Python+Pygame實現(xiàn)經(jīng)典魂斗羅游戲
更新時間:2022年05月05日 15:01:10 作者:Python小二
《魂斗羅》(Contra)是由Konami于1987年推出的一系列卷軸射擊類單機游戲。本文將利用Python中的Pygame庫實現(xiàn)這一經(jīng)典游戲,感興趣的可以了解一下
今天分享一個經(jīng)典小游戲魂斗羅的 Python 版實現(xiàn)。
一、效果展示
二、操作說明
A:向左
D:向右
W:跳起
S:趴下
J:射擊
P:退出程序
目前游戲還是比較初級的版本,有興趣的小伙伴可以自行修改完善。
三、核心代碼
class Game_Player(): def __init__(self,game_settings,screen): self.screen = screen self.game_settings = game_settings self.image = pygame.image.load('images/PR/player.png') self.rect = self.image.get_rect() self.screen_rect = self.screen.get_rect() self.screen_center_pos = self.screen_rect.centerx self.rect.centerx = self.screen_rect.centerx self.rect.bottom = 380 self.center = float(self.rect.centerx) self.moving_right = False self.moving_left = False self.player_moving = False self.pos_i = 0.0#跑步畫面改變速度 self.pos_j = 0.0#跳躍的改變初始速度 self.pos_n = 0.0#射擊 self.pos_d = 0.0 self.player_direction = 1#1為右,-1為左 self.player_down = False self.player_up = False self.player_jump = False self.player_start_Y = 380#開始人物的高度 self.player_Y = self.player_start_Y self.player_shooting = False def update(self): if self.game_settings.player_is_alive: if self.moving_right and self.rect.right < self.screen_rect.right: if self.game_settings.boss_appear: self.center += self.game_settings.player_speed elif self.center > self.screen_center_pos: self.center += 0 else: self.center += self.game_settings.player_speed if self.moving_left and self.rect.left > 0: self.center -= self.game_settings.player_speed self.rect.centerx = self.center self.update_image_moving() else: self.update_die() def update_die(self): self.names = locals() self.players = [] for self.i in range(1,3): self.names['player_image%s' %self.i] = pygame.image.load('images/PR/death%s.png' %self.i) self.players.append(self.names['player_image%s' %self.i]) self.image = self.players[int(self.pos_d)] self.pos_d += 0.1 if self.pos_d > 2.0: self.pos_d = 0.0 self.game_settings.player_die_end = True def update_image_moving_direction(self,direction):#循環(huán)圖片 if self.player_shooting == True: self.names = locals() self.players = [] for self.i in range(1,4): self.names['player_image%s' %self.i] = pygame.image.load('images/'+direction+'/shooting%s.png' %self.i) self.players.append(self.names['player_image%s' %self.i]) self.image = self.players[int(self.pos_n)] self.pos_n += 0.1#射擊時跑步速率 if self.pos_n > 3.0:#射擊時跑步有3個動作 self.pos_n = 0.0 else: self.names = locals() self.players = [] for self.i in range(1,6): self.names['player_image%s' %self.i] = pygame.image.load('images/'+direction+'/player%s.png' %self.i) self.players.append(self.names['player_image%s' %self.i]) self.image = self.players[int(self.pos_i)] self.pos_i += 0.1#跑步速率 if self.pos_i > 5.0:#跑步有5個動作 self.pos_i = 0.0 def update_image_jump(self,direction):#循環(huán)圖片 if self.game_settings.player_is_alive: if self.player_jump == True: self.names1 = locals() self.players1 = [] for self.j in range(1,5): self.names1['player_image%s' %self.j] = pygame.image.load('images/'+direction+'/jump%s.png' %self.j) self.players1.append(self.names1['player_image%s' %self.j]) self.image = self.players1[int(self.pos_j)] self.pos_j += 0.3#跳躍旋轉(zhuǎn)速率 if self.pos_j > 4.0:#跳躍有4個動作 self.pos_j = 0.0 else: self.update_die() def update_image_moving(self): if self.player_moving: if self.moving_right: self.update_image_moving_direction('PR')#PR是向右的圖片 elif self.moving_left: self.update_image_moving_direction('PL') def get_player_state(self,player_state):#檢測player的狀態(tài)是否為趴下,向上,跳躍等 if self.player_direction == 1: self.image = pygame.image.load('images/PR/'+player_state+'.png') if self.player_direction == -1: self.image = pygame.image.load('images/PL/'+player_state+'.png') self.rect = self.image.get_rect() self.rect.centerx = self.center def get_player_down(self): self.get_player_state('down') self.rect.bottom = self.player_start_Y self.screen.blit(self.image,self.rect) def get_player_up(self): self.get_player_state('up') self.rect.bottom = self.player_start_Y self.screen.blit(self.image,self.rect) def get_player_jump(self): self.get_player_state('jump1') self.rect.bottom = self.player_Y if self.game_settings.jump_vel < 0: self.game_settings.jump_vel += 0.6#跳躍上升的增加的速率 elif self.game_settings.jump_vel > 0: self.game_settings.jump_vel += 0.8#跳躍下降增加的速率 self.player_Y += self.game_settings.jump_vel if self.player_Y > self.player_start_Y: self.player_jump = False self.player_Y = self.player_start_Y self.game_settings.jump_vel = -14.0#恢復(fù)跳躍開始的速度 if self.player_direction == 1: self.image = pygame.image.load('images/PR/player.png') self.reset_player() if self.player_direction == -1: self.image = pygame.image.load('images/PL/player.png') self.reset_player() if self.player_jump == True:#判斷是否處于跳躍狀態(tài)來決定是否旋轉(zhuǎn)跳躍的圖像 if self.player_direction == 1: self.update_image_jump('PR') if self.player_direction == -1: self.update_image_jump('PL') self.screen.blit(self.image,self.rect) def reset_player(self): self.rect = self.image.get_rect() self.rect.centerx = self.center self.rect.bottom = self.player_start_Y self.screen.blit(self.image,self.rect) def blitme(self): if self.player_jump: self.get_player_jump() elif self.player_down: self.get_player_down() elif self.player_up: self.get_player_up() else: self.reset_player() def revive_player(self): self.center = self.screen_rect.centerx self.game_settings.player_is_alive = True
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