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Python中屬性和描述符的正確使用

 更新時間:2016年08月23日 08:56:20   投稿:daisy  
Python的描述符和屬性是接觸到Python核心編程中一個比較難以理解的內(nèi)容,自己在學(xué)習(xí)的過程中也遇到過很多的疑惑,通過google和閱讀源碼,現(xiàn)將自己的理解和心得記錄下來,也為正在為了該問題苦惱的朋友提供一個思考問題的參考。

關(guān)于@property裝飾器

在Python中我們使用@property裝飾器來把對函數(shù)的調(diào)用偽裝成對屬性的訪問。

那么為什么要這樣做呢?因?yàn)锧property讓我們將自定義的代碼同變量的訪問/設(shè)定聯(lián)系在了一起,同時為你的類保持一個簡單的訪問屬性的接口。

舉個栗子,假如我們有一個需要表示電影的類:

class Movie(object):
 def __init__(self, title, description, score, ticket):
 self.title = title
 self.description = description
 self.score = scroe
 self.ticket = ticket

你開始在項(xiàng)目的其他地方使用這個類,但是之后你意識到:如果不小心給電影打了負(fù)分怎么辦?你覺得這是錯誤的行為,希望Movie類可以阻止這個錯誤。 你首先想到的辦法是將Movie類修改為這樣:

class Movie(object):
 def __init__(self, title, description, score, ticket):
 self.title = title
 self.description = description
     self.ticket = ticket
 if score < 0:
  raise ValueError("Negative value not allowed:{}".format(score))
 self.score = scroe

但這行不通。因?yàn)槠渌糠值拇a都是直接通過Movie.score來賦值的。這個新修改的類只會在__init__方法中捕獲錯誤的數(shù)據(jù),但對于已經(jīng)存在的類實(shí)例就無能為力了。如果有人試著運(yùn)行m.scrore= -100,那么誰也沒法阻止。那該怎么辦?

Python的property解決了這個問題。

我們可以這樣做

class Movie(object):
 def __init__(self, title, description, score):
 self.title = title
 self.description = description
 self.score = score
     self.ticket = ticket
 
 @property
 def score(self):
 return self.__score
 
 
 @score.setter
 def score(self, score):
 if score < 0:
  raise ValueError("Negative value not allowed:{}".format(score))
 self.__score = score
 
 @score.deleter
 def score(self):
 raise AttributeError("Can not delete score")

這樣在任何地方修改score都會檢測它是否小于0。

property的不足

對property來說,最大的缺點(diǎn)就是它們不能重復(fù)使用。舉個例子,假設(shè)你想為ticket字段也添加非負(fù)檢查。

下面是修改過的新類:

class Movie(object):
 def __init__(self, title, description, score, ticket):
 self.title = title
 self.description = description
 self.score = score
 self.ticket = ticket
 
 @property
 def score(self):
 return self.__score
 
 
 @score.setter
 def score(self, score):
 if score < 0:
  raise ValueError("Negative value not allowed:{}".format(score))
 self.__score = score
 
 @score.deleter
 def score(self):
 raise AttributeError("Can not delete score")
 
 
 @property
 def ticket(self):
 return self.__ticket
 
 @ticket.setter
 def ticket(self, ticket):
 if ticket < 0:
  raise ValueError("Negative value not allowed:{}".format(ticket))
 self.__ticket = ticket
 
 
 @ticket.deleter
 def ticket(self):
 raise AttributeError("Can not delete ticket")

可以看到代碼增加了不少,但重復(fù)的邏輯也出現(xiàn)了不少。雖然property可以讓類從外部看起來接口整潔漂亮,但是卻做不到內(nèi)部同樣整潔漂亮。

描述符登場

什么是描述符?

一般來說,描述符是一個具有綁定行為的對象屬性,其屬性的訪問被描述符協(xié)議方法覆寫。這些方法是__get__()  、 __set__()__delete__() ,一個對象中只要包含了這三個方法中的至少一個就稱它為描述符。

描述符有什么作用?

The default behavior for attribute access is to get, set, or delete the attribute from an object's dictionary. For instance, a.x has a lookup chain starting witha.__dict__[‘x'], then type(a).__dict__[‘x'], and continuing through the base classes of type(a) excluding metaclasses. If the looked-up value is an object defining one of the descriptor methods, then Python may override the default behavior and invoke the descriptor method instead. Where this occurs in the precedence chain depends on which descriptor methods were defined.—–摘自官方文檔

簡單的說描述符會改變一個屬性的基本的獲取、設(shè)置和刪除方式。

先看如何用描述符來解決上面 property邏輯重復(fù)的問題。

class Integer(object):
 def __init__(self, name):
 self.name = name
 
 def __get__(self, instance, owner):
 return instance.__dict__[self.name]
 
 def __set__(self, instance, value):
 if value < 0:
  raise ValueError("Negative value not allowed")
 instance.__dict__[self.name] = value
 
class Movie(object):
 score = Integer('score')
 ticket = Integer('ticket')

因?yàn)槊枋龇麅?yōu)先級高并且會改變默認(rèn)的get、set行為,這樣一來,當(dāng)我們訪問或者設(shè)置Movie().score的時候都會受到描述符Integer的限制。

不過我們也總不能用下面這樣的方式來創(chuàng)建實(shí)例。

a = Movie()
a.score = 1
a.ticket = 2
a.title = ‘test'
a.descript = ‘…'

這樣太生硬了,所以我們還缺一個構(gòu)造函數(shù)。

class Integer(object):
 def __init__(self, name):
 self.name = name
 
 def __get__(self, instance, owner):
 if instance is None:
  return self
 return instance.__dict__[self.name]
 
 def __set__(self, instance, value):
 if value < 0:
  raise ValueError('Negative value not allowed')
 instance.__dict__[self.name] = value
 
 
class Movie(object):
 score = Integer('score')
 ticket = Integer('ticket')
 
 def __init__(self, title, description, score, ticket):
 self.title = title
 self.description = description
 self.score = score
 self.ticket = ticket

這樣在獲取、設(shè)置和刪除scoreticket的時候都會進(jìn)入Integer__get__ 、 __set__ ,從而減少了重復(fù)的邏輯。

現(xiàn)在雖然問題得到了解決,但是你可能會好奇這個描述符到底是如何工作的。具體來說,在__init__函數(shù)里訪問的是自己的self.scoreself.ticket,怎么和類屬性scoreticket關(guān)聯(lián)起來的?

描述符如何工作

看官方的說明

If an object defines both __get__() and __set__(), it is considered a data descriptor. Descriptors that only define __get__() are called non-data descriptors (they are typically used for methods but other uses are possible).

Data and non-data descriptors differ in how overrides are calculated with respect to entries in an instance's dictionary. If an instance's dictionary has an entry with the same name as a data descriptor, the data descriptor takes precedence. If an instance's dictionary has an entry with the same name as a non-data descriptor, the dictionary entry takes precedence.

The important points to remember are:

descriptors are invoked by the __getattribute__() method
overriding __getattribute__() prevents automatic descriptor calls
object.__getattribute__() and type.__getattribute__() make different calls to __get__().
data descriptors always override instance dictionaries.
non-data descriptors may be overridden by instance dictionaries.

類調(diào)用__getattribute__()的時候大概是下面這樣子:

def __getattribute__(self, key):
 "Emulate type_getattro() in Objects/typeobject.c"
 v = object.__getattribute__(self, key)
 if hasattr(v, '__get__'):
 return v.__get__(None, self)
 return v

下面是摘自國外一篇博客上的內(nèi)容。

Given a Class “C” and an Instance “c” where “c = C(…)”, calling “c.name” means looking up an Attribute “name” on the Instance “c” like this:

Get the Class from Instance
Call the Class's special method getattribute__. All objects have a default __getattribute
Inside getattribute

Get the Class's mro as ClassParents
For each ClassParent in ClassParents
If the Attribute is in the ClassParent's dict
If is a data descriptor
Return the result from calling the data descriptor's special method __get__()
Break the for each (do not continue searching the same Attribute any further)
If the Attribute is in Instance's dict
Return the value as it is (even if the value is a data descriptor)
For each ClassParent in ClassParents
If the Attribute is in the ClassParent's dict
If is a non-data descriptor
Return the result from calling the non-data descriptor's special method __get__()
If it is NOT a descriptor
Return the value
If Class has the special method getattr
Return the result from calling the Class's special method__getattr__.

我對上面的理解是,訪問一個實(shí)例的屬性的時候是先遍歷它和它的父類,尋找它們的__dict__里是否有同名的data descriptor如果有,就用這個data descriptor代理該屬性,如果沒有再尋找該實(shí)例自身的__dict__ ,如果有就返回。任然沒有再查找它和它父類里的non-data descriptor,最后查找是否有__getattr__

描述符的應(yīng)用場景

python的property、classmethod修飾器本身也是一個描述符,甚至普通的函數(shù)也是描述符(non-data discriptor)

django model和SQLAlchemy里也有描述符的應(yīng)用

class User(db.Model):
 id = db.Column(db.Integer, primary_key=True)
 username = db.Column(db.String(80), unique=True)
 email = db.Column(db.String(120), unique=True)
 
 def __init__(self, username, email):
 self.username = username
 self.email = email
 
 def __repr__(self):
 return '<User %r>' % self.username

總結(jié)

只有當(dāng)確實(shí)需要在訪問屬性的時候完成一些額外的處理任務(wù)時,才應(yīng)該使用property。不然代碼反而會變得更加啰嗦,而且這樣會讓程序變慢很多。以上就是本文的全部內(nèi)容,由于個人能力有限,文中如有筆誤、邏輯錯誤甚至概念性錯誤,還請?zhí)岢霾⒅刚?/p>

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