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python+pyqt5實現(xiàn)24點小游戲

 更新時間:2021年04月26日 10:54:03   作者:dcjmessi  
這篇文章主要為大家詳細(xì)介紹了python+pyqt5實現(xiàn)24點小游戲,文中示例代碼介紹的非常詳細(xì),具有一定的參考價值,感興趣的小伙伴們可以參考一下

本文實例為大家分享了python實現(xiàn)24點游戲的具體代碼,供大家參考,具體內(nèi)容如下

描述:一副牌中A、J、Q、K可以當(dāng)成是1、11、12、13。任意抽取4張牌,用加、減、乘、除(可加括號)把牌面上的數(shù)算成24。每張牌對應(yīng)的數(shù)字必須用一次且只能用一次。在規(guī)定時間內(nèi)輸入算式,輸入正確加十分,輸入錯誤生命值減一,點擊確定提交并進(jìn)入下一題,點擊清空可清空算式。點擊開始游戲進(jìn)入游戲,可重新開始游戲。

from PyQt5 import QtCore, QtWidgets
from PyQt5.QtWidgets import *
from PyQt5.QtCore import QBasicTimer
from PyQt5.QtGui import QPixmap
import sys

class Ui_Form(QWidget):

 def setupUi(self,Form):
  Form.setObjectName("Form")
  Form.resize(946, 515)

  self.pushButton = QtWidgets.QPushButton(Form)
  self.pushButton.setGeometry(QtCore.QRect(70, 30, 131, 41))
  self.pushButton.setObjectName("pushButton")
  self.pushButton.clicked.connect(self.on_click1)


  self.pushButton_4 = QtWidgets.QPushButton(Form)
  self.pushButton_4.setGeometry(QtCore.QRect(280, 30, 131, 41))
  self.pushButton_4.setObjectName("pushButton_4")
  self.pushButton_4.clicked.connect(self.on_click4)
  self.pushButton_4.setEnabled(False)

  self.textEdit = QtWidgets.QTextEdit(Form)
  self.textEdit.setGeometry(QtCore.QRect(700, 120, 191, 301))
  self.textEdit.setObjectName("textEdit")
  self.textEdit.setReadOnly(True)

  self.label = QtWidgets.QLabel(Form)
  self.label.setGeometry(QtCore.QRect(70, 300, 111, 31))
  self.label.setObjectName("label")
  self.lineEdit = QtWidgets.QLineEdit(Form)
  self.lineEdit.setGeometry(QtCore.QRect(170, 300, 361, 31))
  self.lineEdit.setObjectName("lineEdit")
  self.lineEdit.setMaxLength(15)

  self.label_2 = QtWidgets.QLabel(Form)
  self.label_2.setGeometry(QtCore.QRect(70, 100, 101, 171))
  self.label_2.setObjectName("label_2")
  self.label_3 = QtWidgets.QLabel(Form)
  self.label_3.setGeometry(QtCore.QRect(220, 100, 101, 171))
  self.label_3.setObjectName("label_3")
  self.label_4 = QtWidgets.QLabel(Form)
  self.label_4.setGeometry(QtCore.QRect(370, 100, 101, 171))
  self.label_4.setObjectName("label_4")
  self.label_5 = QtWidgets.QLabel(Form)
  self.label_5.setGeometry(QtCore.QRect(510, 100, 101, 171))
  self.label_5.setObjectName("label_5")
  self.pushButton_2 = QtWidgets.QPushButton(Form)
  self.pushButton_2.setGeometry(QtCore.QRect(170, 360, 93, 28))
  self.pushButton_2.setObjectName("pushButton_2")
  self.pushButton_2.clicked.connect(self.on_click2)

  self.pushButton_3 = QtWidgets.QPushButton(Form)
  self.pushButton_3.setGeometry(QtCore.QRect(300, 360, 93, 28))
  self.pushButton_3.setObjectName("pushButton_3")
  self.pushButton_3.clicked.connect(self.on_click3)

  self.progressBar = QtWidgets.QProgressBar(Form)
  self.progressBar.setGeometry(QtCore.QRect(170, 430, 401, 21))
  self.progressBar.setProperty("value", 0)
  self.progressBar.setObjectName("progressBar")
  self.timer = QBasicTimer()
  self.step = 0

  self.retranslateUi(Form)
  QtCore.QMetaObject.connectSlotsByName(Form)

 def retranslateUi(self, Form):
  _translate = QtCore.QCoreApplication.translate
  Form.setWindowTitle(_translate("Form", "24點游戲"))
  self.pushButton.setText(_translate("Form", "開始游戲"))
  self.pushButton_4.setText(_translate("Form", "重新開始"))
  self.textEdit.setHtml(_translate("Form", "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:\'SimSun\'; font-size:9pt; font-weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\">規(guī)則:</p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\">一副牌中A、J、Q、K可以當(dāng)成是1、11、12、13。任意抽取4張牌,用加、減、乘、除(可加括號)把牌面上的數(shù)算成24。每張牌對應(yīng)的數(shù)字必須用一次且只能用一次。在規(guī)定時間內(nèi)輸入算式,輸入正確加十分,輸入錯誤生命值減一,點擊確定提交并進(jìn)入下一題,點擊清空可清空算式。點擊開始游戲進(jìn)入游戲。</p></body></html>"))
  self.label.setText(_translate("Form", "請輸入算式:"))
  self.label_2.setText(_translate("Form", ""))
  self.label_3.setText(_translate("Form", ""))
  self.label_4.setText(_translate("Form", ""))
  self.label_5.setText(_translate("Form", ""))
  self.pushButton_2.setText(_translate("Form", "確定"))
  self.pushButton_3.setText(_translate("Form", "清空"))

以上為設(shè)置界面

import itertools
import random
  #已做題目數(shù)
  self.question_number = 0
  # 生命值
  self.life = 3
  # 分?jǐn)?shù)
  self.score = 0
  # 重新開始標(biāo)記
  self.recover = 0

 # 發(fā)牌器 隨機(jī)抽取四個數(shù)字
 def cardFun(self):
  for i in range(4):
   cardNum.append(int(random.random() * 100 % 13) + 1)
  self.listSet = list(set(itertools.permutations(cardNum, 4)))
  return self.listSet # 存放A(4,4)種排列方式的列表

 # 顯示四個數(shù)字對應(yīng)的撲克牌
 def cardCompute(self):
  cardList = self.cardFun()
  for i in range(len(cardList)):
   self.cardGroup = cardList[i]
  self.picture_1()
  self.picture_2()
  self.picture_3()
  self.picture_4()

 def fresh(self):
  self.lineEdit.setText('')
  self.cardFun()
  self.cardCompute()
  # 停止計時
  self.progress_bar()
  # 重新開始計時
  self.step = 0
  self.step = self.step + 1
  self.progressBar.setValue(self.step)

 # 開始游戲
 def on_click1(self):
  self.cardFun()
  self.cardCompute()
  self.progress_bar()
  # 將開始游戲按鈕設(shè)置為不可用
  self.pushButton.setEnabled(False)
  # 將重新開始游戲按鈕設(shè)置為可用
  self.pushButton_4.setEnabled(True)

 # 確定提交
 def on_click2(self):
  # 已做題目數(shù)增加
  self.question_number += 1
  # 停止計時
  self.timer.stop()
  # 當(dāng)做到最后一題
  if self.question_number == 3:
   self.recover = 1
   # 獲取輸入算式
   self.calstr = self.lineEdit.text()
   # 如果所輸入為空生命值減一
   if self.calstr == "":
    self.life -= 1
   else:
    # 計算所輸入算式
    self.result = int(eval(self.calstr))
    # 如果正確加十分,錯誤生命值減一
    if self.result == 24:
     self.score += 10
    else:
     self.life -= 1
   # 清空輸入框
   self.lineEdit.setText('')
   # 彈出消息提示框
   QMessageBox.information(self, "恭喜你", "答題結(jié)束\n您的生命值為" + str(self.life) + ",分?jǐn)?shù)為" + str(self.score),
         QMessageBox.Close)
   # 設(shè)置確定和清空按鈕為不可用
   self.pushButton_2.setEnabled(False)
   self.pushButton_3.setEnabled(False)
  else:
   self.calstr = self.lineEdit.text()
   if self.calstr == "":
    self.life -= 1
    QMessageBox.information(self, "很遺憾", "算式輸入不正確\n進(jìn)入下一題", QMessageBox.Yes)
    self.fresh()
   else:
    self.result = int(eval(self.calstr))
    if self.result == 24:
     self.score += 10
     QMessageBox.information(self, "恭喜你", "算式輸入正確\n進(jìn)入下一題", QMessageBox.Yes)
     self.fresh()
    else:
     self.life -= 1
     QMessageBox.information(self, "很遺憾", "算式輸入不正確\n進(jìn)入下一題", QMessageBox.Yes)
     self.fresh()

 # 清空
 def on_click3(self):
  self.lineEdit.setText('')

 #重新開始游戲
 def on_click4(self):
  # 初始化已做題數(shù)、生命值、分?jǐn)?shù)、時間
  self.question_number = 0
  self.life = 3
  self.score = 0
  self.step = 0
  self.timer.stop()
  QMessageBox.information(self, "重新開始游戲", "生命值和分?jǐn)?shù)已重置", QMessageBox.Yes)
  if self.recover == 1:
   self.pushButton_2.setEnabled(True)
   self.pushButton_3.setEnabled(True)
  self.cardFun()
  self.cardCompute()
  self.timer.start(600, self)
  self.step = self.step + 1
  self.progressBar.setValue(self.step)

 # 使用一個計時器來啟動進(jìn)度條
 def timerEvent(self, e):
  # 如果時間到,則停止計時,已做題數(shù)加一
  if self.step >= 100:
   self.timer.stop()
   self.question_number += 1
   if self.question_number ==3:
    self.recover = 1
    self.calstr = self.lineEdit.text()
    if self.calstr == "":
     self.life -= 1
    else:
     self.result = int(eval(self.calstr))
     if self.result == 24:
      self.score += 10
     else:
      self.life -= 1
    self.lineEdit.setText('')
    # 彈出結(jié)果消息框
    QMessageBox.information(self, "恭喜你", "答題結(jié)束\n您的生命值為"+str(self.life)+",分?jǐn)?shù)為"+str(self.score), QMessageBox.Close)
    self.pushButton_2.setEnabled(False)
    self.pushButton_3.setEnabled(False)
   else:
    self.life -= 1
    QMessageBox.information(self, "很遺憾", "規(guī)定時間已到\n進(jìn)入下一題", QMessageBox.Yes)
    self.fresh()
    return
  self.step = self.step + 1
  self.progressBar.setValue(self.step)

 # 進(jìn)度條
 def progress_bar(self):
  if self.timer.isActive():
   self.timer.stop()
  else:
   # 規(guī)定時間為1分鐘
   self.timer.start(600,self)

 # 顯示抽取的第一張牌
 def picture_1(self):
  if self.cardGroup[0] == 1:
   self.label_2.setPixmap(QPixmap('./h1.png')) # 圖片路徑
  elif self.cardGroup[0] == 2:
   self.label_2.setPixmap(QPixmap('./h2.png'))
  elif self.cardGroup[0] == 3:
   self.label_2.setPixmap(QPixmap('./h3.png'))
  elif self.cardGroup[0] == 4:
   self.label_2.setPixmap(QPixmap('./h4.png'))
  elif self.cardGroup[0] == 5:
   self.label_2.setPixmap(QPixmap('./h5.png'))
  elif self.cardGroup[0] == 6:
   self.label_2.setPixmap(QPixmap('./h6.png'))
  elif self.cardGroup[0] == 7:
   self.label_2.setPixmap(QPixmap('./h7.png'))
  elif self.cardGroup[0] == 5:
   self.label_2.setPixmap(QPixmap('./h8.png'))
  elif self.cardGroup[0] == 9:
   self.label_2.setPixmap(QPixmap('./h9.png'))
  elif self.cardGroup[0] == 10:
   self.label_2.setPixmap(QPixmap('./h10.png'))
  elif self.cardGroup[0] == 11:
   self.label_2.setPixmap(QPixmap('./h11.png'))
  elif self.cardGroup[0] == 12:
   self.label_2.setPixmap(QPixmap('./h12.png'))
  elif self.cardGroup[0] == 13:
   self.label_2.setPixmap(QPixmap('./h13.png'))
  # 將撲克牌填充整個標(biāo)簽
  self.label_2.setScaledContents(True)

 # 顯示抽取的第二張牌
 def picture_2(self):
  if self.cardGroup[1] == 1:
   self.label_3.setPixmap(QPixmap('./b1.png'))
  elif self.cardGroup[1] == 2:
   self.label_3.setPixmap(QPixmap('./b2.png'))
  elif self.cardGroup[1] == 3:
   self.label_3.setPixmap(QPixmap('./b3.png'))
  elif self.cardGroup[1] == 4:
   self.label_3.setPixmap(QPixmap('./b4.png'))
  elif self.cardGroup[1] == 5:
   self.label_3.setPixmap(QPixmap('./b5.png'))
  elif self.cardGroup[1] == 6:
   self.label_3.setPixmap(QPixmap('./b6.png'))
  elif self.cardGroup[1] == 7:
   self.label_3.setPixmap(QPixmap('./b7.png'))
  elif self.cardGroup[1] == 5:
   self.label_3.setPixmap(QPixmap('./b8.png'))
  elif self.cardGroup[1] == 9:
   self.label_3.setPixmap(QPixmap('./b9.png'))
  elif self.cardGroup[1] == 10:
   self.label_3.setPixmap(QPixmap('./b10.png'))
  elif self.cardGroup[1] == 11:
   self.label_3.setPixmap(QPixmap('./b11.png'))
  elif self.cardGroup[1] == 12:
   self.label_3.setPixmap(QPixmap('./b12.png'))
  elif self.cardGroup[1] == 13:
   self.label_3.setPixmap(QPixmap('./b13.png'))
  self.label_3.setScaledContents(True)

 # 顯示抽取的第三張牌
 def picture_3(self):
  if self.cardGroup[2] == 1:
   self.label_4.setPixmap(QPixmap('./f1.png'))
  elif self.cardGroup[2] == 2:
   self.label_4.setPixmap(QPixmap('./f2.png'))
  elif self.cardGroup[2] == 3:
   self.label_4.setPixmap(QPixmap('./f3.png'))
  elif self.cardGroup[2] == 4:
   self.label_4.setPixmap(QPixmap('./f4.png'))
  elif self.cardGroup[2] == 5:
   self.label_4.setPixmap(QPixmap('./f5.png'))
  elif self.cardGroup[2] == 6:
   self.label_4.setPixmap(QPixmap('./f6.png'))
  elif self.cardGroup[2] == 7:
   self.label_4.setPixmap(QPixmap('./f7.png'))
  elif self.cardGroup[2] == 5:
   self.label_4.setPixmap(QPixmap('./f8.png'))
  elif self.cardGroup[2] == 9:
   self.label_4.setPixmap(QPixmap('./f9.png'))
  elif self.cardGroup[2] == 10:
   self.label_4.setPixmap(QPixmap('./f10.png'))
  elif self.cardGroup[2] == 11:
   self.label_4.setPixmap(QPixmap('./f11.png'))
  elif self.cardGroup[2] == 12:
   self.label_4.setPixmap(QPixmap('./f12.png'))
  elif self.cardGroup[2] == 13:
   self.label_4.setPixmap(QPixmap('./f13.png'))
  self.label_4.setScaledContents(True)

 # 顯示抽取的第四張牌
 def picture_4(self):
  if self.cardGroup[3] == 1:
   self.label_5.setPixmap(QPixmap('./m1.png'))
  elif self.cardGroup[3] == 2:
   self.label_5.setPixmap(QPixmap('./m2.png'))
  elif self.cardGroup[3] == 3:
   self.label_5.setPixmap(QPixmap('./m3.png'))
  elif self.cardGroup[3] == 4:
   self.label_5.setPixmap(QPixmap('./m4.png'))
  elif self.cardGroup[3] == 5:
   self.label_5.setPixmap(QPixmap('./m5.png'))
  elif self.cardGroup[3] == 6:
   self.label_5.setPixmap(QPixmap('./m6.png'))
  elif self.cardGroup[3] == 7:
   self.label_5.setPixmap(QPixmap('./m7.png'))
  elif self.cardGroup[3] == 5:
   self.label_5.setPixmap(QPixmap('./m8.png'))
  elif self.cardGroup[3] == 9:
   self.label_5.setPixmap(QPixmap('./m9.png'))
  elif self.cardGroup[3] == 10:
   self.label_5.setPixmap(QPixmap('./m10.png'))
  elif self.cardGroup[3] == 11:
   self.label_5.setPixmap(QPixmap('./m11.png'))
  elif self.cardGroup[3] == 12:
   self.label_5.setPixmap(QPixmap('./m12.png'))
  elif self.cardGroup[3] == 13:
   self.label_5.setPixmap(QPixmap('./m13.png'))
  self.label_5.setScaledContents(True)


if __name__ == "__main__":

 cardNum = [] # 存放隨機(jī)牌組
 cardGroup = () # 調(diào)用牌組

 app = QtWidgets.QApplication(sys.argv)
 Form = QtWidgets.QMainWindow()
 ui = Ui_Form()
 ui.setupUi(Form)
 Form.show()
 sys.exit(app.exec_())

實現(xiàn)各控件的功能

開始界面

點擊確定提交,輸入錯誤時會彈出消息框

答題結(jié)束時匯總成績

有問題歡迎評論

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