gameStateObj = copy.deepcopy(levelObj['startState']) mapNeedsRedraw = True # set to True to call drawMap() levelSurf = BASICFONT.render('Level %s of %s' % (levelNum + 1, len(levels)), 1, TEXTCOLOR) levelRect = levelSurf.get_rect() levelRect.bottomleft = (20, WINHEIGHT - 35...
www.dbjr.com.cn/article/1510...htm 2025-5-28