Python+Tkinter實(shí)現(xiàn)經(jīng)典井字棋小游戲
演示
介紹
首先來(lái)介紹一下GUI庫(kù)Tkinter
主要模塊:
tkinter Main Tkinter module.
tkinter.colorchooser
讓用戶選擇顏色的對(duì)話框。
tkinter.commondialog
本文其他模塊定義的對(duì)話框的基類。
tkinter.filedialog
允許用戶指定文件的通用對(duì)話框,用于打開(kāi)或保存文件。
tkinter.font
幫助操作字體的工具。
tkinter.messagebox
訪問(wèn)標(biāo)準(zhǔn)的 Tk 對(duì)話框。
tkinter.scrolledtext
內(nèi)置縱向滾動(dòng)條的文本組件。
tkinter.simpledialog
基礎(chǔ)對(duì)話框和一些便捷功能。
tkinter.ttk Themed widget set introduced in Tk 8.5, providing modern alternatives for many of the classic widgets in the main tkinter module.
一個(gè)小demo大家熟悉一下
from tkinter import * from tkinter import ttk root = Tk() frm = ttk.Frame(root, padding=10) frm.grid() ttk.Label(frm, text="Hello World!").grid(column=0, row=0) ttk.Button(frm, text="Quit", command=root.destroy).grid(column=1, row=0) root.mainloop()
官方文檔
我說(shuō)的再好也不如去看看文檔,有什么不明白的可以下方留言。嘿嘿嘿傳送門(mén)
tkinter.messagebox
這部分其實(shí)我就是直接拿來(lái)用了沒(méi)怎么了解,我把經(jīng)常用的給大家說(shuō)說(shuō)
class tkinter.messagebox.Message(master=None, **options) 創(chuàng)建一個(gè)默認(rèn)信息消息框。 信息消息框 tkinter.messagebox.showinfo(title=None, message=None, **options) 警告消息框 tkinter.messagebox.showwarning(title=None, message=None, **options) tkinter.messagebox.showerror(title=None, message=None, **options) 疑問(wèn)消息框 tkinter.messagebox.askquestion(title=None, message=None, **options) tkinter.messagebox.askokcancel(title=None, message=None, **options) tkinter.messagebox.askretrycancel(title=None, message=None, **options) tkinter.messagebox.askyesno(title=None, message=None, **options) tkinter.messagebox.askyesnocancel(title=None, message=None, **options)
源碼
from tkinter import * import tkinter.messagebox as msg root = Tk() root.title('TIC-TAC-TOE---Project Gurukul') # labels Label(root, text="player1 : X", font="times 15").grid(row=0, column=1) Label(root, text="player2 : O", font="times 15").grid(row=0, column=2) digits = [1, 2, 3, 4, 5, 6, 7, 8, 9] # for player1 sign = X and for player2 sign= Y mark = '' # counting the no. of click count = 0 panels = ["panel"] * 10 def win(panels, sign): return ((panels[1] == panels[2] == panels[3] == sign) or (panels[1] == panels[4] == panels[7] == sign) or (panels[1] == panels[5] == panels[9] == sign) or (panels[2] == panels[5] == panels[8] == sign) or (panels[3] == panels[6] == panels[9] == sign) or (panels[3] == panels[5] == panels[7] == sign) or (panels[4] == panels[5] == panels[6] == sign) or (panels[7] == panels[8] == panels[9] == sign)) def checker(digit): # 檢查按鍵 if digit == 1 and digit in digits: digits.remove(digit) ##player1 will play if the value of count is even and for odd player2 will play if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button1.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "Player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "Player2 wins") root.destroy() if digit == 2 and digit in digits: digits.remove(digit) if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button2.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "Player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "Player2 wins") root.destroy() if digit == 3 and digit in digits: digits.remove(digit) if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button3.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "Player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "Player2 wins") root.destroy() if digit == 4 and digit in digits: digits.remove(digit) if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button4.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "Player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "Player2 wins") root.destroy() if digit == 5 and digit in digits: digits.remove(digit) if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button5.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "Player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "Player2 wins") root.destroy() if digit == 6 and digit in digits: digits.remove(digit) if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button6.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "Player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "Player2 wins") root.destroy() if digit == 7 and digit in digits: digits.remove(digit) if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button7.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "Player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "Player2 wins") root.destroy() if digit == 8 and digit in digits: digits.remove(digit) if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button8.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "Player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "Player2 wins") root.destroy() if digit == 9 and digit in digits: digits.remove(digit) if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button9.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "Player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "Player2 wins") root.destroy() ###if count is greater then 8 then the match has been tied if (count > 8 and win(panels, 'X') == False and win(panels, 'O') == False): msg.showinfo("Result", "Match Tied") root.destroy() ####定義每個(gè)格子 button1 = Button(root, width=15, font=('Times 16 bold'), height=7, command=lambda: checker(1)) button1.grid(row=1, column=1) button2 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(2)) button2.grid(row=1, column=2) button3 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(3)) button3.grid(row=1, column=3) button4 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(4)) button4.grid(row=2, column=1) button5 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(5)) button5.grid(row=2, column=2) button6 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(6)) button6.grid(row=2, column=3) button7 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(7)) button7.grid(row=3, column=1) button8 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(8)) button8.grid(row=3, column=2) button9 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(9)) button9.grid(row=3, column=3)
以上就是Python+Tkinter實(shí)現(xiàn)經(jīng)典井字棋小游戲的詳細(xì)內(nèi)容,更多關(guān)于Python Tkinter井字棋的資料請(qǐng)關(guān)注腳本之家其它相關(guān)文章!
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