Pygame實戰(zhàn)練習(xí)之保護單身狗游戲
導(dǎo)語
各位戲精大家好!我是木木子,這個中秋已經(jīng)結(jié)束了,你們都帶著對象回家了碼?
中秋那幾天朋友圈簡直是大型秀恩愛現(xiàn)場。
又是一年中秋夜,依舊憑實力單身!呼吁大家記得保護下單身狗啊喂!
作為一條人畜無害可可愛愛的單身狗
每年的假期幾乎都被傷的體無完膚,今年我們不僅要好好生存,還要勇敢報復(fù),讓情侶們知道:
單身狗不是這么好欺負的~單身狗們報仇吧!今天帶大家寫一款賊有趣的單身狗小游戲~
正文
首先準備好圖片素材等:

bgm音樂必備:
import pygame
class Sound():
def __init__(self):
pygame.mixer.music.load('../sound/baab.mp3')
pygame.mixer.music.play()
先上效果圖嘿嘿嘿 看好哈:
游戲界面——

程序運行——

(1)設(shè)置滾動的背景:
#地圖滾動
import pygame
import random
class GameBackground(object):
# 初始化地圖
def __init__(self, scene):
# 加載相同張圖片資源,做交替實現(xiàn)地圖滾動
self.image1 = pygame.image.load("../image/background.png")
self.image2 = pygame.image.load("../image/background.png")
# 保存場景對象
self.main_scene = scene
# 輔助移動地圖
self.x1 = 0
self.x2 = 1280
self.snowflag=False
# 計算地圖圖片繪制坐標
def action(self):
self.x1 = self.x1 - 1
self.x2 = self.x2 - 1
if self.x1 <= -1279:
self.x1 = 1279
if self.x2 <= -1279:
self.x2 = 1279
# 繪制地圖的兩張圖片
def draw(self):
self.main_scene.blit(self.image1, (self.x1,0))
self.main_scene.blit(self.image2, (self.x2,0))
class Snow():
# 雪花的豎直速度
def __init__(self):
self.x = 0 # 雪花的橫坐標
self.y = 0 # 雪花的縱坐標
self.vx = 0 # 雪花的水平速度
self.vy = 0
self.x = random.randint(0,1280) # 初始化雪花橫坐標
self.y = random.randint(0,390) #初始化雪花縱坐標
def getsnowpos(self):
return self.x,self.y # 返回雪花坐標位置
(2)單身狗不能碰到情侶檢測碰撞:
import pygame
class Collide():
def __init__(self):
self.gamestatus=True
self.snowflag=False
self.dogflag=0
self.score=0
self.scoreup=200
self.gameover=False
self.count=0
def dogs_cpdogs(self,dogs,cpdogs):
boooooooooooooooool=pygame.sprite.groupcollide(dogs,cpdogs,False,True)
if boooooooooooooooool:
self.score += self.scoreup
print(self.score)
def dog_cpdog(self,dog,cpdog2s):
booooooool=pygame.sprite.spritecollide(dog,cpdog2s,True)
if booooooool:
self.snowflag = True
self.count += 1
if self.count>=3:
self.gameover=True
(3)主函數(shù):
import pygame
import sys,os
import random
from background import GameBackground,Snow
from dog import MySprite
from cpdog import Monster,MySprite2
from pygame.sprite import Group
from collidedetection import Collide
from sound import Sound
from score import Fontf
from crydog import MySpritec
pygame.init()
screen=pygame.display.set_mode((1280,390))
fpsset=pygame.time.Clock()
bgcolor=(255,240,30)
background=GameBackground(screen)
dog=MySprite()
dog.load("../image/dog.png", 82, 62, 3)
dog.X = 0
dog.Y = 285
dogs = pygame.sprite.Group()
dogs.add(dog)
cpdogs=Group()
lasttimecreat=0
collidetest=Collide()
sound=Sound()
cpdog2s = pygame.sprite.Group()
snowlist = []
for i in range(0, 50): # 建立50個雪花
snow=Snow()
snowlist.append(snow)
scor=Fontf(screen)
onoff = True
crydog=None
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
# player ctrl
if event.type==pygame.KEYDOWN:
if event.key==pygame.K_RIGHT:
dog.movieRight=True
if event.key == pygame.K_LEFT:
dog.movieLeft=True
if event.key==pygame.K_SPACE:
if not dog.jumping:
dog.jumping=True
dog.vUP = -14
if event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
dog.movieRight=False
if event.key==pygame.K_LEFT:
dog.movieLeft=False
if event.type==pygame.MOUSEBUTTONDOWN:
mousex,mousey=pygame.mouse.get_pos()
if mousex>=540 and mousex<=540 + scor.text_width:
if mousey>=180 and mousey<=180 + scor.text_height:
onoff = False
if dog.jumping:
if dog.vUP < 0:
dog.vUP += 0.6
elif dog.vUP >= 0:
dog.vUP += 0.8
dog.Y += dog.vUP
if dog.Y >= 290:
dog.jumping = False
dog.Y = 290
dog.vUP = 0.0
if not collidetest.gameover:
if onoff:
scor.beginpage()
print(onoff)
else:
print(onoff)
#碰撞檢測
collidetest.dogs_cpdogs(dogs,cpdogs)
collidetest.dog_cpdog(dog,cpdog2s)
#背景
background.action()
background.draw()
#分數(shù)
# scor.beginpage()
collidetest.score+=1
scor.displayScore(collidetest.score)
#時間控制
ticks = pygame.time.get_ticks()
#player繪制
dogs.update(ticks)
dogs.draw(screen)
cpdog2s.update(ticks)
cpdog2s.draw(screen)
if ticks >lasttimecreat + random.randint(1000,20000):
#生成障礙物
cp = Monster(screen)
cpdogs.add(cp)
cpdog2 = MySprite2()
cpdog2.load("../image/cpdogs.png", 113, 62, 3)
cpdog2.X = 1280
cpdog2.Y = 285
cpdog2s.add(cpdog2)
lasttimecreat=ticks
for m in cpdogs:
m.draw_monster()
if m.rect.x <=640:
del m
cpdogs.update()
#snow
if collidetest.snowflag:
for snow in snowlist:
# 每個雪花位置的變換
# if random.randint(0,1):
snow.vx = random.randint(-3,3) # 雪花的橫向速度
snow.vy = 1 # 雪花的豎直速度
snow.x += snow.vx # 雪花的橫軸移動位置
snow.y += snow.vy # 雪花的縱軸移動位置
if snow.y > 500:
snow.y = 0
pygame.draw.circle(screen,[255,255,255],snow.getsnowpos(),1)
else:
if collidetest.snowflag:
background.action()
background.draw()
for snow in snowlist:
snow.vx = random.randint(-3, 3)
snow.vy = 1
snow.x += snow.vx
snow.y += snow.vy
if snow.y > 500:
snow.y = 0
pygame.draw.circle(screen, [255, 255, 255], snow.getsnowpos(), 1)
if not crydog:
crydog=MySpritec()
crydog.load("../image/crydog.png", 82, 62,3)
crydog.X = 100
crydog.Y = 285
crydogs=Group()
crydogs.add(crydog)
ticks = pygame.time.get_ticks()
# player繪制
crydogs.update(ticks)
crydogs.draw(screen)
scor.gameoverrrrrrrrr()
if crydog.X>1280:
sys.exit()
fpsset.tick(60)
pygame.display.update()
效果圖:游戲規(guī)則躲避情侶狗,一直奔跑加分!

總結(jié)
好啦!單身狗大戰(zhàn)即將開始,come on。
哈哈哈哈 這游戲蠻有趣的撒!你們的支持是我最大的動力,記得三連哦~木??!
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