Python實(shí)現(xiàn)五子棋聯(lián)機(jī)對戰(zhàn)小游戲
效果演示
開發(fā)工具
Python版本: 3.6.4
相關(guān)模塊:
pygame模塊;
PyQt5模塊;
以及一些Python自帶的模塊。
環(huán)境搭建
安裝Python并添加到環(huán)境變量,pip安裝需要的相關(guān)模塊即可。
主要代碼
這里簡單介紹下原理吧,代碼主要用PyQt5寫的,pygame只用來播放一些音效。首先,設(shè)計(jì)并實(shí)現(xiàn)個(gè)游戲主界面:
代碼實(shí)現(xiàn)如下
'''游戲開始界面''' class gameStartUI(QWidget): def __init__(self, parent=None, **kwargs): super(gameStartUI, self).__init__(parent) self.setFixedSize(760, 650) self.setWindowTitle('五子棋-???: ilove-python') self.setWindowIcon(QIcon(cfg.ICON_FILEPATH)) # 背景圖片 palette = QPalette() palette.setBrush(self.backgroundRole(), QBrush(QPixmap(cfg.BACKGROUND_IMAGEPATHS.get('bg_start')))) self.setPalette(palette) # 按鈕 # --人機(jī)對戰(zhàn) self.ai_button = PushButton(cfg.BUTTON_IMAGEPATHS.get('ai'), self) self.ai_button.move(250, 200) self.ai_button.show() self.ai_button.click_signal.connect(self.playWithAI) # --聯(lián)機(jī)對戰(zhàn) self.online_button = PushButton(cfg.BUTTON_IMAGEPATHS.get('online'), self) self.online_button.move(250, 350) self.online_button.show() self.online_button.click_signal.connect(self.playOnline) '''人機(jī)對戰(zhàn)''' def playWithAI(self): self.close() self.gaming_ui = playWithAIUI(cfg) self.gaming_ui.exit_signal.connect(lambda: sys.exit()) self.gaming_ui.back_signal.connect(self.show) self.gaming_ui.show() '''聯(lián)機(jī)對戰(zhàn)''' def playOnline(self): self.close() self.gaming_ui = playOnlineUI(cfg, self) self.gaming_ui.show()
會(huì)pyqt5的應(yīng)該都可以寫出這樣的界面,沒啥特別的,記得把人機(jī)對戰(zhàn)和聯(lián)機(jī)對戰(zhàn)兩個(gè)按鈕觸發(fā)后的信號(hào)分別綁定到人機(jī)對戰(zhàn)和聯(lián)機(jī)對戰(zhàn)的函數(shù)上就行。
效果大概是這樣的:
主要的代碼實(shí)現(xiàn)如下:
'''人機(jī)對戰(zhàn)''' class playWithAIUI(QWidget): back_signal = pyqtSignal() exit_signal = pyqtSignal() send_back_signal = False def __init__(self, cfg, parent=None, **kwargs): super(playWithAIUI, self).__init__(parent) self.cfg = cfg self.setFixedSize(760, 650) self.setWindowTitle('五子棋-???: ilove-python') self.setWindowIcon(QIcon(cfg.ICON_FILEPATH)) # 背景圖片 palette = QPalette() palette.setBrush(self.backgroundRole(), QBrush(QPixmap(cfg.BACKGROUND_IMAGEPATHS.get('bg_game')))) self.setPalette(palette) # 按鈕 self.home_button = PushButton(cfg.BUTTON_IMAGEPATHS.get('home'), self) self.home_button.click_signal.connect(self.goHome) self.home_button.move(680, 10) self.startgame_button = PushButton(cfg.BUTTON_IMAGEPATHS.get('startgame'), self) self.startgame_button.click_signal.connect(self.startgame) self.startgame_button.move(640, 240) self.regret_button = PushButton(cfg.BUTTON_IMAGEPATHS.get('regret'), self) self.regret_button.click_signal.connect(self.regret) self.regret_button.move(640, 310) self.givein_button = PushButton(cfg.BUTTON_IMAGEPATHS.get('givein'), self) self.givein_button.click_signal.connect(self.givein) self.givein_button.move(640, 380) # 落子標(biāo)志 self.chessman_sign = QLabel(self) sign = QPixmap(cfg.CHESSMAN_IMAGEPATHS.get('sign')) self.chessman_sign.setPixmap(sign) self.chessman_sign.setFixedSize(sign.size()) self.chessman_sign.show() self.chessman_sign.hide() # 棋盤(19*19矩陣) self.chessboard = [[None for i in range(19)] for _ in range(19)] # 歷史記錄(悔棋用) self.history_record = [] # 是否在游戲中 self.is_gaming = True # 勝利方 self.winner = None self.winner_info_label = None # 顏色分配and目前輪到誰落子 self.player_color = 'white' self.ai_color = 'black' self.whoseround = self.player_color # 實(shí)例化ai self.ai_player = aiGobang(self.ai_color, self.player_color) # 落子聲音加載 pygame.mixer.init() self.drop_sound = pygame.mixer.Sound(cfg.SOUNDS_PATHS.get('drop')) '''鼠標(biāo)左鍵點(diǎn)擊事件-玩家回合''' def mousePressEvent(self, event): if (event.buttons() != QtCore.Qt.LeftButton) or (self.winner is not None) or (self.whoseround != self.player_color) or (not self.is_gaming): return # 保證只在棋盤范圍內(nèi)響應(yīng) if event.x() >= 50 and event.x() <= 50 + 30 * 18 + 14 and event.y() >= 50 and event.y() <= 50 + 30 * 18 + 14: pos = Pixel2Chesspos(event) # 保證落子的地方本來沒有人落子 if self.chessboard[pos[0]][pos[1]]: return # 實(shí)例化一個(gè)棋子并顯示 c = Chessman(self.cfg.CHESSMAN_IMAGEPATHS.get(self.whoseround), self) c.move(event.pos()) c.show() self.chessboard[pos[0]][pos[1]] = c # 落子聲音響起 self.drop_sound.play() # 最后落子位置標(biāo)志對落子位置進(jìn)行跟隨 self.chessman_sign.show() self.chessman_sign.move(c.pos()) self.chessman_sign.raise_() # 記錄這次落子 self.history_record.append([*pos, self.whoseround]) # 是否勝利了 self.winner = checkWin(self.chessboard) if self.winner: self.showGameEndInfo() return # 切換回合方(其實(shí)就是改顏色) self.nextRound() '''鼠標(biāo)左鍵釋放操作-調(diào)用電腦回合''' def mouseReleaseEvent(self, event): if (self.winner is not None) or (self.whoseround != self.ai_color) or (not self.is_gaming): return self.aiAct() '''電腦自動(dòng)下-AI回合''' def aiAct(self): if (self.winner is not None) or (self.whoseround == self.player_color) or (not self.is_gaming): return next_pos = self.ai_player.act(self.history_record) # 實(shí)例化一個(gè)棋子并顯示 c = Chessman(self.cfg.CHESSMAN_IMAGEPATHS.get(self.whoseround), self) c.move(QPoint(*Chesspos2Pixel(next_pos))) c.show() self.chessboard[next_pos[0]][next_pos[1]] = c # 落子聲音響起 self.drop_sound.play() # 最后落子位置標(biāo)志對落子位置進(jìn)行跟隨 self.chessman_sign.show() self.chessman_sign.move(c.pos()) self.chessman_sign.raise_() # 記錄這次落子 self.history_record.append([*next_pos, self.whoseround]) # 是否勝利了 self.winner = checkWin(self.chessboard) if self.winner: self.showGameEndInfo() return # 切換回合方(其實(shí)就是改顏色) self.nextRound() '''改變落子方''' def nextRound(self): self.whoseround = self.player_color if self.whoseround == self.ai_color else self.ai_color '''顯示游戲結(jié)束結(jié)果''' def showGameEndInfo(self): self.is_gaming = False info_img = QPixmap(self.cfg.WIN_IMAGEPATHS.get(self.winner)) self.winner_info_label = QLabel(self) self.winner_info_label.setPixmap(info_img) self.winner_info_label.resize(info_img.size()) self.winner_info_label.move(50, 50) self.winner_info_label.show() '''認(rèn)輸''' def givein(self): if self.is_gaming and (self.winner is None) and (self.whoseround == self.player_color): self.winner = self.ai_color self.showGameEndInfo() '''悔棋-只有我方回合的時(shí)候可以悔棋''' def regret(self): if (self.winner is not None) or (len(self.history_record) == 0) or (not self.is_gaming) and (self.whoseround != self.player_color): return for _ in range(2): pre_round = self.history_record.pop(-1) self.chessboard[pre_round[0]][pre_round[1]].close() self.chessboard[pre_round[0]][pre_round[1]] = None self.chessman_sign.hide() '''開始游戲-之前的對弈必須已經(jīng)結(jié)束才行''' def startgame(self): if self.is_gaming: return self.is_gaming = True self.whoseround = self.player_color for i, j in product(range(19), range(19)): if self.chessboard[i][j]: self.chessboard[i][j].close() self.chessboard[i][j] = None self.winner = None self.winner_info_label.close() self.winner_info_label = None self.history_record.clear() self.chessman_sign.hide() '''關(guān)閉窗口事件''' def closeEvent(self, event): if not self.send_back_signal: self.exit_signal.emit() '''返回游戲主頁面''' def goHome(self): self.send_back_signal = True self.close() self.back_signal.emit()
整個(gè)邏輯是這樣的:
設(shè)計(jì)并實(shí)現(xiàn)游戲的基本界面之后,先默認(rèn)永遠(yuǎn)是玩家先手(白子),電腦后手(黑子)。然后,當(dāng)監(jiān)聽到玩家鼠標(biāo)左鍵點(diǎn)擊到棋盤網(wǎng)格所在的范圍內(nèi)的時(shí)候,捕獲該位置,若該位置之前沒有人落子過,則玩家成功落子,否則重新等待玩家鼠標(biāo)左鍵點(diǎn)擊事件。玩家成功落子后,判斷是否因?yàn)橥婕衣渥佣鴮?dǎo)致游戲結(jié)束(即棋盤上有5顆同色子相連了),若游戲結(jié)束,則顯示游戲結(jié)束界面,否則輪到AI落子。AI落子和玩家落子的邏輯類似,然后又輪到玩家落子,以此類推。
需要注意的是:為保證響應(yīng)的實(shí)時(shí)性,AI落子算法應(yīng)當(dāng)寫到鼠標(biāo)左鍵點(diǎn)擊后釋放事件的響應(yīng)中(感興趣的小伙伴可以試試寫到鼠標(biāo)點(diǎn)擊事件的響應(yīng)中,這樣會(huì)導(dǎo)致必須在AI計(jì)算結(jié)束并落子后,才能顯示玩家上一次的落子和AI此次的落子結(jié)果)。
開始按鈕就是重置游戲,沒啥可說的,這里為了避免有些人喜歡耍賴,我實(shí)現(xiàn)的時(shí)候代碼寫的是必須完成當(dāng)前對弈才能重置游戲。
因?yàn)槭呛虯I下,所以悔棋按鈕直接悔兩步,從歷史記錄列表里pop最后兩次落子然后從棋盤對應(yīng)位置取下這兩次落子就OK了,并且保證只有我方回合可以悔棋以避免出現(xiàn)意料之外的邏輯出錯(cuò)。
認(rèn)輸按鈕也沒啥可說的,就是認(rèn)輸然后提前結(jié)束游戲。
接下來我們來實(shí)現(xiàn)一下聯(lián)機(jī)對戰(zhàn),這里我們選擇使用TCP/IP協(xié)議進(jìn)行聯(lián)機(jī)通信從而實(shí)現(xiàn)聯(lián)機(jī)對戰(zhàn)。先啟動(dòng)游戲的一方作為服務(wù)器端:
通過新開一個(gè)線程來實(shí)現(xiàn)監(jiān)聽: threading.Thread(target=self.startListen).start() '''開始監(jiān)聽客戶端的連接''' def startListen(self): while True: self.setWindowTitle('五子棋-???: ilove-python ——> 服務(wù)器端啟動(dòng)成功, 等待客戶端連接中') self.tcp_socket, self.client_ipport = self.tcp_server.accept() self.setWindowTitle('五子棋-???: ilove-python ——> 客戶端已連接, 點(diǎn)擊開始按鈕進(jìn)行游戲')
后啟動(dòng)方作為客戶端連接服務(wù)器端并發(fā)送客戶端玩家的基本信息:
self.tcp_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.tcp_socket.connect(self.server_ipport) data = {'type': 'nickname', 'data': self.nickname} self.tcp_socket.sendall(packSocketData(data)) self.setWindowTitle('五子棋-???: ilove-python ——> 已經(jīng)成功連接服務(wù)器, 點(diǎn)擊開始按鈕進(jìn)行游戲')
當(dāng)客戶端連接到服務(wù)器端時(shí),服務(wù)器端也發(fā)送服務(wù)器端的玩家基本信息給客戶端:
data = {'type': 'nickname', 'data': self.nickname} self.tcp_socket.sendall(packSocketData(data))
然后客戶端和服務(wù)器端都利用新開的線程來實(shí)現(xiàn)網(wǎng)絡(luò)數(shù)據(jù)監(jiān)聽接收:
'''接收客戶端數(shù)據(jù)''' def receiveClientData(self): while True: data = receiveAndReadSocketData(self.tcp_socket) self.receive_signal.emit(data) '''接收服務(wù)器端數(shù)據(jù)''' def receiveServerData(self): while True: data = receiveAndReadSocketData(self.tcp_socket) self.receive_signal.emit(data)
并根據(jù)接收到的不同數(shù)據(jù)在主進(jìn)程中做成對應(yīng)的響應(yīng):
'''響應(yīng)接收到的數(shù)據(jù)''' def responseForReceiveData(self, data): if data['type'] == 'action' and data['detail'] == 'exit': QMessageBox.information(self, '提示', '您的對手已退出游戲, 游戲?qū)⒆詣?dòng)返回主界面') self.goHome() elif data['type'] == 'action' and data['detail'] == 'startgame': self.opponent_player_color, self.player_color = data['data'] self.whoseround = 'white' self.whoseround2nickname_dict = {self.player_color: self.nickname, self.opponent_player_color: self.opponent_nickname} res = QMessageBox.information(self, '提示', '對方請求(重新)開始游戲, 您為%s, 您是否同意?' % {'white': '白子', 'black': '黑子'}.get(self.player_color), QMessageBox.Yes | QMessageBox.No) if res == QMessageBox.Yes: data = {'type': 'reply', 'detail': 'startgame', 'data': True} self.tcp_socket.sendall(packSocketData(data)) self.is_gaming = True self.setWindowTitle('五子棋-???: ilove-python ——> %s走棋' % self.whoseround2nickname_dict.get(self.whoseround)) for i, j in product(range(19), range(19)): if self.chessboard[i][j]: self.chessboard[i][j].close() self.chessboard[i][j] = None self.history_record.clear() self.winner = None if self.winner_info_label: self.winner_info_label.close() self.winner_info_label = None self.chessman_sign.hide() else: data = {'type': 'reply', 'detail': 'startgame', 'data': False} self.tcp_socket.sendall(packSocketData(data)) elif data['type'] == 'action' and data['detail'] == 'drop': pos = data['data'] # 實(shí)例化一個(gè)棋子并顯示 c = Chessman(self.cfg.CHESSMAN_IMAGEPATHS.get(self.whoseround), self) c.move(QPoint(*Chesspos2Pixel(pos))) c.show() self.chessboard[pos[0]][pos[1]] = c # 落子聲音響起 self.drop_sound.play() # 最后落子位置標(biāo)志對落子位置進(jìn)行跟隨 self.chessman_sign.show() self.chessman_sign.move(c.pos()) self.chessman_sign.raise_() # 記錄這次落子 self.history_record.append([*pos, self.whoseround]) # 是否勝利了 self.winner = checkWin(self.chessboard) if self.winner: self.showGameEndInfo() return # 切換回合方(其實(shí)就是改顏色) self.nextRound() elif data['type'] == 'action' and data['detail'] == 'givein': self.winner = self.player_color self.showGameEndInfo() elif data['type'] == 'action' and data['detail'] == 'urge': self.urge_sound.play() elif data['type'] == 'action' and data['detail'] == 'regret': res = QMessageBox.information(self, '提示', '對方請求悔棋, 您是否同意?', QMessageBox.Yes | QMessageBox.No) if res == QMessageBox.Yes: pre_round = self.history_record.pop(-1) self.chessboard[pre_round[0]][pre_round[1]].close() self.chessboard[pre_round[0]][pre_round[1]] = None self.chessman_sign.hide() self.nextRound() data = {'type': 'reply', 'detail': 'regret', 'data': True} self.tcp_socket.sendall(packSocketData(data)) else: data = {'type': 'reply', 'detail': 'regret', 'data': False} self.tcp_socket.sendall(packSocketData(data)) elif data['type'] == 'reply' and data['detail'] == 'startgame': if data['data']: self.is_gaming = True self.setWindowTitle('五子棋-???: ilove-python ——> %s走棋' % self.whoseround2nickname_dict.get(self.whoseround)) for i, j in product(range(19), range(19)): if self.chessboard[i][j]: self.chessboard[i][j].close() self.chessboard[i][j] = None self.history_record.clear() self.winner = None if self.winner_info_label: self.winner_info_label.close() self.winner_info_label = None self.chessman_sign.hide() QMessageBox.information(self, '提示', '對方同意開始游戲請求, 您為%s, 執(zhí)白者先行.' % {'white': '白子', 'black': '黑子'}.get(self.player_color)) else: QMessageBox.information(self, '提示', '對方拒絕了您開始游戲的請求.') elif data['type'] == 'reply' and data['detail'] == 'regret': if data['data']: pre_round = self.history_record.pop(-1) self.chessboard[pre_round[0]][pre_round[1]].close() self.chessboard[pre_round[0]][pre_round[1]] = None self.nextRound() QMessageBox.information(self, '提示', '對方同意了您的悔棋請求.') else: QMessageBox.information(self, '提示', '對方拒絕了您的悔棋請求.') elif data['type'] == 'nickname': self.opponent_nickname = data['data']
修改的地方
必須點(diǎn)擊開始按鈕,并經(jīng)過對方同意之后,才能正式開始對弈,悔棋按鈕只有在對方回合才能按,對方同意悔棋后需要記得把落子方切換回自己。然后加了一個(gè)催促按鈕,同樣必須在對方回合才能按。以上就是全部代碼修改的全部地方了。?
以上就是Python實(shí)現(xiàn)五子棋聯(lián)機(jī)對戰(zhàn)小游戲的詳細(xì)內(nèi)容,更多關(guān)于Python 五子棋聯(lián)機(jī)對戰(zhàn)的資料請關(guān)注腳本之家其它相關(guān)文章!
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