小米5s微信跳一跳小程序python源碼
本文實(shí)例為大家分享了微信跳一跳小程序python源碼,供大家參考,具體內(nèi)容如下
微信跳一跳小程序小米5s源碼python,搭建環(huán)境后親測(cè)可用。
# coding: utf-8 import os import sys import subprocess import shutil import time import math from PIL import Image, ImageDraw import random import json import re # === 思路 === # 核心:每次落穩(wěn)之后截圖,根據(jù)截圖算出棋子的坐標(biāo)和下一個(gè)塊頂面的中點(diǎn)坐標(biāo), # 根據(jù)兩個(gè)點(diǎn)的距離乘以一個(gè)時(shí)間系數(shù)獲得長按的時(shí)間 # 識(shí)別棋子:靠棋子的顏色來識(shí)別位置,通過截圖發(fā)現(xiàn)最下面一行大概是一條直線,就從上往下一行一行遍歷, # 比較顏色(顏色用了一個(gè)區(qū)間來比較)找到最下面的那一行的所有點(diǎn),然后求個(gè)中點(diǎn), # 求好之后再讓 Y 軸坐標(biāo)減小棋子底盤的一半高度從而得到中心點(diǎn)的坐標(biāo) # 識(shí)別棋盤:靠底色和方塊的色差來做,從分?jǐn)?shù)之下的位置開始,一行一行掃描,由于圓形的塊最頂上是一條線, # 方形的上面大概是一個(gè)點(diǎn),所以就用類似識(shí)別棋子的做法多識(shí)別了幾個(gè)點(diǎn)求中點(diǎn), # 這時(shí)候得到了塊中點(diǎn)的 X 軸坐標(biāo),這時(shí)候假設(shè)現(xiàn)在棋子在當(dāng)前塊的中心, # 根據(jù)一個(gè)通過截圖獲取的固定的角度來推出中點(diǎn)的 Y 坐標(biāo) # 最后:根據(jù)兩點(diǎn)的坐標(biāo)算距離乘以系數(shù)來獲取長按時(shí)間(似乎可以直接用 X 軸距離) # TODO: 解決定位偏移的問題 # TODO: 看看兩個(gè)塊中心到中軸距離是否相同,如果是的話靠這個(gè)來判斷一下當(dāng)前超前還是落后,便于矯正 # TODO: 一些固定值根據(jù)截圖的具體大小計(jì)算 # TODO: 直接用 X 軸距離簡化邏輯 def open_accordant_config(): screen_size = _get_screen_size() config_file = "{path}/config/{screen_size}/config.json".format( path=sys.path[0], screen_size=screen_size ) if os.path.exists(config_file): with open(config_file, 'r') as f: print("Load config file from {}".format(config_file)) return json.load(f) else: with open('{}/config/default.json'.format(sys.path[0]), 'r') as f: print("Load default config") return json.load(f) def _get_screen_size(): size_str = os.popen('adb shell wm size').read() m = re.search('(\d+)x(\d+)', size_str) if m: width = m.group(1) height = m.group(2) return "{height}x{width}".format(height=height, width=width) config = open_accordant_config() # Magic Number,不設(shè)置可能無法正常執(zhí)行,請(qǐng)根據(jù)具體截圖從上到下按需設(shè)置 under_game_score_y = 300 press_coefficient = 1.47 # 長按的時(shí)間系數(shù),請(qǐng)自己根據(jù)實(shí)際情況調(diào)節(jié) piece_base_height_1_2 = 25 # 二分之一的棋子底座高度,可能要調(diào)節(jié) piece_body_width = 80 # 棋子的寬度,比截圖中量到的稍微大一點(diǎn)比較安全,可能要調(diào)節(jié) # 模擬按壓的起始點(diǎn)坐標(biāo),需要自動(dòng)重復(fù)游戲請(qǐng)?jiān)O(shè)置成“再來一局”的坐標(biāo) if config.get('swipe'): swipe = config['swipe'] else: swipe = {} swipe['x1'], swipe['y1'], swipe['x2'], swipe['y2'] = 320, 410, 320, 410 screenshot_backup_dir = 'screenshot_backups/' if not os.path.isdir(screenshot_backup_dir): os.mkdir(screenshot_backup_dir) def pull_screenshot(): process = subprocess.Popen('adb shell screencap -p', shell=True, stdout=subprocess.PIPE) screenshot = process.stdout.read() if sys.platform == 'win32': screenshot = screenshot.replace(b'\r\n', b'\n') f = open('autojump.png', 'wb') f.write(screenshot) f.close() def backup_screenshot(ts): # 為了方便失敗的時(shí)候 debug if not os.path.isdir(screenshot_backup_dir): os.mkdir(screenshot_backup_dir) shutil.copy('autojump.png', '{}{}.png'.format(screenshot_backup_dir, ts)) def save_debug_creenshot(ts, im, piece_x, piece_y, board_x, board_y): draw = ImageDraw.Draw(im) # 對(duì)debug圖片加上詳細(xì)的注釋 draw.line((piece_x, piece_y) + (board_x, board_y), fill=2, width=3) draw.line((piece_x, 0, piece_x, im.size[1]), fill=(255, 0, 0)) draw.line((0, piece_y, im.size[0], piece_y), fill=(255, 0, 0)) draw.line((board_x, 0, board_x, im.size[1]), fill=(0, 0, 255)) draw.line((0, board_y, im.size[0], board_y), fill=(0, 0, 255)) draw.ellipse((piece_x - 10, piece_y - 10, piece_x + 10, piece_y + 10), fill=(255, 0, 0)) draw.ellipse((board_x - 10, board_y - 10, board_x + 10, board_y + 10), fill=(0, 0, 255)) del draw im.save('{}{}_d.png'.format(screenshot_backup_dir, ts)) def set_button_position(im): # 將swipe設(shè)置為 `再來一局` 按鈕的位置 global swipe_x1, swipe_y1, swipe_x2, swipe_y2 w, h = im.size left = w / 2 top = 1003 * (h / 1280.0) + 10 swipe_x1, swipe_y1, swipe_x2, swipe_y2 = left, top, left, top def jump(distance): if distance < 400: distance = 0.9 * distance + 50 else: distance = 0.85 * distance + 80 press_time = distance * press_coefficient press_time = max(press_time, 200) # 設(shè)置 200 ms 是最小的按壓時(shí)間 press_time = int(press_time) cmd = 'adb shell input swipe {x1} {y1} {x2} {y2} {duration}'.format( x1=swipe['x1'], y1=swipe['y1'], x2=swipe['x2'], y2=swipe['y2'], duration=press_time ) print(cmd) os.system(cmd) # 轉(zhuǎn)換色彩模式hsv2rgb def hsv2rgb(h, s, v): h = float(h) s = float(s) v = float(v) h60 = h / 60.0 h60f = math.floor(h60) hi = int(h60f) % 6 f = h60 - h60f p = v * (1 - s) q = v * (1 - f * s) t = v * (1 - (1 - f) * s) r, g, b = 0, 0, 0 if hi == 0: r, g, b = v, t, p elif hi == 1: r, g, b = q, v, p elif hi == 2: r, g, b = p, v, t elif hi == 3: r, g, b = p, q, v elif hi == 4: r, g, b = t, p, v elif hi == 5: r, g, b = v, p, q r, g, b = int(r * 255), int(g * 255), int(b * 255) return r, g, b # 轉(zhuǎn)換色彩模式rgb2hsv def rgb2hsv(r, g, b): r, g, b = r/255.0, g/255.0, b/255.0 mx = max(r, g, b) mn = min(r, g, b) df = mx-mn if mx == mn: h = 0 elif mx == r: h = (60 * ((g-b)/df) + 360) % 360 elif mx == g: h = (60 * ((b-r)/df) + 120) % 360 elif mx == b: h = (60 * ((r-g)/df) + 240) % 360 if mx == 0: s = 0 else: s = df/mx v = mx return h, s, v def find_piece_and_board(im): w, h = im.size piece_x_sum = 0 piece_x_c = 0 piece_y_max = 0 board_x = 0 board_y = 0 left_value = 0 left_count = 0 right_value = 0 right_count = 0 from_left_find_board_y = 0 from_right_find_board_y = 0 scan_x_border = int(w / 8) # 掃描棋子時(shí)的左右邊界 scan_start_y = 0 # 掃描的起始y坐標(biāo) im_pixel=im.load() # 以50px步長,嘗試探測(cè)scan_start_y for i in range(int(h / 3), int( h*2 /3 ), 50): last_pixel = im_pixel[0,i] for j in range(1, w): pixel=im_pixel[j,i] # 不是純色的線,則記錄scan_start_y的值,準(zhǔn)備跳出循環(huán) if pixel[0] != last_pixel[0] or pixel[1] != last_pixel[1] or pixel[2] != last_pixel[2]: scan_start_y = i - 50 break if scan_start_y: break print('scan_start_y: ', scan_start_y) # 從scan_start_y開始往下掃描,棋子應(yīng)位于屏幕上半部分,這里暫定不超過2/3 for i in range(scan_start_y, int(h * 2 / 3)): for j in range(scan_x_border, w - scan_x_border): # 橫坐標(biāo)方面也減少了一部分掃描開銷 pixel = im_pixel[j,i] # 根據(jù)棋子的最低行的顏色判斷,找最后一行那些點(diǎn)的平均值,這個(gè)顏色這樣應(yīng)該 OK,暫時(shí)不提出來 if (50 < pixel[0] < 60) and (53 < pixel[1] < 63) and (95 < pixel[2] < 110): piece_x_sum += j piece_x_c += 1 piece_y_max = max(i, piece_y_max) if not all((piece_x_sum, piece_x_c)): return 0, 0, 0, 0 piece_x = piece_x_sum / piece_x_c piece_y = piece_y_max - piece_base_height_1_2 # 上移棋子底盤高度的一半 for i in range(int(h / 3), int(h * 2 / 3)): last_pixel = im_pixel[0, i] # 計(jì)算陰影的RGB值,通過photoshop觀察,陰影部分其實(shí)就是背景色的明度V 乘以0.7的樣子 h, s, v = rgb2hsv(last_pixel[0], last_pixel[1], last_pixel[2]) r, g, b = hsv2rgb(h, s, v * 0.7) if from_left_find_board_y and from_right_find_board_y: break if not board_x: board_x_sum = 0 board_x_c = 0 for j in range(w): pixel = im_pixel[j,i] # 修掉腦袋比下一個(gè)小格子還高的情況的 bug if abs(j - piece_x) < piece_body_width: continue # 修掉圓頂?shù)臅r(shí)候一條線導(dǎo)致的小 bug,這個(gè)顏色判斷應(yīng)該 OK,暫時(shí)不提出來 if abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2]) > 10: board_x_sum += j board_x_c += 1 if board_x_sum: board_x = board_x_sum / board_x_c else: # 繼續(xù)往下查找,從左到右掃描,找到第一個(gè)與背景顏色不同的像素點(diǎn),記錄位置 # 當(dāng)有連續(xù)3個(gè)相同的記錄時(shí),表示發(fā)現(xiàn)了一條直線 # 這條直線即為目標(biāo)board的左邊緣 # 然后當(dāng)前的 y 值減 3 獲得左邊緣的第一個(gè)像素 # 就是頂部的左邊頂點(diǎn) for j in range(w): pixel = im_pixel[j, i] # 修掉腦袋比下一個(gè)小格子還高的情況的 bug if abs(j - piece_x) < piece_body_width: continue if (abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2]) > 10) and (abs(pixel[0] - r) + abs(pixel[1] - g) + abs(pixel[2] - b) > 10): if left_value == j: left_count = left_count+1 else: left_value = j left_count = 1 if left_count > 3: from_left_find_board_y = i - 3 break # 邏輯跟上面類似,但是方向從右向左 # 當(dāng)有遮擋時(shí),只會(huì)有一邊有遮擋 # 算出來兩個(gè)必然有一個(gè)是對(duì)的 for j in range(w)[::-1]: pixel = im_pixel[j, i] # 修掉腦袋比下一個(gè)小格子還高的情況的 bug if abs(j - piece_x) < piece_body_width: continue if (abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2]) > 10) and (abs(pixel[0] - r) + abs(pixel[1] - g) + abs(pixel[2] - b) > 10): if right_value == j: right_count = left_count + 1 else: right_value = j right_count = 1 if right_count > 3: from_right_find_board_y = i - 3 break # 如果頂部像素比較多,說明圖案近圓形,相應(yīng)的求出來的值需要增大,這里暫定增大頂部寬的三分之一 if board_x_c > 5: from_left_find_board_y = from_left_find_board_y + board_x_c / 3 from_right_find_board_y = from_right_find_board_y + board_x_c / 3 # 按實(shí)際的角度來算,找到接近下一個(gè) board 中心的坐標(biāo) 這里的角度應(yīng)該是30°,值應(yīng)該是tan 30°,math.sqrt(3) / 3 board_y = piece_y - abs(board_x - piece_x) * math.sqrt(3) / 3 # 從左從右取出兩個(gè)數(shù)據(jù)進(jìn)行對(duì)比,選出來更接近原來老算法的那個(gè)值 if abs(board_y - from_left_find_board_y) > abs(from_right_find_board_y): new_board_y = from_right_find_board_y else: new_board_y = from_left_find_board_y if not all((board_x, board_y)): return 0, 0, 0, 0 return piece_x, piece_y, board_x, new_board_y def dump_device_info(): size_str = os.popen('adb shell wm size').read() device_str = os.popen('adb shell getprop ro.product.model').read() density_str = os.popen('adb shell wm density').read() print("如果你的腳本無法工作,上報(bào)issue時(shí)請(qǐng)copy如下信息:\n**********\ \nScreen: {size}\nDensity: {dpi}\nDeviceType: {type}\nOS: {os}\nPython: {python}\n**********".format( size=size_str.strip(), type=device_str.strip(), dpi=density_str.strip(), os=sys.platform, python=sys.version )) def check_adb(): flag = os.system('adb devices') if flag == 1: print('請(qǐng)安裝ADB并配置環(huán)境變量') sys.exit() def main(): h, s, v = rgb2hsv(201, 204, 214) print(h, s, v) r, g, b = hsv2rgb(h, s, v*0.7) print(r, g, b) dump_device_info() check_adb() while True: pull_screenshot() im = Image.open('./autojump.png') # 獲取棋子和 board 的位置 piece_x, piece_y, board_x, board_y = find_piece_and_board(im) ts = int(time.time()) print(ts, piece_x, piece_y, board_x, board_y) set_button_position(im) jump(math.sqrt((board_x - piece_x) ** 2 + (board_y - piece_y) ** 2)) save_debug_creenshot(ts, im, piece_x, piece_y, board_x, board_y) backup_screenshot(ts) time.sleep(3) # 為了保證截圖的時(shí)候應(yīng)落穩(wěn)了,多延遲一會(huì)兒 if __name__ == '__main__': main()
源碼下載:跳一跳小程序python源碼
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