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Cocos2d-x學(xué)習(xí)筆記之CCScene、CCLayer、CCSprite的默認(rèn)坐標(biāo)和默認(rèn)錨點(diǎn)...

//獲得CCSprite的默認(rèn)錨點(diǎn) CCLog("sprite1Anchor.x=%f,sprite1Anchor.y=%f",sprite->getAnchorPoint().x,sprite->getAnchorPoint().y); //獲得CCLayer的默認(rèn)坐標(biāo) CCLog("CCLayer.x=%f,CCLayer.y=%f",this->getPosition().x,this->getPositio
www.dbjr.com.cn/article/550...htm 2025-5-23

剖析iOS開發(fā)中Cocos2d-x的內(nèi)存管理相關(guān)操作_IOS_腳本之家

static CCSprite* spriteWithTexture(CCTexture2D *pTexture, const CCRect& rect, const CCPoint& offset); static CCSprite* spriteWithSpriteFrame(CCSpriteFrame *pSpriteFrame); static CCSprite* spriteWithSpriteFrameName(const char *pszSpriteFrameName); static CCSprite* spriteWithFile(const char *pszFileName...
www.dbjr.com.cn/article/737...htm 2025-5-27

Cocos2d-x UI開發(fā)之CCControlSwitch控件類使用實(shí)例_C 語(yǔ)言_腳本之家

CCControlSwitch * controlSwitch = CCControlSwitch::create( CCSprite::create("extensions/switch-mask.png"), CCSprite::create("extensions/switch-on.png"), CCSprite::create("extensions/switch-off.png"), CCSprite::create("extensions/switch-thumb.png"), CCLabelTTF::create("On","Arial-BoldMT",...
www.dbjr.com.cn/article/550...htm 2025-6-7

cocos2dx+lua實(shí)現(xiàn)橡皮擦功能_javascript技巧_腳本之家

scene:addChild(layer) --擦除后要顯示的圖片 local tupian = CCSprite:create(ROOT_RES .."set/tip.png") tupian:setPosition(ccp(WinSizeWidth / 2, WinSizeHeight / 2)) layer:addChild(tupian) --涂層 local tu = CCSprite:create(ROOT_RES..'set/user/BG.png') tu:setPosition(ccp(WinSizeWid...
www.dbjr.com.cn/article/1531...htm 2025-5-26

IOS應(yīng)用程序多語(yǔ)言本地化的兩種解決方案_IOS_腳本之家

CCSprite *btnCancel = [CCSprite spriteWithSpriteFrameName:NSLocalizedString(@"BtnCancel", nil)]; btnCancel.position=ccp(s.width/2,s.height/2-40); [self addChild:btnCancel z:2 tag:104]; 第二種就比較正規(guī)化了:點(diǎn)中你要本地化的圖片,如“icon.png”,然后XCode-> View-> Utilities -> File In...
www.dbjr.com.cn/article/968...htm 2025-5-27

Cocos2d-x的內(nèi)存管理總結(jié)_Android_腳本之家

在Cocos2d-x中CCDirector就是一個(gè)手工內(nèi)存管理的典型: CCDirector* CCDirector::sharedDirector(void) { if (!s_SharedDirector) { s_SharedDirector = new CCDisplayLinkDirector(); s_SharedDirector->init(); } return s_SharedDirector; } void CCDirector::purgeDirector() ...
www.dbjr.com.cn/article/494...htm 2025-5-29

詳解iOS游戲開發(fā)中Cocos2D的坐標(biāo)位置關(guān)系_IOS_腳本之家

CCLOG(@"gameWorld.tileSize.width: %.2f gameWorld.tileSize.height:%.2f", gameWorld.tileSize.width, gameWorld.tileSize.height); CCLOG(@"winSize.width:%.2f winSize.height:%.2f", winSize.width, winSize.height); CCSprite *pointSprite = [CCSprite spriteWithFile:@"point.png"]; ...
www.dbjr.com.cn/article/799...htm 2025-6-2

Cocos2d-x UI開發(fā)之CCControlColourPicker控件類使用實(shí)例_C 語(yǔ)言_腳本...

CCControlColourPicker * colorPicker = CCControlColourPicker::create(); colorPicker->setColor(ccc3(128,128,128)); //設(shè)置一張背景圖片,但是卻不起作用,至今沒(méi)解決,有誰(shuí)解決了,說(shuō)一聲 //colorPicker->setBackground(CCSprite::create("HelloWorld.png")); ...
www.dbjr.com.cn/article/550...htm 2025-5-28

Cocos2d-x中調(diào)用Lua及HelloWorld.lua源碼分解_Lua_腳本之家

local sprite = CCSprite:create("Default.png"); sprite:setPosition(winSize.width / 2, winSize.height / 2); layer:addChild(sprite); return layer end local scene = CCScene:create(); scene:addChild(createHelloLayer()); CCDirector:sharedDirector():runWithScene(scene); ...
www.dbjr.com.cn/article/550...htm 2025-6-11

Cocos2D-X游戲開發(fā)技術(shù)精解 PDF掃描版[49MB] 電子書 下載-腳本之家

3.2.3 導(dǎo)演類(CCDirector) 3.2.4 場(chǎng)景類(CCScene) 3.2.5 圖層類(CCLayer) 3.2.6 精靈類(CCSprite) 3.2.7 精靈集合類(CCSpriteBatchNode) 3.2.8 精靈幀緩沖(CCSpriteFrameCache) 3.2.9 Zwoptex紋理編輯器 3.3 文字與字體 3.3.1 TTF類型標(biāo)簽(CCLabelTTF) ...
www.dbjr.com.cn/books/2558...html 2025-6-2