中秋將至利用python畫一些月餅從天而降不用買了
導(dǎo)語(yǔ)
好消息!下一個(gè)假期已經(jīng)在路上了,正在向我們招手呢!
大家只要再堅(jiān)持5天
就能迎來中秋小長(zhǎng)假啦~
“海上生明月,天涯共此時(shí)”
又是一年中秋至!快跟著小編來看看怎么寓教于樂吧~~
今天帶大家編寫一款應(yīng)時(shí)應(yīng)景的中秋小游戲!
天上掉月餅啦~天上掉月餅啦~天上掉月餅啦~
正文
準(zhǔn)備好相應(yīng)的素材如下:
環(huán)境安裝:
Python3.6、pycharm2021、游戲模塊Pygame。
安裝:pip install pygame
初始化游戲加載素材:
def initGame(): pygame.init() screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption('中秋月餅小游戲') game_images = {} for key, value in cfg.IMAGE_PATHS.items(): if isinstance(value, list): images = [] for item in value: images.append(pygame.image.load(item)) game_images[key] = images else: game_images[key] = pygame.image.load(value) game_sounds = {} for key, value in cfg.AUDIO_PATHS.items(): if key == 'bgm': continue game_sounds[key] = pygame.mixer.Sound(value) return screen, game_images, game_sounds
主函數(shù)定義:
def main(): # 初始化 screen, game_images, game_sounds = initGame() # 播放背景音樂 pygame.mixer.music.load(cfg.AUDIO_PATHS['bgm']) pygame.mixer.music.play(-1, 0.0) # 字體加載 font = pygame.font.Font(cfg.FONT_PATH, 40) # 定義hero hero = Hero(game_images['hero'], position=(375, 520)) # 定義掉落組 food_sprites_group = pygame.sprite.Group() generate_food_freq = random.randint(10, 20) generate_food_count = 0 # 當(dāng)前分?jǐn)?shù)/歷史最高分 score = 0 highest_score = 0 if not os.path.exists(cfg.HIGHEST_SCORE_RECORD_FILEPATH) else int(open(cfg.HIGHEST_SCORE_RECORD_FILEPATH).read()) # 游戲主循環(huán) clock = pygame.time.Clock() while True: # --填充背景 screen.fill(0) screen.blit(game_images['background'], (0, 0)) # --倒計(jì)時(shí)信息 countdown_text = 'Count down: ' + str((90000 - pygame.time.get_ticks()) // 60000) + ":" + str((90000 - pygame.time.get_ticks()) // 1000 % 60).zfill(2) countdown_text = font.render(countdown_text, True, (0, 0, 0)) countdown_rect = countdown_text.get_rect() countdown_rect.topright = [cfg.SCREENSIZE[0]-30, 5] screen.blit(countdown_text, countdown_rect) # --按鍵檢測(cè) for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() key_pressed = pygame.key.get_pressed() if key_pressed[pygame.K_a] or key_pressed[pygame.K_LEFT]: hero.move(cfg.SCREENSIZE, 'left') if key_pressed[pygame.K_d] or key_pressed[pygame.K_RIGHT]: hero.move(cfg.SCREENSIZE, 'right') # --隨機(jī)生成 generate_food_count += 1 if generate_food_count > generate_food_freq: generate_food_freq = random.randint(10, 20) generate_food_count = 0 food = Food(game_images, random.choice(['gold',] * 10 + ['apple']), cfg.SCREENSIZE) food_sprites_group.add(food) # --更新掉落 for food in food_sprites_group: if food.update(): food_sprites_group.remove(food) # --碰撞檢測(cè) for food in food_sprites_group: if pygame.sprite.collide_mask(food, hero): game_sounds['get'].play() food_sprites_group.remove(food) score += food.score if score > highest_score: highest_score = score # --畫hero hero.draw(screen) # --畫 food_sprites_group.draw(screen) # --顯示得分 score_text = f'Score: {score}, Highest: {highest_score}' score_text = font.render(score_text, True, (0, 0, 0)) score_rect = score_text.get_rect() score_rect.topleft = [5, 5] screen.blit(score_text, score_rect) # --判斷游戲是否結(jié)束 if pygame.time.get_ticks() >= 90000: break # --更新屏幕 pygame.display.flip() clock.tick(cfg.FPS) # 游戲結(jié)束, 記錄最高分并顯示游戲結(jié)束畫面 fp = open(cfg.HIGHEST_SCORE_RECORD_FILEPATH, 'w') fp.write(str(highest_score)) fp.close() return showEndGameInterface(screen, cfg, score, highest_score)
定義月餅、燈籠等掉落:
import pygame import random class Food(pygame.sprite.Sprite): def __init__(self, images_dict, selected_key, screensize, **kwargs): pygame.sprite.Sprite.__init__(self) self.screensize = screensize self.image = images_dict[selected_key] self.mask = pygame.mask.from_surface(self.image) self.rect = self.image.get_rect() self.rect.left, self.rect.bottom = random.randint(20, screensize[0]-20), -10 self.speed = random.randrange(5, 10) self.score = 1 if selected_key == 'gold' else 5 '''更新食物位置''' def update(self): self.rect.bottom += self.speed if self.rect.top > self.screensize[1]: return True return False
定義接月餅的人物:
import pygame class Hero(pygame.sprite.Sprite): def __init__(self, images, position=(375, 520), **kwargs): pygame.sprite.Sprite.__init__(self) self.images_right = images[:5] self.images_left = images[5:] self.images = self.images_right.copy() self.image = self.images[0] self.mask = pygame.mask.from_surface(self.image) self.rect = self.image.get_rect() self.rect.left, self.rect.top = position self.diretion = 'right' self.speed = 8 self.switch_frame_count = 0 self.switch_frame_freq = 1 self.frame_index = 0 '''左右移動(dòng)hero''' def move(self, screensize, direction): assert direction in ['left', 'right'] if direction != self.diretion: self.images = self.images_left.copy() if direction == 'left' else self.images_right.copy() self.image = self.images[0] self.diretion = direction self.switch_frame_count = 0 self.switch_frame_count += 1 if self.switch_frame_count % self.switch_frame_freq == 0: self.switch_frame_count = 0 self.frame_index = (self.frame_index + 1) % len(self.images) self.image = self.images[self.frame_index] if direction == 'left': self.rect.left = max(self.rect.left-self.speed, 0) else: self.rect.left = min(self.rect.left+self.speed, screensize[0]) '''畫到屏幕上''' def draw(self, screen): screen.blit(self.image, self.rect)
游戲結(jié)束界面:設(shè)置的一分30秒結(jié)束接到多少就是多少分?jǐn)?shù)。
import sys import pygame '''游戲結(jié)束畫面''' def showEndGameInterface(screen, cfg, score, highest_score): # 顯示的文本信息設(shè)置 font_big = pygame.font.Font(cfg.FONT_PATH, 60) font_small = pygame.font.Font(cfg.FONT_PATH, 40) text_title = font_big.render(f"Time is up!", True, (255, 0, 0)) text_title_rect = text_title.get_rect() text_title_rect.centerx = screen.get_rect().centerx text_title_rect.centery = screen.get_rect().centery - 100 text_score = font_small.render(f"Score: {score}, Highest Score: {highest_score}", True, (255, 0, 0)) text_score_rect = text_score.get_rect() text_score_rect.centerx = screen.get_rect().centerx text_score_rect.centery = screen.get_rect().centery - 10 text_tip = font_small.render(f"Enter Q to quit game or Enter R to restart game", True, (255, 0, 0)) text_tip_rect = text_tip.get_rect() text_tip_rect.centerx = screen.get_rect().centerx text_tip_rect.centery = screen.get_rect().centery + 60 text_tip_count = 0 text_tip_freq = 10 text_tip_show_flag = True # 界面主循環(huán) clock = pygame.time.Clock() while True: screen.fill(0) for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_q: return False elif event.key == pygame.K_r: return True screen.blit(text_title, text_title_rect) screen.blit(text_score, text_score_rect) if text_tip_show_flag: screen.blit(text_tip, text_tip_rect) text_tip_count += 1 if text_tip_count % text_tip_freq == 0: text_tip_count = 0 text_tip_show_flag = not text_tip_show_flag pygame.display.flip() clock.tick(cfg.FPS)
游戲界面:
總結(jié)
好啦!今天的游戲更新跟中秋主題一次性寫完啦!嘿嘿~機(jī)智如我!
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