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python實(shí)現(xiàn)微信打飛機(jī)游戲

 更新時(shí)間:2020年03月24日 17:16:05   作者:心心強(qiáng)  
這篇文章主要為大家詳細(xì)介紹了python實(shí)現(xiàn)微信打飛機(jī)游戲,文中示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下

本文實(shí)例為大家分享了python實(shí)現(xiàn)微信打飛機(jī)游戲的具體代碼,供大家參考,具體內(nèi)容如下

import pygame
import random
import sys
 
#初始化
pygame.init()
pygame.display.set_caption('飛機(jī)火拼')#設(shè)置窗口標(biāo)題
screen= pygame.display.set_mode((320, 570), 0, 32)
pygame.mouse.set_visible(False)#隱藏光標(biāo)
 
#加載圖片
boom1=pygame.image.load('../Game/fly/src/boom1.png')
boom2=pygame.image.load("../Game/fly/src/boom2.png")
bullet=pygame.image.load('../Game/fly/src/bullet.png')
plane=pygame.image.load("../Game/fly/src/plane.png").convert_alpha()
enemy=pygame.image.load('../Game/fly/src/enemy.png')
#設(shè)置窗口圖標(biāo)
pygame.display.set_icon(plane)
background=pygame.image.load("../Game/fly/src/bg_01.png")
start=pygame.image.load('../Game/fly/src/start.png')
pause=pygame.image.load("../Game/fly/src/pause.png")
 
#pygame.mixer.init()
#Xexplosion=pygame.mixer.Sound("explosion.mp3")
#Xbullet=pygame.mixer.Sound("../Game/fly/sound/bullet.mp3")
#XgameOver=pygame.mixer.Sound("../Game/fly/sound/game_over.mp3")
#Xexplosion.set_volume(1)
 
#pygame.mixer.music.load("../Game/fly/sound/game_music.mp3")
#pygame.mixer.music.play(-1, 0.0)
#pygame.mixer.music.set_volume(0.25)
 
i=0
#分?jǐn)?shù)
score=0
font=pygame.font.SysFont('微軟雅黑', 36)
#子彈
bullets=[]
#敵機(jī)
enemies=[]
#記錄敵機(jī)爆炸位置
boomplace=[]
#游戲結(jié)束
gameover=False
pygame.mouse.set_pos(200, 200)
while True:
 i += 1
 if i > 200:
  i =0
 screen.blit(background, (0, 0))
 #通過鼠標(biāo)控制飛機(jī)
 x, y=pygame.mouse.get_pos()
 #print(x, y)
 x -= plane.get_width()/2
 y -= plane.get_height()/2
 screen.blit(plane, (x, y))
 
 #每25幀 調(diào)用一次
 if i%25 == 0:
  #返回 按下左鍵 中鍵 右鍵
  l,m,r=pygame.mouse.get_pressed()
  if l ==True:
   #生成子彈位置添加
   bullets.append([x+plane.get_width()/2, y])
   #Xshoot.play()
   for place in bullets:
    #子彈位置超出邊界
    if place[1]<=0:
     bullets.remove(place)
  #移動(dòng)子彈位置
  for place in bullets:
   place[1] -= 55
 #繪制子彈
 for place in bullets:
  screen.blit(bullet,(place[0],place[1]))
 #敵機(jī)生成 移動(dòng) 消失
 if i%199 == 0:
  enemies.append([random.randint(0,320-enemy.get_width()),-enemy.get_width()/2])
  for place in enemies:
   if place[1] >= 600:
    enemies.remove(place)
  for place in enemies:
   place[1] += 35
 for place in enemies:
  screen.blit(enemy,(place[0],place[1]))
 #敵機(jī)爆炸
 for place in boomplace:
  if place[2]>0:
   screen.blit(boom1,(place[0],place[1]))
   place[2] -=1
 #子彈碰撞檢測(cè)
 for bulletplace in bullets:
  for enemyplace in enemies:
   if (bulletplace[0] > enemyplace[0] and bulletplace[0] < enemyplace[0] + enemy.get_width()) and \
    (bulletplace[1] > enemyplace[1] and bulletplace[1] < enemyplace[1] + enemy.get_height()):
    boomflag = 75
    enemyplace.append(boomflag)
    boomplace.append(enemyplace)
    enemies.remove(enemyplace)
    bullets.remove(bulletplace)
    #Sexplosion.play()
    score += 1
 #飛機(jī)碰撞檢測(cè)
 for enemyplace in enemies:
  if (x + 0.7*plane.get_width() > enemyplace[0]) and (x + 0.3*plane.get_width()<enemyplace[0]+ enemy.get_width())\
   and (y + 0.7*plane.get_height() > enemyplace[1]) and (y + 0.3*plane.get_height()<enemyplace[1]+ enemy.get_height()):
   enemies.remove(enemyplace)
 
   screen.blit(pause,(0,0))
   screen.blit(boom2, (x, y))
   #for place in bullets:
    #screen.blit(bullet, (place[0], place[1]))
   #for place in enemies:
    #screen.blit(enemy, (place[0], place[1]))
 
   text=font.render('Score%d'%score,True,(0,0,0))
   screen.blit(text,(200,270))
   text=font.render("Right ReStart",True,(0, 0,0))
   screen.blit(text,(30,310))
   pygame.display.update()#重新繪制窗口
 
   gameover=True
   while gameover == True and r == False :
    l, m, r = pygame.mouse.get_pressed()
    for event in pygame.event.get():
     if event.type == pygame.QUIT:
      pygame.quit()
      exit()
   #重置游戲
   i=0
   score=0
   bullets=[]
   enemies=[]
   boomplace=[]
   x, y=185-plane.get_width()/2,550 - plane.get_height()/2
 #檢測(cè) 暫停 繼續(xù)
 l,m,r=pygame.mouse.get_pressed()
 if r == True:
  screen.blit(background,(0,0))
 
  screen.blit(start,(0,0))
  screen.blit(plane,(x,y))
  for place in bullets:
   screen.blit(bullet,(place[0],place[1]))
  for place in enemies:
   screen.blit(enemy,(place[0],place[1]))
  for place in boomplace:
   if place[2] >0:
    screen.blit(boom1,(place[0],place[1]))
    place[2] -=1
  text=font.render(u'Score %d'%score,1,(0,0,0))
  screen.blit(text,(50,0))
 
  if gameover == True:
   x,y =185,550
   gameover =False
   text =font.render(' left to start',True,(0,0,0))
   screen.blit(text,(35,300))
  else:
   x,y=pygame.mouse.get_pos()
   text=font.render(' left to continue ',True,(0,0,0))
   screen.blit(text,(10,300))
  pygame.display.update()
 
  while True :
   for event in pygame.event.get():
    if event.type == pygame.QUIT:
     pygame.quit()
     exit()
   l, m, r = pygame.mouse.get_pressed()
   if l == True:
    pygame.mouse.set_pos(x,y)
    break
 text=font.render(u"%d"%score, True, (0, 0, 0))
 screen.blit(text,(50, 0))
 for event in pygame.event.get():
  if event.type == pygame.QUIT:
   pygame.quit()
   exit()

效果圖:

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