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Pygame代碼?制作一個貪吃蛇小游戲

 更新時間:2022年01月10日 08:41:24   作者:遲業(yè)  
這篇文章主要介紹了100行Pygame代碼?制作一個貪吃蛇小游戲,相信我們大家都玩過貪吃蛇游戲,今天我們就從頭一起來寫一個貪吃蛇小游戲,只需要100多行的代碼就完成了,需要的朋友可以參考一下

用到的 Pygame 函數(shù)

貪吃蛇小游戲用到的函數(shù)

 

功能描述
init()初始化 pygame
display.set_mode()以元組或列表為參數(shù)創(chuàng)建窗口
update()更新屏幕
quit()用于取消初始化的 pygame
set_caption()在屏幕的頂部設(shè)置文字
event.get()返回所有事件的列表
Surface.fill()使用純色填充屏幕
time.Clock()追蹤時間
font.Font()設(shè)置字體

創(chuàng)建屏幕

我們使用函數(shù) display.set_mode()  來創(chuàng)建 pygame 窗口,同時我們還要在程序的開始和結(jié)尾處進行 init()  quit()  函數(shù),以保證程序可以正確開始和結(jié)束。

import pygame
pygame.init()
dis=pygame.display.set_mode((400,300))
pygame.display.update()
pygame.quit()
quit()


這要我們運行程序,就可以得到如下:

但是這要的代碼,我們的程序創(chuàng)建只會一閃而過,下面我們增加一些代碼,來保持住程序窗口

import pygame
pygame.init()
dis=pygame.display.set_mode((400,300))
pygame.display.update()
pygame.display.set_caption('Snake game by Edureka')
game_over=False
while not game_over:
    for event in pygame.event.get():
        print(event)   # 打印出所有事件

pygame.quit()
quit()


我們增加了游戲窗口的名稱,同時還可以在 Python 控制臺中看到我們在 pygame 窗口上操作時的所有事件

下面我們來增加關(guān)閉響應(yīng)事件

pygame.init()
dis = pygame.display.set_mode((400, 300))
pygame.display.update()
pygame.display.set_caption('貪吃蛇')
game_over = False
while not game_over:
    for event in pygame.event.get():
        if event.type==pygame.QUIT:
            game_over=True

pygame.quit()
quit()


至此我們的游戲窗口就設(shè)置好了,下面就可以來畫 snake

創(chuàng)建 snake

我們首先創(chuàng)建一些顏色變量,用來表示 snake,foodscreen

pygame.init()
dis = pygame.display.set_mode((400, 300))
pygame.display.update()
pygame.display.set_caption('貪吃蛇')

blue=(0,0,255)
red=(255,0,0)

game_over = False
while not game_over:
    for event in pygame.event.get():
        if event.type==pygame.QUIT:
            game_over=True

    pygame.draw.rect(dis, blue, [200, 150, 10, 10])
    pygame.display.update()

pygame.quit()
quit()


這樣,一只(條)貪吃蛇就創(chuàng)建完成了,就是那個小藍點兒

使 snake 動起來

為了實現(xiàn) snake 的移動,我們需要用到的關(guān)鍵事件是 KEYDOWN,它包含四個 key 值,K_UP, K_DOWN, K_LEFT, 和 K_RIGHT,分別表示向上、向下、向左和向右

pygame.init()
pygame.display.set_caption('貪吃蛇')
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)

dis = pygame.display.set_mode((800, 600))

game_over = False

x1 = 300
y1 = 300

x1_change = 0
y1_change = 0

clock = pygame.time.Clock()

while not game_over:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            game_over = True
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                x1_change = -10
                y1_change = 0
            elif event.key == pygame.K_RIGHT:
                x1_change = 10
                y1_change = 0
            elif event.key == pygame.K_UP:
                y1_change = -10
                x1_change = 0
            elif event.key == pygame.K_DOWN:
                y1_change = 10
                x1_change = 0

    x1 += x1_change
    y1 += y1_change
    dis.fill(white)
    pygame.draw.rect(dis, black, [x1, y1, 10, 10])

    pygame.display.update()

    clock.tick(30)

pygame.quit()
quit()

我這里創(chuàng)建了 x1_change y1_change 變量來更新 x 和 y 坐標,使得我們的 snake 可以移動起來

處理 Game Over

對于貪吃蛇游戲來說,如果 snake 移動出了游戲屏幕,那么游戲就已經(jīng)失敗了,下面我們就來處理這部分邏輯

import pygame
import time

pygame.init()
pygame.display.set_caption('貪吃蛇')
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)

dis_width = 600
dis_height = 400
dis = pygame.display.set_mode((dis_width, dis_width))

game_over = False

x1 = dis_width / 2
y1 = dis_height / 2

snake_block = 10

x1_change = 0
y1_change = 0

clock = pygame.time.Clock()
snake_speed = 30

font_style = pygame.font.Font("C:/Windows/Fonts/STFANGSO.TTF", 20)


def message(msg, color):
    mesg = font_style.render(msg, True, color)
    dis.blit(mesg, [dis_width / 2, dis_height / 2])


while not game_over:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            game_over = True
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                x1_change = -snake_block
                y1_change = 0
            elif event.key == pygame.K_RIGHT:
                x1_change = snake_block
                y1_change = 0
            elif event.key == pygame.K_UP:
                y1_change = -snake_block
                x1_change = 0
            elif event.key == pygame.K_DOWN:
                y1_change = snake_block
                x1_change = 0

    if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
        game_over = True

    x1 += x1_change
    y1 += y1_change
    dis.fill(white)
    pygame.draw.rect(dis, black, [x1, y1, snake_block, snake_block])

    pygame.display.update()

    clock.tick(snake_speed)

message("你失敗了,請重新開始游戲!", red)
pygame.display.update()
time.sleep(2)

pygame.quit()
quit()

增加食物

既然是貪吃蛇,當然要投食了,下面我們就來處理食物

import pygame
import time
import random

pygame.init()
pygame.display.set_caption('貪吃蛇')

white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
blue = (0, 0, 255)

dis_width = 800
dis_height = 600

dis = pygame.display.set_mode((dis_width, dis_height))

clock = pygame.time.Clock()

snake_block = 10
snake_speed = 30

font_style = pygame.font.Font("C:/Windows/Fonts/STFANGSO.TTF", 20)


def message(msg, color):
    mesg = font_style.render(msg, True, color)
    dis.blit(mesg, [dis_width / 3, dis_height / 3])


def gameLoop():  # creating a function
    game_over = False
    game_close = False

    x1 = dis_width / 2
    y1 = dis_height / 2

    x1_change = 0
    y1_change = 0

    foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
    foody = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0

    while not game_over:

        while game_close == True:
            dis.fill(white)
            message("你失敗了,請重新開始游戲!", red)
            pygame.display.update()

            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_over = True
                        game_close = False
                    if event.key == pygame.K_c:
                        gameLoop()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_over = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change = -snake_block
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change = snake_block
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change = -snake_block
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change = snake_block
                    x1_change = 0

        if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
            game_close = True

        x1 += x1_change
        y1 += y1_change
        dis.fill(white)
        pygame.draw.rect(dis, blue, [foodx, foody, snake_block, snake_block])
        pygame.draw.rect(dis, black, [x1, y1, snake_block, snake_block])
        pygame.display.update()

        if x1 == foodx and y1 == foody:
            print("Good!")
        clock.tick(snake_speed)

    pygame.quit()
    quit()

gameLoop()

我這里創(chuàng)建了一個函數(shù) gameLoop 作為我們的主函數(shù),同時還初始化了 snake 的食物,還同時增加了鍵盤 c 和 q 關(guān)鍵字,來重新開始游戲和退出游戲

snake 的成長

下面我們就開始在 snake 吃掉食物之后,增加 snake 的長度,這也是游戲的基本規(guī)則

import pygame
import time
import random

pygame.init()
pygame.display.set_caption('貪吃蛇')
font_style = pygame.font.Font("C:/Windows/Fonts/STFANGSO.TTF", 20)
score_font = pygame.font.Font("C:/Windows/Fonts/STCAIYUN.TTF", 30)

white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)

dis_width = 600
dis_height = 400

dis = pygame.display.set_mode((dis_width, dis_height))

clock = pygame.time.Clock()

snake_block = 10
snake_speed = 15


def our_snake(snake_block, snake_list):
    for x in snake_list:
        pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])


def message(msg, color):
    mesg = font_style.render(msg, True, color)
    dis.blit(mesg, [dis_width / 6, dis_height / 3])


def gameLoop():
    game_over = False
    game_close = False

    x1 = dis_width / 2
    y1 = dis_height / 2

    x1_change = 0
    y1_change = 0

    snake_List = []
    Length_of_snake = 1

    foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
    foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0

    while not game_over:

        while game_close == True:
            dis.fill(blue)
            message("你失敗了,請重新開始游戲!", red)

            pygame.display.update()

            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_over = True
                        game_close = False
                    if event.key == pygame.K_c:
                        gameLoop()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_over = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change = -snake_block
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change = snake_block
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change = -snake_block
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change = snake_block
                    x1_change = 0

        if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
            game_close = True
        x1 += x1_change
        y1 += y1_change
        dis.fill(blue)
        pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
        snake_Head = []
        snake_Head.append(x1)
        snake_Head.append(y1)
        snake_List.append(snake_Head)
        if len(snake_List) > Length_of_snake:
            del snake_List[0]

        for x in snake_List[:-1]:
            if x == snake_Head:
                game_close = True

        our_snake(snake_block, snake_List)

        pygame.display.update()

        if x1 == foodx and y1 == foody:
            foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
            foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
            Length_of_snake += 1

        clock.tick(snake_speed)

    pygame.quit()
    quit()
    gameLoop()

展示得分

最后我們來顯示得分,畢竟對于游戲來說,玩家的得分還是很重要的

import pygame
import time
import random

pygame.init()
pygame.display.set_caption('貪吃蛇')
font_style = pygame.font.Font("C:/Windows/Fonts/STFANGSO.TTF", 20)
score_font = pygame.font.Font("C:/Windows/Fonts/STCAIYUN.TTF", 30)

white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)

dis_width = 600
dis_height = 400

dis = pygame.display.set_mode((dis_width, dis_height))

clock = pygame.time.Clock()

snake_block = 10
snake_speed = 15


def Your_score(score):
    value = score_font.render("Your Score: " + str(score), True, yellow)
    dis.blit(value, [0, 0])


def our_snake(snake_block, snake_list):
    for x in snake_list:
        pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])


def message(msg, color):
    mesg = font_style.render(msg, True, color)
    dis.blit(mesg, [dis_width / 6, dis_height / 3])


def gameLoop():
    game_over = False
    game_close = False

    x1 = dis_width / 2
    y1 = dis_height / 2

    x1_change = 0
    y1_change = 0

    snake_List = []
    Length_of_snake = 1

    foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
    foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0

    while not game_over:

        while game_close == True:
            dis.fill(blue)
            message("你失敗了,請重新開始游戲!", red)
            Your_score(Length_of_snake - 1)
            pygame.display.update()

            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_over = True
                        game_close = False
                    if event.key == pygame.K_c:
                        gameLoop()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_over = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change = -snake_block
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change = snake_block
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change = -snake_block
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change = snake_block
                    x1_change = 0

        if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
            game_close = True
        x1 += x1_change
        y1 += y1_change
        dis.fill(blue)
        pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
        snake_Head = []
        snake_Head.append(x1)
        snake_Head.append(y1)
        snake_List.append(snake_Head)
        if len(snake_List) > Length_of_snake:
            del snake_List[0]

        for x in snake_List[:-1]:
            if x == snake_Head:
                game_close = True

        our_snake(snake_block, snake_List)
        Your_score(Length_of_snake - 1)

        pygame.display.update()

        if x1 == foodx and y1 == foody:
            foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
            foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
            Length_of_snake += 1

        clock.tick(snake_speed)

    pygame.quit()
    quit()


gameLoop()

這里創(chuàng)建了一個 Your_score 函數(shù)來記錄玩家得分

這樣,我們就完成了一個簡易的貪吃蛇小游戲了

最后的最后,我們再給游戲添加音樂背景,讓游戲的時光更加愜意吧

# 播放音樂
pygame.init()
pygame.mixer.music.load(r"Game.mp3")
pygame.mixer.music.play()


到此這篇關(guān)于100行Pygame代碼 制作一個貪吃蛇小游戲的文章就介紹到這了,更多相關(guān)Pygame制作一個貪吃蛇小游戲內(nèi)容請搜索腳本之家以前的文章或繼續(xù)瀏覽下面的相關(guān)文章希望大家以后多多支持腳本之家!

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