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Pycharm制作搞怪彈窗的實(shí)現(xiàn)代碼

 更新時(shí)間:2021年02月19日 16:22:50   作者:юноша  
這篇文章主要介紹了Pycharm制作搞怪彈窗(聲音強(qiáng)制最大,屏幕亮度強(qiáng)制最亮,按鈕躲避,彈窗炸彈),本文通過實(shí)例代碼給大家介紹的非常詳細(xì),對大家的學(xué)習(xí)或工作具有一定的參考借鑒價(jià)值,需要的朋友可以參考下

閑來無聊用python制作了一個(gè)搞怪的桌面彈窗程序,驚喜連連哦

運(yùn)行動(dòng)圖

在這里插入圖片描述

實(shí)現(xiàn)代碼:

import tkinter as tk
import tkinter.font as tkFont # 引入字體模塊
import time
import sys
import pygame
import random
import threading
import win32api
import wmi
from tkinter.messagebox import*

#播放音頻
path = "mp3/暗戀.mp3"#一開始的音樂,替換成你的地址
pygame.mixer.init()
pygame.mixer.music.load(path)
pygame.mixer.music.play()

#設(shè)置樣式
WINWIDTH = 800#窗體寬度
WINHEIGHT = 600#窗體高度
WINX = 400#彈窗橫坐標(biāo)
WINY = 100#彈窗縱坐標(biāo)
img_x = 250#設(shè)置圖片橫坐標(biāo)
img_y = 100#設(shè)置圖片縱坐標(biāo)
question_x = 250#設(shè)置問題橫坐標(biāo)
question_y = 60#設(shè)置問題縱坐標(biāo)
button_width = 100#設(shè)置按鈕寬度
button_height = 40#設(shè)置按鈕高度
button_y = 520#按鈕縱坐標(biāo)
yes_button_x = img_x - button_width // 2#確定按鈕橫坐標(biāo)
no_button_x = WINWIDTH - img_x - button_width//2#否定按鈕橫坐標(biāo)

#顯示文本
global text
global title
question = "question?"
yes = "OK"
no = "Wait"
title = "I need money"

#播放音頻
def Start_music():
  path = "mp3/殿堂.mp3"#點(diǎn)擊ok按鈕后播放的音頻,這里替換成你的音頻文件地址
  pygame.mixer.init()
  pygame.mixer.music.load(path)
  pygame.mixer.music.play()


#調(diào)整屏幕亮度
def ScreenChange() -> object:
  SCREEN = wmi.WMI(namespace='root\WMI')
  a = SCREEN.WmiMonitorBrightnessMethods()[0]
  a.WmiSetBrightness(Brightness=100, Timeout=500)


#調(diào)整Windows音量
def changeVd():
  WM_APPCOMMAND = 0x319
  APPCOMMAND_VOLUME_MAX = 0x0a
  APPCOMMAND_VOLUME_MIN = 0x09
  # 音量最大
  win32api.PostMessage(-1, WM_APPCOMMAND, 0x30292, APPCOMMAND_VOLUME_MAX * 0x10000)
  # 音量最小
  #win32api.PostMessage(-1, WM_APPCOMMAND, 0x30292, APPCOMMAND_VOLUME_MIN * 0x10000)


#彈窗炸彈
def dow():
  window = tk.Tk()
  width = window.winfo_screenwidth()
  height = window.winfo_screenheight()
  a = random.randrange(0, width)
  b = random.randrange(0, height)
  window.title(title)
  window.geometry("300x50" + "+" + str(a) + "+" + str(b))
  tk.Label(window,
       text=text, # 標(biāo)簽的文字
       # bg='white', # 背景顏色
       font=('楷體', 17), # 字體和字體大小
       width=15, height=2 # 標(biāo)簽長寬
       ).pack() # 固定窗口位置
  window.mainloop()


#觸發(fā)彈窗炸彈
def open_start():
  threads = []
  for i in range(50): # 需要的彈框數(shù)量
    t = threading.Thread(target=dow)
    t.setDaemon(True)
    threads.append(t)
    time.sleep(0.1)
    threads[i].start()


# 新建無法直接關(guān)閉的TK類
class NewTk(tk.Tk):
  #重寫“X”按鈕
  def destroy(self):
    root = tk.Tk()
    root.withdraw()
    for i in range(3):
      if i == 0:
        showinfo(title="title1", message="question1")
      if i == 1:
        showinfo(title="title2", message="question2")
      if i == 2:
        showinfo(title="title3", message="question3")
        global text
        text = "title"
        global title
        title = "text"
        open_start()

#主程序體
thread = threading.Thread(target=changeVd)
thread.setDaemon(True)
thread.start()
ScreenChange()
win = NewTk()
win.title(title)
win.geometry("%sx%s+%s+%s" % (WINWIDTH, WINHEIGHT, WINX, WINY))#樣式設(shè)置
win.resizable(0, 0)#阻止窗口大小化

photo = tk.PhotoImage(file="lib/沒錢了.gif")#這里替換成你的圖片地址
imgLabel = tk.Label(win, image=photo)#將圖片添加至窗口
imgLabel.place(x=img_x, y=img_y)#設(shè)置圖片位置

question_text = tkFont.Font(size=20, weight=tkFont.BOLD)
q = tk.Label(win, text=question, font=question_text)
q.place(x=question_x, y=question_y)

#OK按鈕點(diǎn)擊事件
def click_yes():
  Start_music()
  root = tk.Tk()
  root.withdraw()
  for i in range(5):
    if i == 0:
      showinfo(title="title1", message="text1")
    if i == 1:
      showinfo(title="title2", message="text2")
    if i == 2:
      showinfo(title="title3", message="text3")
      global text
      text = "text"
      global title
      title = "title"
      open_start()
    if i == 3:
      print("運(yùn)行退出程序")
      sys.exit(0)

yes_button = tk.Button(win, text=yes, command=click_yes)
yes_button.place(x=yes_button_x, y=button_y, width=button_width, height=button_height)

no_button = tk.Button(win, text=no)
no_button.place(x=no_button_x, y=button_y, width=button_width, height=button_height)

#NO按鈕觸碰事件
def mouse_in_no_click(event):
  bx, by = random.randint(button_width, WINWIDTH-button_width), random.randint(button_height, WINHEIGHT-button_height)
  no_button.place(x=bx, y=by)

no_button.bind("<Motion>", mouse_in_no_click)
win.mainloop()

學(xué)會(huì)了嗎,快去試一試吧,將文本和圖片替換掉又能制造更多的驚喜呦

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