python實(shí)現(xiàn)煙花小程序
本文實(shí)例為大家分享了python實(shí)現(xiàn)煙花小程序的具體代碼,供大家參考,具體內(nèi)容如下
''' FIREWORKS SIMULATION WITH TKINTER *self-containing code *to run: simply type python simple.py in your console *compatible with both Python 2 and Python 3 *Dependencies: tkinter, Pillow (only for background image) *The design is based on high school physics, with some small twists only for aesthetics purpose import tkinter as tk #from tkinter import messagebox #from tkinter import PhotoImage from PIL import Image, ImageTk from time import time, sleep from random import choice, uniform, randint from math import sin, cos, radians # gravity, act as our constant g, you can experiment by changing it GRAVITY = 0.05 # list of color, can choose randomly or use as a queue (FIFO) colors = ['red', 'blue', 'yellow', 'white', 'green', 'orange', 'purple', 'seagreen','indigo', 'cornflowerblue'] Generic class for particles particles are emitted almost randomly on the sky, forming a round of circle (a star) before falling and getting removed from canvas Attributes: - id: identifier of a particular particle in a star - x, y: x,y-coordinate of a star (point of explosion) - vx, vy: speed of particle in x, y coordinate - total: total number of particle in a star - age: how long has the particle last on canvas - color: self-explantory - cv: canvas - lifespan: how long a particle will last on canvas class part: def __init__(self, cv, idx, total, explosion_speed, x=0., y=0., vx = 0., vy = 0., size=2., color = 'red', lifespan = 2, **kwargs): self.id = idx self.x = x self.y = y self.initial_speed = explosion_speed self.vx = vx self.vy = vy self.total = total self.age = 0 self.color = color self.cv = cv self.cid = self.cv.create_oval( x - size, y - size, x + size, y + size, fill=self.color) self.lifespan = lifespan def update(self, dt): self.age += dt # particle expansions if self.alive() and self.expand(): move_x = cos(radians(self.id*360/self.total))*self.initial_speed move_y = sin(radians(self.id*360/self.total))*self.initial_speed self.cv.move(self.cid, move_x, move_y) self.vx = move_x/(float(dt)*1000) # falling down in projectile motion elif self.alive(): move_x = cos(radians(self.id*360/self.total)) # we technically don't need to update x, y because move will do the job self.cv.move(self.cid, self.vx + move_x, self.vy+GRAVITY*dt) self.vy += GRAVITY*dt # remove article if it is over the lifespan elif self.cid is not None: cv.delete(self.cid) self.cid = None # define time frame for expansion def expand (self): return self.age <= 1.2 # check if particle is still alive in lifespan def alive(self): return self.age <= self.lifespan Firework simulation loop: Recursively call to repeatedly emit new fireworks on canvas a list of list (list of stars, each of which is a list of particles) is created and drawn on canvas at every call, via update protocol inside each 'part' object def simulate(cv): t = time() explode_points = [] wait_time = randint(10,100) numb_explode = randint(6,10) # create list of list of all particles in all simultaneous explosion for point in range(numb_explode): objects = [] x_cordi = randint(50,550) y_cordi = randint(50, 150) speed = uniform (0.5, 1.5) size = uniform (0.5,3) color = choice(colors) explosion_speed = uniform(0.2, 1) total_particles = randint(10,50) for i in range(1,total_particles): r = part(cv, idx = i, total = total_particles, explosion_speed = explosion_speed, x = x_cordi, y = y_cordi, vx = speed, vy = speed, color=color, size = size, lifespan = uniform(0.6,1.75)) objects.append(r) explode_points.append(objects) total_time = .0 # keeps undate within a timeframe of 1.8 second while total_time < 1.8: sleep(0.01) tnew = time() t, dt = tnew, tnew - t for point in explode_points: for item in point: item.update(dt) cv.update() total_time += dt # recursive call to continue adding new explosion on canvas root.after(wait_time, simulate, cv) def close(*ignore): """Stops simulation loop and closes the window.""" global root root.quit() if __name__ == '__main__': root = tk.Tk() cv = tk.Canvas(root, height=600, width=600) # use a nice background image image = Image.open("./image1.jpg")#背景照片路徑自行選擇,可以選擇酷炫一點(diǎn)的,看起來效果會(huì)#更好 photo = ImageTk.PhotoImage(image) cv.create_image(0, 0, image=photo, anchor='nw') cv.pack() root.protocol("WM_DELETE_WINDOW", close) root.after(100, simulate, cv) root.mainloop()
注意:這里需要安裝tkinter,安裝過程:
step1:
>>> import _tkinter # with underscore, and lowercase 't'
step2:
>>> import Tkinter # no underscore, uppercase 'T' for versions prior to V3.0
>>> import tkinter # no underscore, lowercase 't' for V3.0 and later
step3:
>>> Tkinter._test() # note underscore in _test and uppercase 'T' for versions prior to V3.0
>>> tkinter._test() # note underscore in _test and lowercase 'T' for V3.0 and later
然后就可以運(yùn)行了,在代碼中有一個(gè)背景照片部分,路徑可自行選擇!我這里就不修改了。
以上就是本文的全部內(nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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