如何使用Python?VTK高亮顯示actor
前言:
VTK,(visualizationtoolkit)是一個開放資源的免費軟件系統(tǒng),主要用于三維計算機圖形學、圖像處理和可視化。Vtk是在面向對象原理的基礎上設計和實現的,它的內核是用C++構建的,包含有大約250,000行代碼,2000多個類,還包含有幾個轉換界面,因此也可以自由的通過Java,Tcl/Tk和Python各種語言使用vtk。
主要函數介紹:
NewPickedActor.GetProperty(): 通過該函數,可以設置actor的性質,如顏色、表面樣式等。
vtk.vtkSphereSource(): 創(chuàng)建球體的函數,文中通過一個for循環(huán)創(chuàng)建了10個球體。
vtk.vtkMinimalStandardRandomSequence(): VTK的隨機數生成器,用于代碼中的十個球體,隨機生成球體的大小和位置。
MouseInteractorHighLightActor: 定義actor操作方法,這個是一個鼠標操作控件的控制方法。
leftButtonPressEvent(self, obj, event): 這是一個事件觸發(fā)函數,當鼠標左鍵點擊對應的actor時,會觸發(fā)函數,對點的actor高亮顯示。
主要代碼如下:
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtk
colors = vtk.vtkNamedColors()
NUMBER_OF_SPHERES = 10
class MouseInteractorHighLightActor(vtk.vtkInteractorStyleTrackballCamera):
def __init__(self, parent=None):
self.AddObserver("LeftButtonPressEvent", self.leftButtonPressEvent)
self.LastPickedActor = None
self.LastPickedProperty = vtk.vtkProperty()
def leftButtonPressEvent(self, obj, event):
clickPos = self.GetInteractor().GetEventPosition()
picker = vtk.vtkPropPicker()
picker.Pick(clickPos[0], clickPos[1], 0, self.GetDefaultRenderer())
# 創(chuàng)建一個新的actor
self.NewPickedActor = picker.GetActor()
# If something was selected
if self.NewPickedActor:
# If we picked something before, reset its property
if self.LastPickedActor:
self.LastPickedActor.GetProperty().DeepCopy(self.LastPickedProperty)
# Save the property of the picked actor so that we can
# restore it next time
self.LastPickedProperty.DeepCopy(self.NewPickedActor.GetProperty())
# 高亮選中球體,并顯示邊緣
self.NewPickedActor.GetProperty().SetColor(colors.GetColor3d('Red'))
self.NewPickedActor.GetProperty().SetDiffuse(1.0)
self.NewPickedActor.GetProperty().SetSpecular(0.0)
self.NewPickedActor.GetProperty().EdgeVisibilityOn()
# 保存最后一個選中的actor
self.LastPickedActor = self.NewPickedActor
self.OnLeftButtonDown()
return
def main():
# 創(chuàng)建render和window
renderer = vtk.vtkRenderer()
renderer.SetBackground(colors.GetColor3d('SteelBlue'))
renwin = vtk.vtkRenderWindow()
renwin.AddRenderer(renderer)
renwin.SetSize(640, 480)
renwin.SetWindowName('HighlightPickedActor')
# 建立interactor(交互操作)
interactor = vtk.vtkRenderWindowInteractor()
interactor.SetRenderWindow(renwin)
# 交互操作方法
style = MouseInteractorHighLightActor()
style.SetDefaultRenderer(renderer)
interactor.SetInteractorStyle(style)
randomSequence = vtk.vtkMinimalStandardRandomSequence()
# randomSequence.SetSeed(1043618065)
# randomSequence.SetSeed(5170)
randomSequence.SetSeed(8775070)
# 添加球體
for i in range(NUMBER_OF_SPHERES):
source = vtk.vtkSphereSource()
# random position and radius
x = randomSequence.GetRangeValue(-5.0, 5.0)
randomSequence.Next()
y = randomSequence.GetRangeValue(-5.0, 5.0)
randomSequence.Next()
z = randomSequence.GetRangeValue(-5.0, 5.0)
randomSequence.Next()
radius = randomSequence.GetRangeValue(0.5, 1.0)
randomSequence.Next()
source.SetRadius(radius)
source.SetCenter(x, y, z)
source.SetPhiResolution(11)
source.SetThetaResolution(21)
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputConnection(source.GetOutputPort())
actor = vtk.vtkActor()
actor.SetMapper(mapper)
r = randomSequence.GetRangeValue(0.4, 1.0)
randomSequence.Next()
g = randomSequence.GetRangeValue(0.4, 1.0)
randomSequence.Next()
b = randomSequence.GetRangeValue(0.4, 1.0)
randomSequence.Next()
actor.GetProperty().SetDiffuseColor(r, g, b)
actor.GetProperty().SetDiffuse(.8)
actor.GetProperty().SetSpecular(.5)
actor.GetProperty().SetSpecularColor(colors.GetColor3d('White'))
actor.GetProperty().SetSpecularPower(30.0)
renderer.AddActor(actor)
# 運行
interactor.Initialize()
renwin.Render()
interactor.Start()
if __name__ == '__main__':
main()
顯示結果如下: 未選擇球體:

已選取球體后:

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