Eigen::Vector3d eulerAngle(yaw,pitch,roll); Eigen::AngleAxisd rollAngle(AngleAxisd(eulerAngle(2),Vector3d::UnitX())); Eigen::AngleAxisd pitchAngle(AngleAxisd(eulerAngle(1),Vector3d::UnitY())); Eigen::AngleAxisd
www.dbjr.com.cn/article/2700...htm 2025-6-9