用python實現(xiàn)一個讓人戒不掉的百變款消消樂
導語
每日游戲更新系列——今天帶大家解鎖消消樂小游戲!
一天深夜,我像往常一樣快樂地遨游在互聯(lián)網的海洋里,猝不及防地接到了一個電話。
屏幕上一個觸目驚心的大字:媽。
我一邊動作遲緩地按下通話鍵,一邊迅速反省是不是剛才發(fā)朋友圈忘記屏蔽,被她發(fā)現(xiàn)我又在熬夜了。
電話那頭果然傳來了她火急火燎的聲音,但我猜中了開頭,卻猜不到這結局。
我媽說:“還沒睡覺吧,給我解鎖一下消消樂的新關卡。”
我還在判斷她的操作是有意試探還是虛晃一槍時,她已經開始著急了:“快點,就差最后一個人了,我在等著你?。 ?/p>
對于不想睡覺的人來說,每個輾轉難眠的夜晚都是相似的,但同樣清醒如雞的我和我媽卻有著各自不同的快樂源泉!
正文
其實消消樂的話主題的素材可以隨意一點兒, 可以是月餅中秋版本的,動漫版本的等等等.......萬物皆可。
這邊準備了2組消消樂的主題:1.表情包消消樂;2.十二生肖。


設置拼圖游戲精靈類:
class gemSprite(pygame.sprite.Sprite):
def __init__(self, img_path, size, position, downlen, **kwargs):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(img_path)
self.image = pygame.transform.smoothscale(self.image, size)
self.rect = self.image.get_rect()
self.rect.left, self.rect.top = position
self.downlen = downlen
self.target_x = position[0]
self.target_y = position[1] + downlen
self.type = img_path.split('/')[-1].split('.')[0]
self.fixed = False
self.speed_x = 10
self.speed_y = 10
self.direction = 'down'
拼圖上下左右移動:
def move(self):
if self.direction == 'down':
self.rect.top = min(self.target_y, self.rect.top+self.speed_y)
if self.target_y == self.rect.top:
self.fixed = True
elif self.direction == 'up':
self.rect.top = max(self.target_y, self.rect.top-self.speed_y)
if self.target_y == self.rect.top:
self.fixed = True
elif self.direction == 'left':
self.rect.left = max(self.target_x, self.rect.left-self.speed_x)
if self.target_x == self.rect.left:
self.fixed = True
elif self.direction == 'right':
self.rect.left = min(self.target_x, self.rect.left+self.speed_x)
if self.target_x == self.rect.left:
self.fixed = True
定義游戲類開始游戲主循環(huán):![]()
class gemGame():
def __init__(self, screen, sounds, font, gem_imgs, cfg, **kwargs):
self.info = 'Gemgem'
self.screen = screen
self.sounds = sounds
self.font = font
self.gem_imgs = gem_imgs
self.cfg = cfg
self.reset()
def start(self):
clock = pygame.time.Clock()
# 遍歷整個游戲界面更新位置
overall_moving = True
# 指定某些對象個體更新位置
individual_moving = False
# 定義一些必要的變量
gem_selected_xy = None
gem_selected_xy2 = None
swap_again = False
add_score = 0
add_score_showtimes = 10
time_pre = int(time.time())
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE):
pygame.quit()
sys.exit()
elif event.type == pygame.MOUSEBUTTONUP:
if (not overall_moving) and (not individual_moving) and (not add_score):
position = pygame.mouse.get_pos()
if gem_selected_xy is None:
gem_selected_xy = self.checkSelected(position)
else:
gem_selected_xy2 = self.checkSelected(position)
if gem_selected_xy2:
if self.swapGem(gem_selected_xy, gem_selected_xy2):
individual_moving = True
swap_again = False
else:
gem_selected_xy = None
if overall_moving:
overall_moving = not self.dropGems(0, 0)
# 移動一次可能可以拼出多個3連塊
if not overall_moving:
res_match = self.isMatch()
add_score = self.removeMatched(res_match)
if add_score > 0:
overall_moving = True
if individual_moving:
gem1 = self.getGemByPos(*gem_selected_xy)
gem2 = self.getGemByPos(*gem_selected_xy2)
gem1.move()
gem2.move()
if gem1.fixed and gem2.fixed:
res_match = self.isMatch()
if res_match[0] == 0 and not swap_again:
swap_again = True
self.swapGem(gem_selected_xy, gem_selected_xy2)
self.sounds['mismatch'].play()
else:
add_score = self.removeMatched(res_match)
overall_moving = True
individual_moving = False
gem_selected_xy = None
gem_selected_xy2 = None
self.screen.fill((135, 206, 235))
self.drawGrids()
self.gems_group.draw(self.screen)
if gem_selected_xy:
self.drawBlock(self.getGemByPos(*gem_selected_xy).rect)
if add_score:
if add_score_showtimes == 10:
random.choice(self.sounds['match']).play()
self.drawAddScore(add_score)
add_score_showtimes -= 1
if add_score_showtimes < 1:
add_score_showtimes = 10
add_score = 0
self.remaining_time -= (int(time.time()) - time_pre)
time_pre = int(time.time())
self.showRemainingTime()
self.drawScore()
if self.remaining_time <= 0:
return self.score
pygame.display.update()
clock.tick(self.cfg.FPS)
既然是游戲拿肯定是有加分設置的、玩游戲要設置一個時間限制更有趣。
def showRemainingTime(self):
remaining_time_render = self.font.render('CountDown: %ss' % str(self.remaining_time), 1, (85, 65, 0))
rect = remaining_time_render.get_rect()
rect.left, rect.top = (self.cfg.SCREENSIZE[0]-201, 6)
self.screen.blit(remaining_time_render, rect)
def drawScore(self):
score_render = self.font.render('SCORE:'+str(self.score), 1, (85, 65, 0))
rect = score_render.get_rect()
rect.left, rect.top = (10, 6)
self.screen.blit(score_render, rect)
def drawAddScore(self, add_score):
score_render = self.font.render('+'+str(add_score), 1, (255, 100, 100))
rect = score_render.get_rect()
rect.left, rect.top = (250, 250)
self.screen.blit(score_render, rect)
三個圖片相同即可消除:
def removeMatched(self, res_match):
if res_match[0] > 0:
self.generateNewGems(res_match)
self.score += self.reward
return self.reward
return 0
定義下來的圖片特效:
def dropGems(self, x, y):
if not self.getGemByPos(x, y).fixed:
self.getGemByPos(x, y).move()
if x < self.cfg.NUMGRID - 1:
x += 1
return self.dropGems(x, y)
elif y < self.cfg.NUMGRID - 1:
x = 0
y += 1
return self.dropGems(x, y)
else:
return self.isFull()
拼圖的位置交換:
def swapGem(self, gem1_pos, gem2_pos):
margin = gem1_pos[0] - gem2_pos[0] + gem1_pos[1] - gem2_pos[1]
if abs(margin) != 1:
return False
gem1 = self.getGemByPos(*gem1_pos)
gem2 = self.getGemByPos(*gem2_pos)
if gem1_pos[0] - gem2_pos[0] == 1:
gem1.direction = 'left'
gem2.direction = 'right'
elif gem1_pos[0] - gem2_pos[0] == -1:
gem2.direction = 'left'
gem1.direction = 'right'
elif gem1_pos[1] - gem2_pos[1] == 1:
gem1.direction = 'up'
gem2.direction = 'down'
elif gem1_pos[1] - gem2_pos[1] == -1:
gem2.direction = 'up'
gem1.direction = 'down'
gem1.target_x = gem2.rect.left
gem1.target_y = gem2.rect.top
gem1.fixed = False
gem2.target_x = gem1.rect.left
gem2.target_y = gem1.rect.top
gem2.fixed = False
self.all_gems[gem2_pos[0]][gem2_pos[1]] = gem1
self.all_gems[gem1_pos[0]][gem1_pos[1]] = gem2
return True
附游戲主程序界面:
import os
import sys
import cfg
import pygame
from modules import *
def main():
pygame.init()
screen = pygame.display.set_mode(cfg.SCREENSIZE)
pygame.display.set_caption('消消樂小游戲')
# 加載背景音樂
pygame.mixer.init()
pygame.mixer.music.load(os.path.join(cfg.ROOTDIR, "resources/audios/bg.mp3"))
pygame.mixer.music.set_volume(0.6)
pygame.mixer.music.play(-1)
# 加載音效
sounds = {}
sounds['mismatch'] = pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/badswap.wav'))
sounds['match'] = []
for i in range(6):
sounds['match'].append(pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/match%s.wav' % i)))
# 加載字體
font = pygame.font.Font(os.path.join(cfg.ROOTDIR, 'resources/font/font.TTF'), 25)
# 圖片加載
gem_imgs = []
for i in range(1, 8):
gem_imgs.append(os.path.join(cfg.ROOTDIR, 'resources/images/gem%s.png' % i))
# 主循環(huán)
game = gemGame(screen, sounds, font, gem_imgs, cfg)
while True:
score = game.start()
flag = False
# 一輪游戲結束后玩家選擇重玩或者退出
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE):
pygame.quit()
sys.exit()
elif event.type == pygame.KEYUP and event.key == pygame.K_r:
flag = True
if flag:
break
screen.fill((135, 206, 235))
text0 = 'Final score: %s' % score
text1 = 'Press <R> to restart the game.'
text2 = 'Press <Esc> to quit the game.'
y = 150
for idx, text in enumerate([text0, text1, text2]):
text_render = font.render(text, 1, (85, 65, 0))
rect = text_render.get_rect()
if idx == 0:
rect.left, rect.top = (212, y)
elif idx == 1:
rect.left, rect.top = (122.5, y)
else:
rect.left, rect.top = (126.5, y)
y += 100
screen.blit(text_render, rect)
pygame.display.update()
game.reset()
'''run'''
if __name__ == '__main__':
main()
效果圖:

說實話這個表情包版本的找的好哇!哈哈哈 很多相似的找都找不出來~

這個是真卡哇伊哈哈哈 適合家里的小朋友玩~
總結
好啦!每日游戲更新系列今天的結束了!
到此這篇關于用python實現(xiàn)一個讓人戒不掉的百變款消消樂的文章就介紹到這了,更多相關python 消消樂內容請搜索腳本之家以前的文章或繼續(xù)瀏覽下面的相關文章希望大家以后多多支持腳本之家!
相關文章
Python opencv實現(xiàn)人眼/人臉識別以及實時打碼處理
這篇文章主要為大家詳細介紹了Python opencv實現(xiàn)人眼、人臉識別,以及實時打碼處理,具有一定的參考價值,感興趣的小伙伴們可以參考一下2019-04-04
Python 使用folium繪制leaflet地圖的實現(xiàn)方法
今天小編就為大家分享一篇Python 使用folium繪制leaflet地圖的實現(xiàn)方法,具有很好的參考價值,希望對大家有所幫助。一起跟隨小編過來看看吧2019-07-07
使用python搭建Django應用程序步驟及版本沖突問題解決
這篇文章主要介紹了使用python搭建Django應用程序的步驟,最近還解決了因版本沖突出現(xiàn)的錯誤2013-11-11
Python實現(xiàn)將絕對URL替換成相對URL的方法
這篇文章主要介紹了Python實現(xiàn)將絕對URL替換成相對URL的方法,涉及Python字符串操作及正則匹配的相關技巧,需要的朋友可以參考下2015-06-06

