150行Python代碼實現(xiàn)帶界面的數(shù)獨游戲
今天閑著沒事干,以前做過html+js版的數(shù)獨,這次做個python版本的,界面由pygame完成,數(shù)獨生成由遞歸算法實現(xiàn),由shuffle保證每次游戲都是不一樣的情況,have fun;
功能列表:
- 圖形化的數(shù)獨游戲;
- python實現(xiàn),依賴pygame庫;
- 隨機生成游戲,每次運行都不一樣;
- 數(shù)字填入后的正確性判斷以及顏色提示;
- 顯示剩余需填入的空格,已經(jīng)操作的次數(shù);
- 難度可選,通過修改需要填入的空的數(shù)量;
游戲界面
初始界面

過程中界面

運行方式
python main.py 15
這里的15表示需要填入的空格數(shù)量為15,理論上這個值越大,難度就越高,大家可以隨機調(diào)整,或者設(shè)置容易、簡單、困難、地獄等對應(yīng)不同的值即可,很方便修改;
程序分析
界面部分
這部分很簡單的通過pygame來實現(xiàn),主要使用了其中的主循環(huán)、鼠標(biāo)鍵盤監(jiān)聽、畫矩形線條、字體、顏色控制等,理解起來很容易,對于這部分不太熟悉的同學(xué),這樣理解就好: pygame的主循環(huán)中一方面負責(zé)接收用戶輸入,一般就是鼠標(biāo)和鍵盤,另一方面負責(zé)實時更新界面顯示內(nèi)容 ;
對于界面上各部分內(nèi)容的繪制的函數(shù)封裝
# 繪制背景部分,這里就是9*9的九宮格
def draw_background():
# white background
screen.fill(COLORS['white'])
# draw game board
pygame.draw.rect(screen,COLORS['black'],(0,0,300,900),5)
pygame.draw.rect(screen,COLORS['black'],(300,0,300,900),5)
pygame.draw.rect(screen,COLORS['black'],(600,0,300,900),5)
pygame.draw.rect(screen,COLORS['black'],(0,0,900,300),5)
pygame.draw.rect(screen,COLORS['black'],(0,300,900,300),5)
pygame.draw.rect(screen,COLORS['black'],(0,600,900,300),5)
# 將用戶選中的各自背景改為藍色塊表示選中
def draw_choose():
pygame.draw.rect(screen,COLORS['blue'],(cur_j*100+5,cur_i*100+5,100-10,100-10),0)
# 繪制九宮格中的數(shù)字,包括本來就有的,以及用戶填入的,本來就在的用灰色,用戶填入的如何合法則為綠色,否則為紅色,是一種提示
def draw_number():
for i in range(len(MATRIX)):
for j in range(len(MATRIX[0])):
_color = check_color(MATRIX,i,j) if (i,j) in BLANK_IJ else COLORS['gray']
txt = font80.render(str(MATRIX[i][j] if MATRIX[i][j] not in [0,'0'] else ''),True,_color)
x,y = j*100+30,i*100+10
screen.blit(txt,(x,y))
# 繪制最下方的當(dāng)前空格子數(shù)量以及用戶的操作數(shù)量
def draw_context():
txt = font100.render('Blank:'+str(cur_blank_size)+' Change:'+str(cur_change_size),True,COLORS['black'])
x,y = 10,900
screen.blit(txt,(x,y))
主循環(huán)中對上述函數(shù)的調(diào)用以及鼠標(biāo)鍵盤事件處理
# 主循環(huán),負責(zé)監(jiān)聽鼠標(biāo)鍵盤時間,以及刷新界面內(nèi)容,以及檢查是否贏得了游戲
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
break
elif event.type == pygame.MOUSEBUTTONDOWN:
cur_j,cur_i = int(event.pos[0]/100),int(event.pos[1]/100)
elif event.type == event.type == pygame.KEYUP:
if chr(event.key) in ['1','2','3','4','5','6','7','8','9'] and (cur_i,cur_j) in BLANK_IJ:
MATRIX[cur_i][cur_j] = int(chr(event.key))
cur_blank_size = sum([1 if col==0 or col=='0' else 0 for row in MATRIX for col in row])
cur_change_size +=1
# background
draw_background()
# choose item
draw_choose()
# numbers
draw_number()
# point
draw_context()
# flip
pygame.display.flip()
# check win or not
if check_win(MATRIX_ANSWER,MATRIX):
print('You win, smarty ass!!!')
break
pygame.quit()
生成表示數(shù)獨的二維數(shù)組
相對于界面部分,這部分在邏輯上要難一些,思路以遞歸為核心,輔以隨機性,得到一個每次生成都不一致的數(shù)獨游戲,生成思路簡單描述如下:
- 遍歷每個空格,填入目前為止合法的數(shù)字;
- 如果有數(shù)字可以填入,則繼續(xù)向下一個空格;
- 如果沒有數(shù)字可以填入,表示之前的數(shù)字有問題,則結(jié)束遞歸;
- 當(dāng)遞歸到最后一個格子的下一個時,表示已經(jīng)生成完畢,返回即可;
- 這個過程中對1~9這九個數(shù)字的遍歷數(shù)字會經(jīng)過shuffle處理,保證隨機性而不是每次都得到同一個合法的數(shù)獨數(shù)組;
生成過程代碼
遞歸的一個優(yōu)勢是通常代碼都很短,當(dāng)然閱讀性不強,歡迎大佬們改為循環(huán);
def shuffle_number(_list):
random.shuffle(_list)
return _list
def check(matrix,i,j,number):
if number in matrix[i]:
return False
if number in [row[j] for row in matrix]:
return False
group_i,group_j = int(i/3),int(j/3)
if number in [matrix[i][j] for i in range(group_i*3,(group_i+1)*3) for j in range(group_j*3,(group_j+1)*3)]:
return False
return True
def build_game(matrix,i,j,number):
if i>8 or j>8:
return matrix
if check(matrix,i,j,number):
_matrix = [[col for col in row] for row in matrix]
_matrix[i][j] = number
next_i,next_j = (i+1,0) if j==8 else (i,j+1)
for _number in shuffle_number(number_list):
__matrix = build_game(_matrix,next_i,next_j,_number)
if __matrix and sum([sum(row) for row in __matrix])==(sum(range(1,10))*9):
return __matrix
return None
隨機覆蓋數(shù)獨數(shù)組中的N個位置
- matrix_all表示整個數(shù)獨數(shù)組
- matrix_blank表示部分被替換為0的用于顯示的數(shù)組
- blank_ij表示被覆蓋位置的i和j
def give_me_a_game(blank_size=9):
matrix_all = build_game(matrix,0,0,random.choice(number_list))
set_ij = set()
while len(list(set_ij))<blank_size:
set_ij.add(str(random.choice([0,1,2,3,4,5,6,7,8]))+','+str(random.choice([0,1,2,3,4,5,6,7,8])))
matrix_blank = [[col for col in row] for row in matrix_all]
blank_ij = []
for ij in list(set_ij):
i,j = int(ij.split(',')[0]),int(ij.split(',')[1])
blank_ij.append((i,j))
matrix_blank[i][j] = 0
return matrix_all,matrix_blank,blank_ij
最后附上全部代碼
大家也可以直接從我的 Github倉庫 fork下來直接運行;
main.py:主流程+界面+執(zhí)行
import sys
import pygame
from pygame.color import THECOLORS as COLORS
from build import print_matrix,give_me_a_game,check
def draw_background():
# white background
screen.fill(COLORS['white'])
# draw game board
pygame.draw.rect(screen,COLORS['black'],(0,0,300,900),5)
pygame.draw.rect(screen,COLORS['black'],(300,0,300,900),5)
pygame.draw.rect(screen,COLORS['black'],(600,0,300,900),5)
pygame.draw.rect(screen,COLORS['black'],(0,0,900,300),5)
pygame.draw.rect(screen,COLORS['black'],(0,300,900,300),5)
pygame.draw.rect(screen,COLORS['black'],(0,600,900,300),5)
def draw_choose():
pygame.draw.rect(screen,COLORS['blue'],(cur_j*100+5,cur_i*100+5,100-10,100-10),0)
def check_win(matrix_all,matrix):
if matrix_all == matrix:
return True
return False
def check_color(matrix,i,j):
_matrix = [[col for col in row]for row in matrix]
_matrix[i][j] = 0
if check(_matrix,i,j,matrix[i][j]):
return COLORS['green']
return COLORS['red']
def draw_number():
for i in range(len(MATRIX)):
for j in range(len(MATRIX[0])):
_color = check_color(MATRIX,i,j) if (i,j) in BLANK_IJ else COLORS['gray']
txt = font80.render(str(MATRIX[i][j] if MATRIX[i][j] not in [0,'0'] else ''),True,_color)
x,y = j*100+30,i*100+10
screen.blit(txt,(x,y))
def draw_context():
txt = font100.render('Blank:'+str(cur_blank_size)+' Change:'+str(cur_change_size),True,COLORS['black'])
x,y = 10,900
screen.blit(txt,(x,y))
if __name__ == "__main__":
# init pygame
pygame.init()
# contant
SIZE = [900,1000]
font80 = pygame.font.SysFont('Times', 80)
font100 = pygame.font.SysFont('Times', 90)
# create screen 500*500
screen = pygame.display.set_mode(SIZE)
# variable parameter
cur_i, cur_j = 0,0
cur_blank_size = int(sys.argv[1])
cur_change_size = 0
# matrix abount
MATRIX_ANSWER,MATRIX,BLANK_IJ = give_me_a_game(blank_size=cur_blank_size)
print(BLANK_IJ)
print_matrix(MATRIX)
# main loop
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
break
elif event.type == pygame.MOUSEBUTTONDOWN:
cur_j,cur_i = int(event.pos[0]/100),int(event.pos[1]/100)
elif event.type == event.type == pygame.KEYUP:
if chr(event.key) in ['1','2','3','4','5','6','7','8','9'] and (cur_i,cur_j) in BLANK_IJ:
MATRIX[cur_i][cur_j] = int(chr(event.key))
cur_blank_size = sum([1 if col==0 or col=='0' else 0 for row in MATRIX for col in row])
cur_change_size +=1
# background
draw_background()
# choose item
draw_choose()
# numbers
draw_number()
# point
draw_context()
# flip
pygame.display.flip()
# check win or not
if check_win(MATRIX_ANSWER,MATRIX):
print('You win, smarty ass!!!')
break
pygame.quit()
build.py:生成數(shù)獨數(shù)組部分
import random
def print_matrix(matrix):
print('—'*19)
for row in matrix:
print('|'+' '.join([str(col) for col in row])+'|')
print('—'*19)
def shuffle_number(_list):
random.shuffle(_list)
return _list
def check(matrix,i,j,number):
if number in matrix[i]:
return False
if number in [row[j] for row in matrix]:
return False
group_i,group_j = int(i/3),int(j/3)
if number in [matrix[i][j] for i in range(group_i*3,(group_i+1)*3) for j in range(group_j*3,(group_j+1)*3)]:
return False
return True
def build_game(matrix,i,j,number):
if i>8 or j>8:
return matrix
if check(matrix,i,j,number):
_matrix = [[col for col in row] for row in matrix]
_matrix[i][j] = number
next_i,next_j = (i+1,0) if j==8 else (i,j+1)
for _number in shuffle_number(number_list):
#_matrixs.append(build_game(_matrix,next_i,next_j,_number))
__matrix = build_game(_matrix,next_i,next_j,_number)
if __matrix and sum([sum(row) for row in __matrix])==(sum(range(1,10))*9):
return __matrix
#return _matrixs
return None
def give_me_a_game(blank_size=9):
matrix_all = build_game(matrix,0,0,random.choice(number_list))
set_ij = set()
while len(list(set_ij))<blank_size:
set_ij.add(str(random.choice([0,1,2,3,4,5,6,7,8]))+','+str(random.choice([0,1,2,3,4,5,6,7,8])))
matrix_blank = [[col for col in row] for row in matrix_all]
blank_ij = []
for ij in list(set_ij):
i,j = int(ij.split(',')[0]),int(ij.split(',')[1])
blank_ij.append((i,j))
matrix_blank[i][j] = 0
return matrix_all,matrix_blank,blank_ij
number_list = [1,2,3,4,5,6,7,8,9]
matrix = [([0]*9) for i in range(9)]
if __name__ == "__main__":
print_matrix(build_game(matrix,0,0,random.choice(number_list)))
總結(jié)
如果刻意減少代碼的話,實際應(yīng)該控制在100行以內(nèi),這也充分表達了python的強大,確實可以在很短的時間內(nèi)完成一些看似復(fù)雜的工作,這個例子供一些同學(xué)上手python個人覺得還是不錯的,沒有太復(fù)雜的用法,對界面開發(fā)有一點點了解,對遞歸有一些理解基本就能完全掌握這份代碼,希望大家玩的開心,挑戰(zhàn)一下50個空格唄,哈哈,反正我沒通過,太難了。。。。
最后
大家可以到我的Github上看看有沒有其他需要的東西,目前主要是自己做的機器學(xué)習(xí)項目、Python各種腳本工具、有意思的小項目以及Follow的大佬、Fork的項目等:
https://github.com/NemoHoHaloAi
到此這篇關(guān)于150行Python代碼實現(xiàn)帶界面的數(shù)獨游戲的文章就介紹到這了,更多相關(guān)Python 數(shù)獨游戲內(nèi)容請搜索腳本之家以前的文章或繼續(xù)瀏覽下面的相關(guān)文章希望大家以后多多支持腳本之家!
作者:Ho Loong
Github:https://github.com/NemoHoHaloAi
Kaggle:https://www.kaggle.com/holoong9291
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