Python實(shí)現(xiàn)問(wèn)題回答小游戲
讀取問(wèn)題
如下所示,我們?cè)谖谋局袑?xiě)了一個(gè)問(wèn)題,然后將其讀取出來(lái)。
“黃河遠(yuǎn)上白云間,一片孤城萬(wàn)仞山?!钡淖髡呤钦l(shuí)?
王之渙
李白
白居易
杜甫
file = open("1.txt", "r")
question_coll = file.readlines()
file.close()
print(file)
運(yùn)行之后發(fā)現(xiàn)報(bào)錯(cuò),查詢(xún)之后發(fā)現(xiàn)編碼格式不正確。

設(shè)置了讀取的編碼格式發(fā)現(xiàn)可以讀取文本的內(nèi)容
file = open("1.txt", encoding='utf-8')
繪制回答面板
為了方便讀取,新建一個(gè)類(lèi)來(lái)儲(chǔ)存文件中的問(wèn)題
# 問(wèn)題類(lèi)
class Question:
# 回答列表
answer_question = []
# 正確答案
answer_index = 1
"""問(wèn)題類(lèi)"""
def __init__(self, question):
self.question = question
導(dǎo)入問(wèn)題,將文件中的問(wèn)題保存在qustion中
from question import Question
因?yàn)槲募母袷绞枪潭ǖ囊?為一個(gè)問(wèn)題的所有行數(shù)。
將問(wèn)題
questionList = []
for i in range(int(len(question_coll) / 6)):
que_all = question_coll[i * 6: i * 6 + 6]
que = Question(que_all[0].rstrip())
que.answer_question = [que_all[1].rstrip(), que_all[2].rstrip(), que_all[3].rstrip(), que_all[4].rstrip()]
que.answer_index = int(que_all[5].rstrip())
questionList.append(que)
封裝屏幕上顯示文字的打印
def draw_text(window_screen, font_size, content, starting_x, starting_y, text_color=WHITE, bg_color=BLACK):
# 繪制文字
# 設(shè)置字體
font = pygame.font.SysFont("方正粗黑宋簡(jiǎn)體", font_size)
text1 = font.render(content, True, text_color, bg_color)
window_screen.blit(text1, (starting_x, starting_y))
顯示問(wèn)題
draw_text(screen, 48, "知識(shí)競(jìng)賽", 180, 20)
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
tips = "當(dāng)前一共有" + str(len(questionList)) + "個(gè)問(wèn)題,目前是第" + str(index) + "個(gè)。"
draw_text(screen, 18, tips, 20, 140, bg_color=WHITE, text_color=BLACK)
current_que = questionList[index - 1]
question_main = "問(wèn)題" + str(index) + ". " + current_que.question
draw_text(screen, 16, question_main, 20, 200, bg_color=WHITE, text_color=BLACK)
for i in range(len(current_que.answer_question)):
option = str(i + 1) + ". " + current_que.answer_question[i]
draw_text(screen, 16, option, 40, 260 + i * 40, bg_color=WHITE, text_color=BLACK)
pygame.display.update()

這樣就實(shí)現(xiàn)了問(wèn)題的顯示
回答問(wèn)題
首先我們給出提示,為了方便確認(rèn)問(wèn)題是否回答,答案正確與否,我們?cè)趩?wèn)題類(lèi)中添加變量
# 是否回答
answeredFlg = False
# 回答是否正確
rightFlg = False
根據(jù)這些變量設(shè)置文字。
if current_que.answeredFlg:
if current_que.rightFlg:
print("回答正確,是" + current_que.answer_question[current_que.answer_index])
else:
print("回答錯(cuò)誤,正確答案是" + current_que.answer_question[current_que.answer_index])
else:
draw_text(screen, 16, "請(qǐng)按下1、2、3、4來(lái)回答答案", 40, 460, bg_color=WHITE, text_color=RED)

如果按下按鍵,根據(jù)答案的正確與否給與響應(yīng)的提示。
if current_que.answeredFlg:
if current_que.rightFlg:
str1 = "回答正確,是" + current_que.answer_question[current_que.answer_index - 1]
draw_text(screen, 16, str1, 40, 460, bg_color=WHITE, text_color=GREEN)
else:
str1 = "回答錯(cuò)誤,正確答案是" + current_que.answer_question[current_que.answer_index - 1]
draw_text(screen, 16, str1, 40, 460, bg_color=WHITE, text_color=RED)
else:
draw_text(screen, 16, "請(qǐng)按下1、2、3、4來(lái)回答答案", 40, 460, bg_color=WHITE, text_color=RED)


問(wèn)題切換
為了方便用戶(hù)切換問(wèn)題,在窗口上添加對(duì)應(yīng)的按鈕。
import pygame.font
class Button:
def __init__(self, screen, msg, start_x, start_y):
# 設(shè)置按鈕的尺寸和其他屬性
self.screen = screen
self.width, self.height = 200, 50
self.button_color = (0, 255, 0)
self.text_color = (255, 255, 255)
self.font = pygame.font.SysFont("方正粗黑宋簡(jiǎn)體", 20)
# 創(chuàng)建按鈕的rect對(duì)象,并使其居中
self.rect = pygame.Rect(0, 0, self.width, self.height)
self.rect.left = start_x
self.rect.right = start_y
# 按鈕的標(biāo)簽只需創(chuàng)建一次
self._prep_msg(msg)
def _prep_msg(self, msg):
"""將msg渲染為圖像,并讓按鈕居上"""
self.msg_image = self.font.render(msg, True, self.text_color, self.button_color)
self.msg_image_rect = self.msg_image.get_rect()
self.msg_image_rect.center = self.rect.center
def draw_button(self):
# 繪制一個(gè)用顏色填充的按鈕,在繪制文本
self.screen.fill(self.button_color, self.rect)
self.screen.blit(self.msg_image, self.msg_image_rect)
answer_question.py
btn1 = Button(screen, "next", 300, 500)
btn1.draw_button()

修改對(duì)應(yīng)的按鈕顏色,并添加上一個(gè)按鈕。

通過(guò)是否回答和是否有下一個(gè)或者上一個(gè)控制按鈕的顯示
if current_que.answeredFlg and index < len(questionList):
btn1 = Button(screen, "下一個(gè)", 300, 500)
btn1.draw_button()
if index > 1:
btn2 = Button(screen, "上一個(gè)", 50, 500)
btn2.draw_button()
給按鈕添加事件
if event.type == pygame.MOUSEBUTTONDOWN:
mouse_pos = pygame.mouse.get_pos()
if btn1.rect.collidepoint(mouse_pos):
if current_que.answeredFlg and index < len(questionList):
index += 1
if btn2.rect.collidepoint(mouse_pos) and index > 1:
index -= 1

完整代碼
answer_question.py 主程序
import pygame, sys
from pygame.locals import *
from question import Question
from button import Button
# 讀取問(wèn)題
file = open("1.txt", encoding='utf-8')
question_coll = file.readlines()
file.close()
questionList = []
for i in range(int(len(question_coll) / 6)):
que_all = question_coll[i * 6: i * 6 + 6]
que = Question(que_all[0].rstrip())
que.answer_question = [que_all[1].rstrip(), que_all[2].rstrip(), que_all[3].rstrip(), que_all[4].rstrip()]
que.answer_index = int(que_all[5].rstrip())
questionList.append(que)
# 顏色變量
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
# 初始化面板
pygame.init()
screen = pygame.display.set_mode((600, 600))
pygame.display.set_caption("知識(shí)競(jìng)賽")
# 當(dāng)前問(wèn)題
index = 1
def draw_text(window_screen, font_size, content, starting_x, starting_y, text_color=WHITE, bg_color=BLACK):
# 繪制文字
# 設(shè)置字體
font = pygame.font.SysFont("方正粗黑宋簡(jiǎn)體", font_size)
text1 = font.render(content, True, text_color, bg_color)
window_screen.blit(text1, (starting_x, starting_y))
# 按鈕
btn1 = Button(screen, "下一個(gè)", 300, 500)
btn2 = Button(screen, "上一個(gè)", 50, 500)
while True:
answer_index = 0
# 填充白色
screen.fill(WHITE)
draw_text(screen, 48, "知識(shí)競(jìng)賽", 180, 20)
tips = "當(dāng)前一共有" + str(len(questionList)) + "個(gè)問(wèn)題,目前是第" + str(index) + "個(gè)。"
draw_text(screen, 18, tips, 20, 140, bg_color=WHITE, text_color=BLACK)
current_que = questionList[index - 1]
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
if event.key == K_1:
answer_index = 1
if event.key == K_2:
answer_index = 2
if event.key == K_3:
answer_index = 3
if event.key == K_4:
answer_index = 4
if event.type == pygame.MOUSEBUTTONDOWN:
mouse_pos = pygame.mouse.get_pos()
if btn1.rect.collidepoint(mouse_pos):
if current_que.answeredFlg and index < len(questionList):
index += 1
if btn2.rect.collidepoint(mouse_pos) and index > 1:
index -= 1
question_main = "問(wèn)題" + str(index) + ". " + current_que.question
draw_text(screen, 16, question_main, 20, 200, bg_color=WHITE, text_color=BLACK)
for i in range(len(current_que.answer_question)):
option = str(i + 1) + ". " + current_que.answer_question[i]
draw_text(screen, 16, option, 40, 260 + i * 40, bg_color=WHITE, text_color=BLACK)
if answer_index != 0:
current_que.answeredFlg = True
current_que.rightFlg = answer_index == current_que.answer_index
if current_que.answeredFlg:
if current_que.rightFlg:
str1 = "回答正確,是" + current_que.answer_question[current_que.answer_index - 1]
draw_text(screen, 16, str1, 40, 460, bg_color=WHITE, text_color=GREEN)
else:
str1 = "回答錯(cuò)誤,正確答案是" + current_que.answer_question[current_que.answer_index - 1]
draw_text(screen, 16, str1, 40, 460, bg_color=WHITE, text_color=RED)
else:
draw_text(screen, 16, "請(qǐng)按下1、2、3、4來(lái)回答答案", 40, 460, bg_color=WHITE, text_color=RED)
if current_que.answeredFlg and index < len(questionList):
btn1.draw_button()
if index > 1:
btn2.draw_button()
pygame.display.update()
問(wèn)題類(lèi) qustion.py
# 問(wèn)題類(lèi)
class Question:
"""問(wèn)題類(lèi)"""
# 回答列表
answer_question = []
# 正確答案
answer_index = 1
# 是否回答
answeredFlg = False
# 回答是否正確
rightFlg = False
def __init__(self, question):
self.question = question
按鈕類(lèi) button.py
import pygame.font
class Button:
def __init__(self, screen, msg, start_x, start_y):
# 設(shè)置按鈕的尺寸和其他屬性
self.screen = screen
self.width, self.height = 200, 50
self.button_color = (255, 192, 128)
self.text_color = (255, 255, 255)
self.font = pygame.font.SysFont("方正粗黑宋簡(jiǎn)體", 20)
# 創(chuàng)建按鈕的rect對(duì)象,并使其居中
self.rect = pygame.Rect(0, 0, self.width, self.height)
self.rect.left = start_x
self.rect.top = start_y
# 按鈕的標(biāo)簽只需創(chuàng)建一次
self._prep_msg(msg)
def _prep_msg(self, msg):
"""將msg渲染為圖像,并讓按鈕居上"""
self.msg_image = self.font.render(msg, True, self.text_color, self.button_color)
self.msg_image_rect = self.msg_image.get_rect()
self.msg_image_rect.center = self.rect.center
def draw_button(self):
# 繪制一個(gè)用顏色填充的按鈕,在繪制文本
self.screen.fill(self.button_color, self.rect)
self.screen.blit(self.msg_image, self.msg_image_rect)
問(wèn)題文本文件 1.txt
“黃河遠(yuǎn)上白云間,一片孤城萬(wàn)仞山?!钡淖髡呤钦l(shuí)?
王之渙
李白
白居易
杜甫
1
“落霞與孤鶩齊飛”的下一句是?
攜酒對(duì)情人
秋水共長(zhǎng)天一色
抱琴開(kāi)野室
林塘花月下
2?
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