python網(wǎng)絡(luò)編程之五子棋游戲
一.本案例基于UDP的socket編程方法來制作五子棋程序,網(wǎng)絡(luò)五子棋采用C/S架構(gòu),分為服務(wù)器端和客戶端,游戲時服務(wù)端首先啟動,當(dāng)客戶端啟動連接后,服務(wù)器端可以走棋,輪到自己棋才可以在棋盤上落子,同時下方標(biāo)簽會顯示對方走起信息,服務(wù)器端用戶可以通過“退出游戲”按鈕可以結(jié)束游戲;
1.數(shù)據(jù)通信協(xié)議
網(wǎng)絡(luò)五子棋游戲設(shè)計的難點在于對方進行通信,這里使用面向非連接的Socket編程,Socket編程用于C/S開發(fā),在這類應(yīng)用中,客戶端和服務(wù)器端通常需要先建立連接,然后發(fā)送和接收數(shù)據(jù),交互完成后需要斷開連接,本章采用基于UDP的Socket編程實現(xiàn),這里雖然兩臺計算機不分主次,但涉及時候假設(shè)一臺作為服務(wù)器端,等待其他方加入,其他想加入必須輸入服務(wù)器端主機的IP;
下面展示一些 數(shù)據(jù)通信協(xié)議代碼。
def receiveMessage():
global s
while True:
global addr
data,addr=s.recvfrom(1024)
data=data.decode('utf-8')
a=data.split("|")
if not data:
print("client has exited!")
break
elif a[0]=='join': #連接服務(wù)器請求
print('client 連接服務(wù)器!')
label1["text"]='client連接服務(wù)器成功,請你走棋!'
elif a[0]=='exit':
print('client 對方退出!')
label1["text"]='client對方退出,游戲結(jié)束!'
elif a[0]=='over':
print('對方贏信息!')
label1["text"]=data.split("|")[0]
showinfo(title="提示",message=data.split("|")[1])
elif a[0]=='move':
print('received:',data,'from',addr)
p=a[1].split(",")
x=int(p[0])
y=int(p[1])
print(p[0],p[1])
label1["text"]="客戶端走的位置"+p[0]+p[1]
drawOtherChess(x,y)
s.close()
2.判斷輸贏的算法
本游戲關(guān)鍵技術(shù)就是判斷輸贏的算法,對于算法實現(xiàn)大致可以分為以下幾個部分:
(1)判斷X=Y軸上是否形成五子連珠;
(2)判斷X=-Y軸上是否形成五子連珠;
(3)判斷X軸上是否形成五子連珠;
(4)判斷Y軸上是否形成五子連珠;
#輸贏判斷
def win_lose():
a=str(turn)
print("a=",a)
for i in range(0,11):
for j in range(0,11):
if map[i][j]==a and map[i+1][j+1]==a and map[i+2][j+2]==a and map[i+3][j+3]==a and map[i+4][j+4]==a:
print("x=y軸上形成五子連珠")
return True
for i in range(4,15):
for j in range(0,11):
if map[i][j]==a and map[i-1][j+1]==a and map[i-2][j+2]==a and map[i-3][j+3]==a and map[i-4][j+4]==a:
print("x=-y軸上形成五子連珠")
return True
for i in range(0,15):
for j in range(4,15):
if map[i][j]==a and map[i][j-1]==a and map[i][j-2]==a and map[i][j-2]==a and map[i][j-4]==a:
print("Y軸上形成了五子連珠")
return True
for i in range(0,11):
for j in range(0,15):
if map[i][j]==a and map[i+1][j]==a and map[i+2][j]==a and map[i+3][j]==a and map[i+4][j]==a:
print("X軸形成五子連珠")
return True
return False
二. 源代碼:
1.客戶端編程代碼如下:
from tkinter import *
from tkinter.messagebox import *
import socket
import threading
import os
#主程序
root=Tk()
root.title("網(wǎng)絡(luò)五子棋v2.0--UDP客戶端")
imgs=[PhotoImage(file='E:\\game\\BlackStone.gif'),PhotoImage(file='E:\\game\\WhiteStone.gif')]
turn=0
Myturn=-1
#畫對方棋子
def drawOtherChess(x,y):
global turn
img1=imgs[turn]
cv.create_image((x*40+20,y*40+20),image=img1)
cv.pack()
map[x][y]=str(turn)
#換下一方走棋
if turn==0:
turn=1
else:
turn=0
#發(fā)送消息
def sendMessage(pos):
global s
s.sendto(pos.encode(),(host,port))
#退出函數(shù)
def callexit(event):
pos="exit|"
sendMessage(pos)
os._exit(0)
#走棋函數(shù)
def callback(event):
global turn
global Myturn
if Myturn==-1:
Myturn=turn
else:
if(Myturn!=turn):
showinfo(title="提示",message="還沒輪到自己走棋")
return
#print("clicked at",event.x,event.y)
x=(event.x)//40
y=(event.y)//40
print("clicked at",x,y,turn)
if map[x][y]!=" ":
showinfo(title="提示",message="已有棋子")
else:
img1=imgs[turn]
cv.create_image((x*40+20,y*40+20),image=img1)
cv.pack()
map[x][y]=str(turn)
pos=str(x)+','+str(y)
sendMessage("move|"+pos)
print("客戶端走的位置",pos)
label1["text"]="客戶端走的位置"+pos
#輸出輸贏信息
if win_lose( )==True:
if turn==0:
showinfo(title="提示",message="黑方你贏了")
sendMessage("over|黑方你贏了!")
else:
showinfo(title="提示",message="白方你贏了!")
sendMessage("over|白方你贏了!")
#換下一方走棋:
if turn==0:
turn=1
else:
turn=0
#畫棋盤
def drawQiPan( ): #畫棋盤
for i in range(0,15):
cv.create_line(20,20+40*i,580,20+40*i,width=2)
for i in range(0,15):
cv.create_line(20+40*i,20,20+40*i,580,width=2)
cv.pack()
#輸贏判斷
def win_lose():
a=str(turn)
print("a=",a)
for i in range(0,11):
for j in range(0,11):
if map[i][j]==a and map[i+1][j+1]==a and map[i+2][j+2]==a and map[i+3][j+3]==a and map[i+4][j+4]==a:
print("x=y軸上形成五子連珠")
return True
for i in range(4,15):
for j in range(0,11):
if map[i][j]==a and map[i-1][j+1]==a and map[i-2][j+2]==a and map[i-3][j+3]==a and map[i-4][j+4]==a:
print("x=-y軸上形成五子連珠")
return True
for i in range(0,15):
for j in range(4,15):
if map[i][j]==a and map[i][j-1]==a and map[i][j-2]==a and map[i][j-2]==a and map[i][j-4]==a:
print("Y軸上形成了五子連珠")
return True
for i in range(0,11):
for j in range(0,15):
if map[i][j]==a and map[i+1][j]==a and map[i+2][j]==a and map[i+3][j]==a and map[i+4][j]==a:
print("X軸形成五子連珠")
return True
return False
#接受消息
def receiveMessage(): #接受消息
global s
while True:
data = s.recv(1024).decode('utf-8')
a = data.split("|")
if not data:
print('server has exited!')
break
elif a[0] == 'exit':
print('對方退出!')
lanel1["text"] = '對方退出!游戲結(jié)束!'
elif a[0] == 'over':
print('對方贏信息!')
label1["text"] = data.split("|")[0]
showinfo(title="提示", message=data.split("|")[1])
elif a[0] == 'move':
print('received:', data)
p = a[1].split(",")
x = int(p[0])
y = int(p[1])
print(p[0], p[1])
label1["text"] = "服務(wù)器走的位置" + p[0] + p[1]
drawOtherChess(x,y)
s.close()
#啟動線程接受客戶端消息
def startNewThread():
thread=threading.Thread(target=receiveMessage,args=())
thread.setDaemon(True)
thread.start()
#主程序
map=[[" "," "," "," "," "," "," "," "," "," "," "," "," "," "," "] for y in range(15)]
cv=Canvas(root,bg='green',width=610,height=610)
drawQiPan()
cv.bind("<Button-1>",callback)
cv.pack()
label1=Label(root,text="客戶端...")
label1.pack()
button1=Button(root,text="退出游戲")
button1.bind("<Button-1>",callexit)
button1.pack()
#創(chuàng)建UDP
s=socket.socket(socket.AF_INET,socket.SOCK_DGRAM)
port=8000
host='localhost'
pos='join|'
sendMessage(pos)
startNewThread()
root.mainloop()
2.數(shù)據(jù)通信協(xié)議源代碼:
下面展示一些 數(shù)據(jù)通信協(xié)議源代碼。
def receiveMessage():
global s
while True:
global addr
data,addr=s.recvfrom(1024)
data=data.decode('utf-8')
a=data.split("|")
if not data:
print("client has exited!")
break
elif a[0]=='join': #連接服務(wù)器請求
print('client 連接服務(wù)器!')
label1["text"]='client連接服務(wù)器成功,請你走棋!'
elif a[0]=='exit':
print('client 對方退出!')
label1["text"]='client對方退出,游戲結(jié)束!'
elif a[0]=='over':
print('對方贏信息!')
label1["text"]=data.split("|")[0]
showinfo(title="提示",message=data.split("|")[1])
elif a[0]=='move':
print('received:',data,'from',addr)
p=a[1].split(",")
x=int(p[0])
y=int(p[1])
print(p[0],p[1])
label1["text"]="客戶端走的位置"+p[0]+p[1]
drawOtherChess(x,y)
s.close()
#輸贏判斷
def win_lose():
a=str(turn)
print("a=",a)
for i in range(0,11):
for j in range(0,11):
if map[i][j]==a and map[i+1][j+1]==a and map[i+2][j+2]==a and map[i+3][j+3]==a and map[i+4][j+4]==a:
print("x=y軸上形成五子連珠")
return True
for i in range(4,15):
for j in range(0,11):
if map[i][j]==a and map[i-1][j+1]==a and map[i-2][j+2]==a and map[i-3][j+3]==a and map[i-4][j+4]==a:
print("x=-y軸上形成五子連珠")
return True
for i in range(0,15):
for j in range(4,15):
if map[i][j]==a and map[i][j-1]==a and map[i][j-2]==a and map[i][j-2]==a and map[i][j-4]==a:
print("Y軸上形成了五子連珠")
return True
for i in range(0,11):
for j in range(0,15):
if map[i][j]==a and map[i+1][j]==a and map[i+2][j]==a and map[i+3][j]==a and map[i+4][j]==a:
print("X軸形成五子連珠")
return True
return False
def checkwin(x,y):
flag=False
count=1
color=map[x][y]
i=1
#橫向判斷
while color==map[x+i][y]:
count=count+1
i=i+1
i=1
while color==map[x-i][y]:
count=count+1
i=i+1
if count>=5:
flag=True
#豎向判斷
i=1
while color==map[x][y+i]:
count=count+1
i=i+1
i=1
while color==map[x][y-i]:
count=count+1
i=i+1
if count>=5:
flag=True
#x=y判斷
i=1
j=1
while color==map[x+i][y+i]:
count=count+1
i=i+1
j=j+1
if count>=5:
flag=True
j=1
i=1
while color==map[x-i][y-i]:
count=count+1
i=i+1
j=j+1
if count>=5:
flag=True
3.服務(wù)器端源代碼
客戶端源代碼如下:
from tkinter import *
from tkinter.messagebox import *
import socket,threading,os
def drawQiPan():
for i in range(0,15):
cv.create_line(20,20+40*i,580,20+40*i,width=2)
for i in range(0,15):
cv.create_line(20+40*i,20,20+40*i,580,width=2)
cv.pack()
#走棋函數(shù)
def callpos(event):
global turn
global Myturn
if Myturn==-1: #第一次確認(rèn)自己的角色
Myturn=turn
else:
if(Myturn!=turn):
showinfo(title="提示",message="還沒輪到自己下棋")
return
#print("clicked at",event.x,event.y,true)
x=(event.x)//40
y=(event.y)//40
print("clicked at",x,y,turn)
if map[x][y]!=" ":
showinfo(title="提示",message="已有棋子")
else:
img1=imgs[turn]
cv.create_image((x*40+20,y*40+20),image=img1)
cv.pack()
map[x][y]=str(turn)
pos=str(x)+","+str(y)
sendMessage("move|"+pos)
print("服務(wù)器走的位置",pos)
label1["text"]="服務(wù)器走的位置"+pos
#輸出輸贏信息
if win_lose( )==True:
if turn==0:
showinfo(title="提示",message="黑方你贏了")
sendMessage("over|黑方你贏了")
else:
showinfo(title="提示", message="白方你贏了")
sendMessage("over|白方你贏了")
#換下一方走棋
if turn==0:
turn=1
else:
turn=0
#發(fā)送消息
def sendMessage(pos):
global s
global addr
s.sendto(pos.encode(),addr)
#退出函數(shù)
def callexit(event):
pos="exit|"
sendMessage(pos)
os._exit(0)
#畫對方棋子
def drawOtherChess(x,y):
global turn
img1=imgs[turn]
cv.create_image((x*40+20,y*40+20),image=img1)
cv.pack()
map[x][y]=str(turn)
#換下一方走棋
if turn==0:
turn=1
else:
turn=0
#判斷整個棋盤的輸贏
def win_lose():
a=str(turn)
print("a=",a)
for i in range(0,11):
for j in range(0,11):
if map[i][j]==a and map[i+1][j+1]==a and map[i+2][j+2]==a and map[i+3][j+3]==a and map[i+4][j+4]==a:
print("x=y軸上形成五子連珠")
return True
for i in range(4,15):
for j in range(0,11):
if map[i][j]==a and map[i-1][j+1]==a and map[i-2][j+2]==a and map[i-3][j+3]==a and map[i-4][j+4]==a:
print("x=-y軸上形成五子連珠")
return True
for i in range(0,15):
for j in range(4,15):
if map[i][j]==a and map[i][j-1]==a and map[i][j-2]==a and map[i][j-2]==a and map[i][j-4]==a:
print("Y軸上形成了五子連珠")
return True
for i in range(0,11):
for j in range(0,15):
if map[i][j]==a and map[i+1][j]==a and map[i+2][j]==a and map[i+3][j]==a and map[i+4][j]==a:
print("X軸形成五子連珠")
return True
return False
#輸出map地圖
def print_map():
for j in range(0,15):
for i in range(0,15):
print(map[i][j],end=' ')
print('w')
#接受消息
def receiveMessage():
global s
while True:#接受客戶端發(fā)送的消息
global addr
data,addr=s.recvfrom(1024)
data=data.decode('utf-8')
a=data.split("|")
if not data:
print('client has exited!')
break
elif a[0]=='join':#連接服務(wù)器的請求
print('client 連接服務(wù)器!')
label1["text"]='client連接服務(wù)器成功,請你走棋!'
elif a[0]=='exit':
print('client對方退出!')
label1["text"]='client對方退出,游戲結(jié)束!'
elif a[0]=='over':
print('對方贏信息!')
labl1["text"]==data.split("|")[0]
showinfo(title="提示",message=data.split("1")[1])
elif a[0]=='move':
print('received:',data,'from',addr)
p=a[1].split(",")
x=int(p[0])
y=int(p[1])
print(p[0],p[1])
label1["text"]="客戶端走的位置"+p[0]+p[1]
drawOtherChess(x,y)
s.close()
def startNewThread( ):#啟動新線程來接受客戶端消息
thread=threading.Thread(target=receiveMessage,args=())
thread.setDaemon(True)
thread.start()
root=Tk()
root.title("網(wǎng)絡(luò)五子棋v2.0-服務(wù)器端")
imgs=[PhotoImage(file='E:\\game\\BlackStone.gif'),PhotoImage(file='E:\\game\\WhiteStone.gif')]
turn=0
Myturn=-1
map=[[" "," "," "," "," "," "," "," "," "," "," "," "," "," "," "] for y in range(15)]
cv=Canvas(root,bg='green',width=610,height=610)
drawQiPan()
cv.bind("<Button-1>",callpos)
cv.pack()
label1=Label(root,text="服務(wù)器端...")
label1.pack()
button1=Button(root,text="退出游戲")
button1.bind("<Button-1>",callexit)
button1.pack()
#創(chuàng)建UDP SOCKET
s=socket.socket(socket.AF_INET,socket.SOCK_DGRAM)
s.bind(('localhost',8000))
addr=('localhost',8000)
startNewThread()
root.mainloop()
運行結(jié)果展示:

所有的都在這里了。
更多有趣的經(jīng)典小游戲?qū)崿F(xiàn)專題,也分享給大家:
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