python實(shí)現(xiàn)五子棋小游戲
本文實(shí)例為大家分享了python實(shí)現(xiàn)五子棋小游戲的具體代碼,供大家參考,具體內(nèi)容如下
暑假學(xué)了十幾天python,然后用pygame模塊寫(xiě)了一個(gè)五子棋的小游戲,代碼跟有緣人分享一下。
import numpy as np import pygame import sys import traceback import copy from pygame.locals import * pygame.init() pygame.mixer.init() #顏色 background=(201,202,187) checkerboard=(80,80,80) button=(52,53,44) #音樂(lè) play_chess_sound = pygame.mixer.Sound("music/play_chess.wav") play_chess_sound.set_volume(0.2) button_sound = pygame.mixer.Sound("music/button.wav") button_sound.set_volume(0.2) victor_sound = pygame.mixer.Sound("music/victory.wav") victor_sound.set_volume(0.2) #繪制棋盤(pán) def Draw_a_chessboard(screen): #填充背景色 screen.fill(background) Background=pygame.image.load("background.jpg").convert_alpha() screen.blit(Background,(0,0)) #畫(huà)棋盤(pán) for i in range(21): pygame.draw.line(screen, checkerboard, (40*i+3, 3), (40*i+3, 803)) pygame.draw.line(screen, checkerboard, (3, 40*i+3), (803, 40*i+3)) #畫(huà)邊線(xiàn) pygame.draw.line(screen, checkerboard, (3, 3), (803, 3),5) pygame.draw.line(screen, checkerboard, (3, 3), (3, 803),5) pygame.draw.line(screen, checkerboard, (803, 3), (803, 803),5) pygame.draw.line(screen, checkerboard, (3, 803), (803, 803),5) #畫(huà)定位點(diǎn) pygame.draw.circle(screen, checkerboard, (163, 163), 6) pygame.draw.circle(screen, checkerboard, (163, 643), 6) pygame.draw.circle(screen, checkerboard, (643, 163), 6) pygame.draw.circle(screen, checkerboard, (643, 643), 6) pygame.draw.circle(screen, checkerboard, (403, 403), 6) #畫(huà)‘悔棋'‘重新開(kāi)始'跟‘退出'按鈕 pygame.draw.rect(screen,button,[900,350,120,100],5) pygame.draw.rect(screen,button,[900,500,200,100],5) pygame.draw.rect(screen,button,[900,650,200,100],5) s_font=pygame.font.Font('font.ttf',40) text1=s_font.render("悔棋",True,button) text2=s_font.render("重新開(kāi)始",True,button) text3=s_font.render("退出游戲",True,button) screen.blit(text1,(920,370)) screen.blit(text2,(920,520)) screen.blit(text3,(920,670)) #繪制棋子(橫坐標(biāo),縱坐標(biāo),屏幕,棋子顏色(1代表黑,2代表白)) def Draw_a_chessman(x,y,screen,color): if color==1: Black_chess=pygame.image.load("Black_chess.png").convert_alpha() screen.blit(Black_chess,(40*x+3-15,40*y+3-15)) if color==2: White_chess=pygame.image.load("White_chess.png").convert_alpha() screen.blit(White_chess,(40*x+3-15,40*y+3-15)) #繪制帶有棋子的棋盤(pán) def Draw_a_chessboard_with_chessman(map,screen): screen.fill(background) Draw_a_chessboard(screen) for i in range(24): for j in range(24): Draw_a_chessman(i+1,j+1,screen,map[i][j]) #定義存儲(chǔ)棋盤(pán)的列表, #列表為24列24行是因?yàn)榕袛嗍欠駝倮瘮?shù)里的索引會(huì)超出19 #列表大一點(diǎn)不會(huì)對(duì)游戲有什么影響 map=[] for i in range(24): map.append([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]) #清零map列表 def clear(): global map for i in range(24): for j in range(24): map[i][j]=0 #判斷是否勝利 def win(i, j): k = map[i][j] p=[] for a in range(20): p.append(0) for i3 in range(i-4,i+5): for j3 in range(j-4,j+5): if (map[i3][j3] == k and i3 - i == j3 - j and i3 <= i and j3 <= j): p[0]+=1 if (map[i3][j3] == k and j3 == j and i3 <= i and j3 <= j): p[1]+=1 if (map[i3][j3] == k and i3 == i and i3 <= i and j3 <= j): p[2]+=1 if (map[i3][j3] == k and i3 - i == j3 - j and i3 >= i and j3 >= j): p[3]+=1 if (map[i3][j3] == k and j3 == j and i3 >= i and j3 >= j): p[4]+=1 if (map[i3][j3] == k and i3 == i and i3 >= i and j3 >= j): p[5]+=1 if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i and j3 >= j): p[6]+=1 if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i and j3 <= j): p[7]+=1 if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3): p[8]+=1 if (map[i3][j3] == k and j == j3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3): p[9]+=1 if (map[i3][j3] == k and i == i3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3): p[10]+=1 if (map[i3][j3] == k and j - j3 == i - i3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3): p[11]+=1 if (map[i3][j3] == k and j == j3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3): p[12]+=1 if (map[i3][j3] == k and i == i3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3): p[13]+=1 if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 1 and i3 >= i - 3 and j3 >= j - 1 and j3 <= j + 3): p[14]+=1 if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i - 1 and i3 <= i + 3 and j3 <= j + 1 and j3 >= j - 3): p[15]+=1 if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2): p[16]+=1 if (map[i3][j3] == k and j == j3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2): p[17]+=1 if (map[i3][j3] == k and i == i3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2): p[18]+=1 if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2): p[19]+=1 for b in range(20): if p[b]==5: return True return False #繪制提示器(類(lèi)容,屏幕,字大小) def text(s,screen,x): #先把上一次的類(lèi)容用一個(gè)矩形覆蓋 pygame.draw.rect(screen,background,[850,100,1200,100]) #定義字體跟大小 s_font=pygame.font.Font('font.ttf',x) #定義類(lèi)容,是否抗鋸齒,顏色 s_text=s_font.render(s,True,button) #將字放在窗口指定位置 screen.blit(s_text,(880,100)) pygame.display.flip() #用于控制順序 t=True #用于結(jié)束游戲后阻止落子 running=True #主函數(shù) def main(): #將 t,map,running設(shè)置為可改的 global t,map,running,maps,r,h #將map置零 clear() #定義儲(chǔ)存所有棋盤(pán)狀態(tài)的列表(用于悔棋) map2=copy.deepcopy(map) maps=[map2] #定義窗口 screen = pygame.display.set_mode([1200,806]) #定義窗口名字 pygame.display.set_caption("五子棋") #在窗口畫(huà)出棋盤(pán),提示器以及按鈕 Draw_a_chessboard(screen) pygame.display.flip() clock=pygame.time.Clock() while True: #只有running為真才能落子,主要用于游戲結(jié)束后防止再次落子 if running: if t: color=1 text('黑棋落子',screen,54) else: color=2 text('白棋落子',screen,54) for event in pygame.event.get(): #點(diǎn)擊x則關(guān)閉窗口 if event.type ==pygame.QUIT: pygame.quit() sys.exit() #點(diǎn)擊窗口里面類(lèi)容則完成相應(yīng)指令 elif event.type == MOUSEBUTTONDOWN: if event.button == 1: x,y=event.pos[0],event.pos[1] for i in range(19): for j in range(19): #點(diǎn)擊棋盤(pán)相應(yīng)位置 if i*40+3+20<x<i*40+3+60 and j*40+3+20<y<j*40+3+60 and not map[i][j] and running: #在棋盤(pán)相應(yīng)位置落相應(yīng)顏色棋子 Draw_a_chessman(i+1,j+1,screen,color) #播放音效 play_chess_sound.play(0) #在map里面記錄落子位置 map[i][j]=color #將map存入maps map3=copy.deepcopy(map) maps.append(map3) #判斷落子后是否有五子一線(xiàn) if win(i,j): if t: text('黑棋勝利,請(qǐng)重新游戲',screen,30) else: text('白棋勝利,請(qǐng)重新游戲',screen,30) #播放音效 victor_sound.play(0) #阻止再往棋盤(pán)落子 running=False pygame.display.flip() t=not t #如果點(diǎn)擊‘重新開(kāi)始' if 900<x<1100 and 500<y<600: #取消阻止 running=True #播放音效 button_sound.play(0) #重新開(kāi)始 main() #點(diǎn)擊‘退出游戲',退出游戲 elif 900<x<1100 and 650<y<750: #播放音效 button_sound.play(0) pygame.quit() sys.exit() #點(diǎn)擊‘悔棋' elif 900<x<1020 and 350<y<450 and len(maps)!=1: #播放音效 button_sound.play(0) #刪除maps里最后一個(gè)元素 del maps[len(maps)-1] #再將最后一個(gè)元素copy給map map=copy.deepcopy(maps[len(maps)-1]) #切換順序 t=not t #將map顯示出來(lái) Draw_a_chessboard_with_chessman(map,screen) #悔棋完成,阻止再次悔棋 x,y=0,0 clock.tick(60) if __name__ == "__main__": try: main() except SystemExit: pass except: traceback.print_exc() pygame.quit() input()
實(shí)現(xiàn)效果圖如下:
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