python實(shí)現(xiàn)移動木板小游戲
本文實(shí)例為大家分享了python實(shí)現(xiàn)移動木板小游戲的具體代碼,供大家參考,具體內(nèi)容如下
一、游戲簡介
本游戲是通過python編寫的小游戲,給初學(xué)者熟悉python編程語言拋磚引玉,希望有所幫助。
成型的效果圖如下:
二、編寫步驟
1.引入庫
代碼如下:
###### AUTHOR:破繭狂龍 ###### ###### DATE:20201002 ###### ###### DESCRIPTION:移動的木板 ###### import pygame from pygame.locals import * import sys import time import random
2.初始化
代碼如下:
pygame.init() BLACK = (0, 0, 0) # 黑色 WHITE = (255, 255, 255) # 白色 bg_color = (0,0,70) # 背景顏色 red = (200, 0, 0) green = (0, 200, 0) bright_red = (255, 0, 0) bright_green = (0, 255, 0) smallText = pygame.font.SysFont('SimHei', 20) #comicsansms midlText = pygame.font.SysFont('SimHei', 50) barsize = [30, 10] SCREEN_SIZE = [400, 500] # 屏幕大小 BALL_SIZE = [15, 15] # 球的尺寸 fontcolor = (255,255,255) # 定義字體的顏色 myimg = r"img\b1.jpg" background = pygame.image.load(myimg) # 圖片位置 background = pygame.transform.scale(background, SCREEN_SIZE) # ball 初始位置 ball_pos_x = SCREEN_SIZE[0] // 2 - BALL_SIZE[0] / 2 ball_pos_y = 0 # ball 移動方向 ball_dir_y = 1 # 1:down ball_pos = pygame.Rect(ball_pos_x, ball_pos_y, BALL_SIZE[0], BALL_SIZE[1]) clock = pygame.time.Clock() # 定時(shí)器 screen = pygame.display.set_mode(SCREEN_SIZE) # 設(shè)置標(biāo)題 pygame.display.set_caption('python小游戲-移動木板') # 設(shè)置圖標(biāo) image = pygame.image.load(myimg) pygame.display.set_icon(image)
3.相關(guān)自定義函數(shù)
代碼如下:
###### 自定義函數(shù) ###### def button(msg, x, y, w, h, ic, ac, action=None): mouse = pygame.mouse.get_pos() click = pygame.mouse.get_pressed() if x + w > mouse[0] > x and y + h > mouse[1] > y: pygame.draw.rect(screen, ac, (x, y, w, h)) if click[0] == 1 and action != None: action() else: pygame.draw.rect(screen, ic, (x, y, w, h)) textSurf, textRect = text_objects(msg, smallText) textRect.center = ((x + (w / 2)), (y + (h / 2))) screen.blit(textSurf, textRect) def text_objects(text, font): textSurface = font.render(text, True, fontcolor) return textSurface, textSurface.get_rect() def quitgame(): pygame.quit() quit() def message_diaplay(text): largeText = pygame.font.SysFont('SimHei', 115) TextSurf, TextRect = text_objects(text, largeText) TextRect.center = ((screen[0] / 2), (screen[1] / 2)) screen.blit(TextSurf, TextRect) pygame.display.update() time.sleep(2) game_loop()
4.相關(guān)自定義函數(shù)
代碼如下:
def game_first_win(): intro = True while intro: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() screen.fill(bg_color) ###游戲名稱 TextSurf, TextRect = text_objects('移動木板', midlText) TextRect.center = ((SCREEN_SIZE[0] / 2), (SCREEN_SIZE[1] / 2 - 70 )) screen.blit(TextSurf, TextRect) ###作者 TextSurf_ZZ, TextRect_ZZ = text_objects('AUTHOR:破繭狂龍', smallText) TextRect_ZZ.center = ((SCREEN_SIZE[0] / 2), (SCREEN_SIZE[1] / 2 + 30)) screen.blit(TextSurf_ZZ, TextRect_ZZ) button("開始", 60, 400, 100, 50, green, bright_green, game_loop) button("取消", 230, 400, 100, 50, red, bright_red, quitgame) pygame.display.update() clock.tick(15) ###### 移動的木板游戲類 ###### def game_loop(): pygame.mouse.set_visible(1) # 移動鼠標(biāo)不可見 ###變量### score = 0 #分?jǐn)?shù) count_O = 0 #循環(huán)的次數(shù)變量1 用于統(tǒng)計(jì)等級 count_N = 0 #循環(huán)的次數(shù)變量2 用于統(tǒng)計(jì)等級 c_level = 1 #等級 x_change = 0 #移動的變量 x = SCREEN_SIZE[0] // 2 - barsize[0] // 2 y = SCREEN_SIZE[1] - barsize[1] # ball 初始位置 ball_pos_pz = ball_pos while True: bar_move_left = False bar_move_right = False ###當(dāng)每次滿X分后,升級等級 if count_O != count_N and score % 5 == 0: c_level += 1 count_O = count_N ###### 獲取鍵盤輸入 ###### for event in pygame.event.get(): if event.type == QUIT: # 當(dāng)按下關(guān)閉按鍵 pygame.quit() sys.exit() # 接收到退出事件后退出程序 elif event.type == KEYDOWN: ##按鍵盤Q鍵 暫停 if event.key == pygame.K_q: time.sleep(10) ##左移動 if event.key == pygame.K_LEFT: bar_move_left = True x_change = -30 else: bar_move_left = False ##右移動 if event.key == pygame.K_RIGHT: bar_move_right = True x_change = +30 else: bar_move_right = False if event.key != pygame.K_LEFT and event.key != pygame.K_RIGHT: bar_move_left = False bar_move_right = False ##木板的位置移動 if bar_move_left == True and bar_move_right == False: x += x_change if bar_move_left == False and bar_move_right == True: x += x_change ##填充背景 screen.blit(background, (0, 0)) # (0,0)代表圖片位置起點(diǎn)x 軸 Y軸 ##獲取最新的木板位置,并渲染在前臺 bar_pos = pygame.Rect(x, y, barsize[0], BALL_SIZE[1]) bar_pos.left = x pygame.draw.rect(screen, WHITE, bar_pos) ## 球移動,并渲染在前臺 ball_pos_pz.bottom += ball_dir_y * 3 pygame.draw.rect(screen, WHITE, ball_pos_pz) ## 判斷球是否落到板上 if bar_pos.top <= ball_pos_pz.bottom and ( bar_pos.left <= ball_pos_pz.right and bar_pos.right >= ball_pos_pz.left): score += 1 # 分?jǐn)?shù)每次加1 count_N += 1 elif bar_pos.top <= ball_pos_pz.bottom and ( bar_pos.left > ball_pos_pz.right or bar_pos.right < ball_pos_pz.left): print("Game Over: ", score) return score ## 更新球下落的初始位置 if bar_pos.top <= ball_pos_pz.bottom: ball_x = random.randint(0, SCREEN_SIZE[0] - BALL_SIZE[0]) ball_pos_pz = pygame.Rect(ball_x, ball_pos_y, BALL_SIZE[0], BALL_SIZE[1]) ######### 顯示游戲等級 ######### TextSurf_lev, TextRect_lev = text_objects("等級 : " + str(c_level), smallText) TextRect_lev.center = (60, 20) screen.blit(TextSurf_lev, TextRect_lev) ######### 顯示分?jǐn)?shù)結(jié)果 ######### TextSurf_sco, TextRect_sco = text_objects("分?jǐn)?shù) : " + str(score), smallText) TextRect_sco.center = (60, 50) screen.blit(TextSurf_sco, TextRect_sco) pygame.display.update() # 更新軟件界面顯示 clock.tick(60)
# 三、完整的代碼
代碼如下:
###### AUTHOR:破繭狂龍 ###### ###### DATE:20201002 ###### ###### DESCRIPTION:移動的木板 ###### import pygame from pygame.locals import * import sys import time import random pygame.init() BLACK = (0, 0, 0) # 黑色 WHITE = (255, 255, 255) # 白色 bg_color = (0,0,70) # 背景顏色 red = (200, 0, 0) green = (0, 200, 0) bright_red = (255, 0, 0) bright_green = (0, 255, 0) smallText = pygame.font.SysFont('SimHei', 20) #comicsansms midlText = pygame.font.SysFont('SimHei', 50) barsize = [30, 10] SCREEN_SIZE = [400, 500] # 屏幕大小 BALL_SIZE = [15, 15] # 球的尺寸 fontcolor = (255,255,255) # 定義字體的顏色 myimg = r"img\b1.jpg" background = pygame.image.load(myimg) # 圖片位置 background = pygame.transform.scale(background, SCREEN_SIZE) # ball 初始位置 ball_pos_x = SCREEN_SIZE[0] // 2 - BALL_SIZE[0] / 2 ball_pos_y = 0 # ball 移動方向 ball_dir_y = 1 # 1:down ball_pos = pygame.Rect(ball_pos_x, ball_pos_y, BALL_SIZE[0], BALL_SIZE[1]) clock = pygame.time.Clock() # 定時(shí)器 screen = pygame.display.set_mode(SCREEN_SIZE) # 設(shè)置標(biāo)題 pygame.display.set_caption('python小游戲-移動木板') # 設(shè)置圖標(biāo) image = pygame.image.load(myimg) pygame.display.set_icon(image) ###### 自定義函數(shù) ###### def button(msg, x, y, w, h, ic, ac, action=None): mouse = pygame.mouse.get_pos() click = pygame.mouse.get_pressed() if x + w > mouse[0] > x and y + h > mouse[1] > y: pygame.draw.rect(screen, ac, (x, y, w, h)) if click[0] == 1 and action != None: action() else: pygame.draw.rect(screen, ic, (x, y, w, h)) textSurf, textRect = text_objects(msg, smallText) textRect.center = ((x + (w / 2)), (y + (h / 2))) screen.blit(textSurf, textRect) def text_objects(text, font): textSurface = font.render(text, True, fontcolor) return textSurface, textSurface.get_rect() def quitgame(): pygame.quit() quit() def message_diaplay(text): largeText = pygame.font.SysFont('SimHei', 115) TextSurf, TextRect = text_objects(text, largeText) TextRect.center = ((screen[0] / 2), (screen[1] / 2)) screen.blit(TextSurf, TextRect) pygame.display.update() time.sleep(2) game_loop() def game_first_win(): intro = True while intro: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() screen.fill(bg_color) ###游戲名稱 TextSurf, TextRect = text_objects('移動木板', midlText) TextRect.center = ((SCREEN_SIZE[0] / 2), (SCREEN_SIZE[1] / 2 - 70 )) screen.blit(TextSurf, TextRect) ###作者 TextSurf_ZZ, TextRect_ZZ = text_objects('AUTHOR:破繭狂龍', smallText) TextRect_ZZ.center = ((SCREEN_SIZE[0] / 2), (SCREEN_SIZE[1] / 2 + 30)) screen.blit(TextSurf_ZZ, TextRect_ZZ) button("開始", 60, 400, 100, 50, green, bright_green, game_loop) button("取消", 230, 400, 100, 50, red, bright_red, quitgame) pygame.display.update() clock.tick(15) ###### 移動的木板游戲類 ###### def game_loop(): pygame.mouse.set_visible(1) # 移動鼠標(biāo)不可見 ###變量### score = 0 #分?jǐn)?shù) count_O = 0 #循環(huán)的次數(shù)變量1 用于統(tǒng)計(jì)等級 count_N = 0 #循環(huán)的次數(shù)變量2 用于統(tǒng)計(jì)等級 c_level = 1 #等級 x_change = 0 #移動的變量 x = SCREEN_SIZE[0] // 2 - barsize[0] // 2 y = SCREEN_SIZE[1] - barsize[1] # ball 初始位置 ball_pos_pz = ball_pos while True: bar_move_left = False bar_move_right = False ###當(dāng)每次滿X分后,升級等級 if count_O != count_N and score % 5 == 0: c_level += 1 count_O = count_N ###### 獲取鍵盤輸入 ###### for event in pygame.event.get(): if event.type == QUIT: # 當(dāng)按下關(guān)閉按鍵 pygame.quit() sys.exit() # 接收到退出事件后退出程序 elif event.type == KEYDOWN: ##按鍵盤Q鍵 暫停 if event.key == pygame.K_q: time.sleep(10) ##左移動 if event.key == pygame.K_LEFT: bar_move_left = True x_change = -30 else: bar_move_left = False ##右移動 if event.key == pygame.K_RIGHT: bar_move_right = True x_change = +30 else: bar_move_right = False if event.key != pygame.K_LEFT and event.key != pygame.K_RIGHT: bar_move_left = False bar_move_right = False ##木板的位置移動 if bar_move_left == True and bar_move_right == False: x += x_change if bar_move_left == False and bar_move_right == True: x += x_change ##填充背景 screen.blit(background, (0, 0)) # (0,0)代表圖片位置起點(diǎn)x 軸 Y軸 ##獲取最新的木板位置,并渲染在前臺 bar_pos = pygame.Rect(x, y, barsize[0], BALL_SIZE[1]) bar_pos.left = x pygame.draw.rect(screen, WHITE, bar_pos) ## 球移動,并渲染在前臺 ball_pos_pz.bottom += ball_dir_y * 3 pygame.draw.rect(screen, WHITE, ball_pos_pz) ## 判斷球是否落到板上 if bar_pos.top <= ball_pos_pz.bottom and ( bar_pos.left <= ball_pos_pz.right and bar_pos.right >= ball_pos_pz.left): score += 1 # 分?jǐn)?shù)每次加1 count_N += 1 elif bar_pos.top <= ball_pos_pz.bottom and ( bar_pos.left > ball_pos_pz.right or bar_pos.right < ball_pos_pz.left): print("Game Over: ", score) return score ## 更新球下落的初始位置 if bar_pos.top <= ball_pos_pz.bottom: ball_x = random.randint(0, SCREEN_SIZE[0] - BALL_SIZE[0]) ball_pos_pz = pygame.Rect(ball_x, ball_pos_y, BALL_SIZE[0], BALL_SIZE[1]) ######### 顯示游戲等級 ######### TextSurf_lev, TextRect_lev = text_objects("等級 : " + str(c_level), smallText) TextRect_lev.center = (60, 20) screen.blit(TextSurf_lev, TextRect_lev) ######### 顯示分?jǐn)?shù)結(jié)果 ######### TextSurf_sco, TextRect_sco = text_objects("分?jǐn)?shù) : " + str(score), smallText) TextRect_sco.center = (60, 50) screen.blit(TextSurf_sco, TextRect_sco) pygame.display.update() # 更新軟件界面顯示 clock.tick(60) ####程序執(zhí)行順序###### game_first_win() game_loop() pygame.quit()
以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
- 詳解python百行有效代碼實(shí)現(xiàn)漢諾塔小游戲(簡約版)
- python實(shí)現(xiàn)簡單貪吃蛇游戲
- Python tkinter制作單機(jī)五子棋游戲
- Python中猜拳游戲與猜篩子游戲的實(shí)現(xiàn)方法
- python實(shí)現(xiàn)簡單的五子棋游戲
- python實(shí)現(xiàn)數(shù)字炸彈游戲
- python實(shí)現(xiàn)數(shù)字炸彈游戲程序
- python求解漢諾塔游戲
- Python使用tkinter實(shí)現(xiàn)搖骰子小游戲功能的代碼
- python實(shí)現(xiàn)猜數(shù)游戲(保存游戲記錄)
- python 實(shí)現(xiàn)"神經(jīng)衰弱"翻牌游戲
相關(guān)文章
使用Python獲取網(wǎng)段IP個(gè)數(shù)以及地址清單的方法
今天小編就為大家分享一篇使用Python獲取網(wǎng)段IP個(gè)數(shù)以及地址清單的方法,具有很好的參考價(jià)值,希望對大家有所幫助。一起跟隨小編過來看看吧2018-11-11Python浮點(diǎn)數(shù)取整、格式化和NaN處理的操作方法
這篇文章主要介紹了Python浮點(diǎn)數(shù)取整、格式化和NaN處理的操作方法,本文較詳細(xì)介紹了取整的三種方法,格式化浮點(diǎn)數(shù)輸出的示例代碼詳解,感興趣的朋友跟隨小編一起看看吧2022-05-05Python編程實(shí)現(xiàn)線性回歸和批量梯度下降法代碼實(shí)例
這篇文章主要介紹了Python編程實(shí)現(xiàn)線性回歸和批量梯度下降法代碼實(shí)例,具有一定借鑒價(jià)值,需要的朋友可以參考下2018-01-01python實(shí)現(xiàn)批量按比例縮放圖片效果
這篇文章主要為大家詳細(xì)介紹了python實(shí)現(xiàn)批量按比例縮放圖片效果,具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下2018-03-03對python3 Serial 串口助手的接收讀取數(shù)據(jù)方法詳解
今天小編就為大家分享一篇對python3 Serial 串口助手的接收讀取數(shù)據(jù)方法詳解,具有很好的參考價(jià)值,希望對大家有所幫助。一起跟隨小編過來看看吧2019-06-06Virtualenv 搭建 Py項(xiàng)目運(yùn)行環(huán)境的教程詳解
這篇文章主要介紹了Virtualenv 搭建 Py項(xiàng)目運(yùn)行環(huán)境的詳細(xì)教程,本文通過圖文并茂的形式給大家介紹的非常詳細(xì),對大家的學(xué)習(xí)或工作具有一定的參考借鑒價(jià)值,需要的朋友可以參考下2020-06-06python自動化測試selenium核心技術(shù)三種等待方式詳解
這篇文章主要為大家介紹了python自動化測試selenium的核心技術(shù)三種等待方式示例詳解,有需要的朋友可以借鑒參考下,希望能夠有所幫助,祝大家多多進(jìn)步早日升職加薪2021-11-11