python實現(xiàn)貪吃蛇游戲
更新時間:2020年03月21日 14:06:25 作者:xqn2017
這篇文章主要為大家詳細介紹了python實現(xiàn)貪吃蛇游戲,文中示例代碼介紹的非常詳細,具有一定的參考價值,感興趣的小伙伴們可以參考一下
本文實例為大家分享了python實現(xiàn)貪吃蛇游戲的具體代碼,供大家參考,具體內(nèi)容如下
本文稍作改動,修復(fù)一些bug,原文鏈接:python實現(xiàn)貪吃蛇游戲
#!/usr/bin/env python
#__*__ coding: utf-8 __*__
import pygame,sys,time,random
from pygame.locals import *
redColour = pygame.Color(255,0,0)
blackColour = pygame.Color(0,0,0)
whiteColour = pygame.Color(255,255,255)
greyColour = pygame.Color(150,150,150)
def gameOver(playSurface):
gameOverFont = pygame.font.Font('arial.ttf',72)
gameOverSurf = gameOverFont.render('Game Over',True,greyColour)
gameOverRect = gameOverSurf.get_rect()
gameOverRect.midtop = (320,10)
playSurface.blit(gameOverSurf,gameOverRect)
pygame.display.flip()
time.sleep(5)
pygame.quit()
sys.exit()
def main():
pygame.init()
playSurface = pygame.display.set_mode((640,480))
fpsClock = pygame.time.Clock()
pygame.display.set_caption('Snake Liu')
snakePosition = [100,100]
snakeSegments = [[100,100],[80,100],[60,100]]
raspberryPosition = [300,300]
raspberrySpawned = 1
direction = 'right'
changeDirection = direction
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
elif event.type == KEYDOWN:
if event.key == K_RIGHT or event.key == ord('d'):
changeDirection = 'right'
if event.key == K_LEFT or event.key == ord('a'):
changeDirection = 'left'
if event.key == K_UP or event.key == ord('w'):
changeDirection = 'up'
if event.key == K_DOWN or event.key == ord('s'):
changeDirection = 'down'
if event.key == K_ESCAPE:
pygame.event.post(pygame.event.Event(QUIT))
# 判斷是否輸入了反方向,與原文有改動
if changeDirection == 'right':
direction = changeDirection
if changeDirection == 'left':
direction = changeDirection
if changeDirection == 'up':
direction = changeDirection
if changeDirection == 'down':
direction = changeDirection
# 根據(jù)方向移動蛇頭的坐標
if direction == 'right':
snakePosition[0] += 20
if direction == 'left':
snakePosition[0] -= 20
if direction == 'up':
snakePosition[1] -= 20
if direction == 'down':
snakePosition[1] += 20
# 增加蛇的長度
snakeSegments.insert(0,list(snakePosition))
# 判斷是否吃掉了樹莓
if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]:
raspberrySpawned = 0
else:
snakeSegments.pop()
# 如果吃掉樹莓,則重新生成樹莓
if raspberrySpawned == 0:
x = random.randrange(1,32)
y = random.randrange(1,24)
raspberryPosition = [int(x*20),int(y*20)]
raspberrySpawned = 1
# 刷新pygame顯示層
playSurface.fill(blackColour)
for position in snakeSegments:
pygame.draw.rect(playSurface,whiteColour,Rect(position[0],position[1],20,20))
pygame.draw.rect(playSurface,redColour,Rect(raspberryPosition[0], raspberryPosition[1],20,20))
pygame.display.flip()
# 判斷是否死亡,后面幾行和原文有改動
if snakePosition[0] > 620 or snakePosition[0] < 0:
gameOver(playSurface)
if snakePosition[1] > 460 or snakePosition[1] < 0:
gameOver(playSurface)
for snakeBody in snakeSegments[1:]:
if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]:
gameOver(playSurface)
fpsClock.tick(5)
if __name__ == "__main__":
main()
以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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