python開發(fā)之tkinter實現(xiàn)圖形隨鼠標移動的方法
更新時間:2015年11月11日 09:29:37 作者:Hongten
這篇文章主要介紹了python開發(fā)之tkinter實現(xiàn)圖形隨鼠標移動的方法,涉及Python基于tkinter繪圖的相關實現(xiàn)技巧,具有一定參考借鑒價值,需要的朋友可以參考下
本文實例講述了python開發(fā)之tkinter實現(xiàn)圖形隨鼠標移動的方法。分享給大家供大家參考,具體如下:
做這個東西的時候,靈感源自于一個js效果:
兩個眼睛隨鼠標移動而移動
運行效果:
代碼部分:
from tkinter import * #1.獲取到小圓當前的圓心坐標(x1, y1) #2.獲取到小圓移動的圓心坐標(x2, y2) #3.把小圓從坐標(x1, y1)移動到坐標(x2, y2) __author__ = {'name' : 'Hongten', 'mail' : 'hongtenzone@foxmail.com', 'blog' : 'http://blog.csdn.net/', 'QQ': '648719819', 'created' : '2013-09-20'} class Eay(Frame): def createWidgets(self): ## The playing field self.draw = Canvas(self, width=500, height=500) #鼠標位置 self.mouse_x = 450 self.mouse_y = 250 #圓心坐標(x,y) self.oval_zero_x = 250 self.oval_zero_y = 250 #外面大圓半徑 self.oval_r = 100 #里面小圓半徑 self.oval_R = 30 self.oval_r1 = self.oval_r - self.oval_R + 0.5 self.oval_r2 = self.oval_r - self.oval_R - 0.5 #小圓 self.letter_ball_x1 = 250 self.letter_ball_y1 = 250 # The ball 外面大圓 self.ball = self.draw.create_oval((self.oval_zero_x - self.oval_r), (self.oval_zero_y - self.oval_r), (self.oval_zero_x + self.oval_r), (self.oval_zero_y + self.oval_r), fill="white") self.ball = self.draw.create_oval((self.oval_zero_x - self.oval_r1), (self.oval_zero_y - self.oval_r1), (self.oval_zero_x + self.oval_r1), (self.oval_zero_y + self.oval_r1), fill="blue") self.ball = self.draw.create_oval((self.oval_zero_x - self.oval_r2), (self.oval_zero_y - self.oval_r2), (self.oval_zero_x + self.oval_r2), (self.oval_zero_y + self.oval_r2), fill="white") #里面小圓 self.ball_over = self.draw.create_oval((self.oval_zero_x - self.oval_R), (self.oval_zero_y - self.oval_R), (self.oval_zero_x + self.oval_R), (self.oval_zero_y + self.oval_R), fill="red") self.draw.pack(side=LEFT) def mouseMove(self, event): self.mouse_x = event.x self.mouse_y = event.y if SHOW_LOG: print('#' * 50) print('鼠標的坐標為:({}, {})'.format(self.mouse_x, self.mouse_y)) print('小圓當前坐標為:({}, {})'.format(self.letter_ball_x1, self.letter_ball_y1)) '''獲取到小圓移動的圓心坐標(x2, y2)''' ax_x = abs(self.mouse_x - self.oval_zero_x) ax_y = abs(self.mouse_y - self.oval_zero_y) if SHOW_LOG: print('坐標A(oval_zero_x, oval_zero_y)到坐標X(mouse_x, mouse_y)的距離為AX') print('AX中ax_x = {}, ax_y = {}'.format(ax_x, ax_y)) ax_len = ((ax_x ** 2) + (ax_y ** 2))**0.5 if SHOW_LOG: print('AX的長度為:{}'.format(ax_len)) #如果鼠標坐標在(ax_len > |r-R|) if ax_len > abs(self.oval_r - self.oval_R): ac_len = abs(self.oval_r - self.oval_R) if SHOW_LOG: print('AC的產度為:{}'.format(ac_len)) if int(self.mouse_x - self.oval_zero_x) != 0: if int(self.mouse_y - self.oval_zero_y) != 0: #求直線斜率 y = kx + b k = (self.mouse_y - self.oval_zero_y)/(self.mouse_x - self.oval_zero_x) if SHOW_LOG: print('鼠標到大圓圓心的直線的斜率為:{}'.format(k)) b = self.mouse_y - (k * self.mouse_x) ################################################### #小圓移動后的坐標 #這里有三個條件: # 1.小圓的圓心坐標(x1, y1)在直線AC上(y = kx + b) # 2.(r-R)^2 = x1^2 + y1^2 由1,2可以得到 => (r-R)^2 = x1^2 + 2*x1*k*b + b^2 => x1有兩個值,通過3判斷x1的符號,從而求出y1 # 3.if self.mousex_x > 0: # x1 > 0 #這是一個二元二次方程,方程的解有兩組,不過通過鼠標的位置self.mouse_x(self.mouse_y)可以判斷圓心坐標x1(y1) letter_ball_x2 = ((ac_len * (abs(self.mouse_x - self.oval_zero_x)))/ax_len) + self.letter_ball_x1 letter_ball_y2 = (letter_ball_x2 * k) + b if SHOW_LOG: print('小圓當前坐標為:({}, {})'.format(self.letter_ball_x1, self.letter_ball_y1)) print('小圓移動后坐標為:({}, {})'.format(letter_ball_x2, letter_ball_y2)) #把小圓從坐標(x1, y1)移動到坐標(x2, y2) self.moved_x2 = letter_ball_x2 - self.letter_ball_x1 self.moved_y2 = letter_ball_y2 - self.letter_ball_y1 if SHOW_LOG: print('需要移動的距離是:({}, {})'.format(int(self.moved_x2), int(self.moved_y2))) self.draw.move(self.ball_over, int(self.moved_x2), int(self.moved_y2)) self.letter_ball_x1 = letter_ball_x2 self.letter_ball_y1 = letter_ball_y2 else: print('鼠標在X軸上') else: print('鼠標在Y軸上') else: if SHOW_LOG: print('小圓的移動后的坐標就是鼠標坐標') #小圓移動后的坐標 letter_ball_x2 = self.mouse_x letter_ball_y2 = self.mouse_y if SHOW_LOG: print('小圓移動后坐標為:({}, {})'.format(letter_ball_x2, letter_ball_y2)) #把小圓從坐標(x1, y1)移動到坐標(x2, y2) self.moved_x2 = letter_ball_x2 - self.letter_ball_x1 self.moved_y2 = letter_ball_y2 - self.letter_ball_y1 if SHOW_LOG: print('需要移動的距離是:({}, {})'.format(int(self.moved_x2), int(self.moved_y2))) self.draw.move(self.ball_over, int(self.moved_x2), int(self.moved_y2)) self.letter_ball_x1 = letter_ball_x2 self.letter_ball_y1 = letter_ball_y2 def move_ball(self, *args): #當鼠標在窗口中按下左鍵拖動的時候執(zhí)行 #Widget.bind(self.draw, "<B1-Motion>", self.mouseMove) #當鼠標在大圓內移動的時候執(zhí)行 self.draw.tag_bind(self.ball, "<Any-Enter>", self.mouseMove) def __init__(self, master=None): global letter_ball_x2 letter_ball_x2 = 0 global letter_ball_y2 letter_ball_y2 = 0 global SHOW_LOG SHOW_LOG = True Frame.__init__(self, master) Pack.config(self) self.createWidgets() self.after(10, self.move_ball) game = Eay() game.mainloop()
希望本文所述對大家Python程序設計有所幫助。
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