python實現(xiàn)貪吃蛇游戲
更新時間:2020年03月21日 14:06:25 作者:xqn2017
這篇文章主要為大家詳細介紹了python實現(xiàn)貪吃蛇游戲,文中示例代碼介紹的非常詳細,具有一定的參考價值,感興趣的小伙伴們可以參考一下
本文實例為大家分享了python實現(xiàn)貪吃蛇游戲的具體代碼,供大家參考,具體內(nèi)容如下
本文稍作改動,修復(fù)一些bug,原文鏈接:python實現(xiàn)貪吃蛇游戲
#!/usr/bin/env python #__*__ coding: utf-8 __*__ import pygame,sys,time,random from pygame.locals import * redColour = pygame.Color(255,0,0) blackColour = pygame.Color(0,0,0) whiteColour = pygame.Color(255,255,255) greyColour = pygame.Color(150,150,150) def gameOver(playSurface): gameOverFont = pygame.font.Font('arial.ttf',72) gameOverSurf = gameOverFont.render('Game Over',True,greyColour) gameOverRect = gameOverSurf.get_rect() gameOverRect.midtop = (320,10) playSurface.blit(gameOverSurf,gameOverRect) pygame.display.flip() time.sleep(5) pygame.quit() sys.exit() def main(): pygame.init() playSurface = pygame.display.set_mode((640,480)) fpsClock = pygame.time.Clock() pygame.display.set_caption('Snake Liu') snakePosition = [100,100] snakeSegments = [[100,100],[80,100],[60,100]] raspberryPosition = [300,300] raspberrySpawned = 1 direction = 'right' changeDirection = direction while True: for event in pygame.event.get(): if event.type == QUIT: sys.exit() elif event.type == KEYDOWN: if event.key == K_RIGHT or event.key == ord('d'): changeDirection = 'right' if event.key == K_LEFT or event.key == ord('a'): changeDirection = 'left' if event.key == K_UP or event.key == ord('w'): changeDirection = 'up' if event.key == K_DOWN or event.key == ord('s'): changeDirection = 'down' if event.key == K_ESCAPE: pygame.event.post(pygame.event.Event(QUIT)) # 判斷是否輸入了反方向,與原文有改動 if changeDirection == 'right': direction = changeDirection if changeDirection == 'left': direction = changeDirection if changeDirection == 'up': direction = changeDirection if changeDirection == 'down': direction = changeDirection # 根據(jù)方向移動蛇頭的坐標 if direction == 'right': snakePosition[0] += 20 if direction == 'left': snakePosition[0] -= 20 if direction == 'up': snakePosition[1] -= 20 if direction == 'down': snakePosition[1] += 20 # 增加蛇的長度 snakeSegments.insert(0,list(snakePosition)) # 判斷是否吃掉了樹莓 if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]: raspberrySpawned = 0 else: snakeSegments.pop() # 如果吃掉樹莓,則重新生成樹莓 if raspberrySpawned == 0: x = random.randrange(1,32) y = random.randrange(1,24) raspberryPosition = [int(x*20),int(y*20)] raspberrySpawned = 1 # 刷新pygame顯示層 playSurface.fill(blackColour) for position in snakeSegments: pygame.draw.rect(playSurface,whiteColour,Rect(position[0],position[1],20,20)) pygame.draw.rect(playSurface,redColour,Rect(raspberryPosition[0], raspberryPosition[1],20,20)) pygame.display.flip() # 判斷是否死亡,后面幾行和原文有改動 if snakePosition[0] > 620 or snakePosition[0] < 0: gameOver(playSurface) if snakePosition[1] > 460 or snakePosition[1] < 0: gameOver(playSurface) for snakeBody in snakeSegments[1:]: if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]: gameOver(playSurface) fpsClock.tick(5) if __name__ == "__main__": main()
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