"EjectBrassEffect" "weapon_shell_casing_rifle" // the tracer particle effect and frequency "TracerEffect" "weapon_tracers_assrifle" // 0 = never, 1 = every shot, 2 = every other, etc "TracerFrequency" "1" //彈道,0為不顯示,1為顯示 "MaxPlayerSpeed" 245 //站立時(shí)的移動速度 "MaxPlayer...
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