戰(zhàn)艦世界千磅炸彈會提高穿深 興登堡和藏王疑將削弱

【W(wǎng)oWS 0.5.3 PT服二測后確認的改動】
2016年2月11日
來自 Redditor和iku_19
Defensive Fire damage multiplier hasbeen reduced to 3x (was 4x)
1,打開防空技能后遠程防御火力的4倍傷害加成被調(diào)整為3倍
譯注:如德105/55,日100/127,美76.2/127
Hindenburg, Roon, and Hipper AA hasbeen modified
2,興登堡,榮恩和希佩爾的防空被削弱
Hindenburg Twin 55mm Turrets havebeen replaced with single 55mm turrets
興登堡的雙聯(lián)裝55m炮被重制為單裝(傷害減半)
(之前防空情況:三秒消失的艦爆!論新版本測試服防空強度)
a few Roon single 55mm Turrets havebeen replaced with 40mm turrets
榮恩的部分單裝55mm炮被修改為40mm炮
a few Hipper 55mm Turrets have beenreplaced with twin 37mm turrets
希佩爾的部分單裝55mm炮被修改為37mm炮
譯注:興登堡5.3防空強勢的主要火力來源就是8座105之外的大量55炮群
Ibuki secondaries have been modified, a few 127mm turrets have beenreplaced with 100mm turrets.
3,伊吹的副炮從89式127mm炮修改為98式100mm炮
譯注:略微增強本身因為防空炮太少而孱弱的防空
New ensigns added:
4,加入新的旗子:
WG Staff Flag
WG員工旗
Closed Beta Weekend Test ParticipantFlag
周末CBT測試玩家旗
Alpha Test Participant Flag
Alpha測試(A測)玩家旗
Closed Beta Test Participant Flag
CBT測試玩家旗
New achievements added:
5,加入新的成就
Closed Beta Weekend Participant
周末CBT測試玩家
ST Participant
ST超測玩家
WG Staff
WG員工
WG St. Petersburg Staff
WG在圣彼得堡工作的員工
相關(guān)Q&A
Q.Please explain to us how will long-range AA work in 0.5.3.
請解釋0.5.3版本下長距離防空機制
Forthe sake of clarity, let’s take an aura with 100dps.
為了方便弄清楚就拿100dps做案例吧(請告訴我們哪個計算方法是對的)
1. With manual targeting (100dps + 100%) +30% = 100 * 2 * 1,3 = 260dps. We then add AA boost and get 260 * 4 = 1040dps
1.在手動鎖定目標的情況下(100dps + 100%) + 30% = 100 * 2 *1,3 = 260dps。然后我們開了AA技能就會是260*4變成1040dps
2. With manual targeting (100dps + 100%)+ 30% = 100 * 2 * 1,3 = 260dps. Whe then add AA boost and get (100dps + 100% +300%) + 30% = 100 * 5 * 1,3 = 650dps
2.在鎖定目標情況下100dps+ 100%) + 30% = 100 * 2 * 1,3 = 260dps。開了防空技能后是(100dps + 100% + 300%) + 30% =100 * 5 * 1,3 = 650dps
3. With manual targeting 100dps +100% + 30% = 100 * 2 * 1,3 = 230dps. With AA boost, we get 230*4 = 920dps.
3.在手動鎖定目標情況下100dps +100% + 30% = 100 * 2 * 1,3 = 230dps. 開了防空就是230*4 = 920dps.
4. With manual targeting 100dps +100% + 30% = 100 * 2 * 1,3 = 230dps. With AA boost, we get 100dps + 100% +300% + 30% = 530dps
4.在手動選定的情況下100dps + 100% + 30% = 100 *2 * 1,3 = 230dps. 開了防空技能后100dps + 100% + 300% + 30% = 530dps
The base aura damage ismultiplied by each bonus, including the captain skill [so it seems that n°4 iscorrect]
基礎(chǔ)防空數(shù)值會受到包括艦長技能在內(nèi)的所有加成(所以第一種算法的n乘4是對的)
Inpatch 0.5.3, 500lb bombs will we replaced by 1000lb bombs. Will they also haveincreased penetration?
順便問下,艦爆炸蛋換成1000磅后是不是穿深也高了???
Yes,they will have increased penetration (about 20mm)
沒錯,他們會提高(大概20mm)
Q.I have some cammos I won laying around in my port. If I put them on a ship andenable auto-resupply, will they be automatically purchased when my stockeventually run out?
Q.我收到了些涂裝獎勵,如果我在船上用了并且點了自動續(xù)命,庫存的涂裝用完后會不會繼續(xù)購買?
A.If the cammos are no longer for sale, you won’t be able to purchase them withauto-resupply.
A.如果涂裝不再出售,你就沒法用自動續(xù)命購買它了。
Q.Does torpedo acceleration also increase their detection range?
Q.魚雷加速會不會提高他們的發(fā)現(xiàn)距離?。?/p>
A.No.
A.不會
Q. Developers don’t want to create “pay to win” situations, but what do you intend to do if this type of situation arises? Since your stance is “we don’t nerf premiums”, we can only watch when such situation arises, no?
開發(fā)商不想把游戲變成“充錢就能贏”,但是如果這種情況出現(xiàn)了你們打算怎么做?既然你們說不會削弱金幣船,這種情況最終會出現(xiàn)對吧?
And you seem to have forgotten about the Nikolai. According to information kindly provided by ArdRaeiss, his winrate with Nikolai is 7-8% higher than with BB’s of the same tier, and 10% higher than the battered Myogi. In my opinion, you should do something about it. What do you think?
你似乎忘記了尼古拉一世。根據(jù)Ardraeiss的信息,他的尼古拉的勝率比他的同級bb高7-8%,比妙義高10%。我認為你們應(yīng)該采取點行動,不是嗎?
Your colleagues from WoT (yes, yes, I know that ships aren’t tanks), when making premiums, kept a “security cushion” by introducing the principle of “premium machinery isn’t as reliable”. You don’t have such cushion. How do you intend to implement new premiums, since experience has shown that you regularly make balancing mistakes with premium ships, so that they become seal-clubbers?
你們在坦克世界的同事(是的,船和坦克不同)在設(shè)計金幣車時會采取一個“緩沖機制”,即當金幣車比銀幣弱的機制不可靠時會有“緩沖機制”。你們沒有這種機制,你們?nèi)绾渭尤胄碌慕饚糯鶕?jù)經(jīng)驗?zāi)銈兘?jīng)常把金幣船的平衡搞砸讓他們過于強勢?
A. Nikolai is no longer for sale. We don’t plan to change its stats. In my opinion, it’s a good and efficient ship, that is, most importantly, very competitive with BBs of its tier, which explains its popularity.
尼古拉不會在賣了。我們不打算改他的屬性。我認為他是一艘好船,即他和同級bb比非常有競爭力。這也解釋了他為何如此熱門。
We intend to run technical production tests in order to anticipate this kind of situations. If you want to help, please apply for ST.
我們打算進行技術(shù)生產(chǎn)測試以防這種情況發(fā)生。如果你想幫忙,可以申請成為測試員。
Q. Has there been any fix to the chance of fire of cruisers against BBs? In my BB, I was more often set on fire (during the last 3-4 days), and the fire damage seemed to be higher (about 1,5-2x higher). Is it possible the fix affect only certain ships (I played with my Fuso).
巡洋打bb的點火率有沒有被修復?我在玩bb是,總覺得最近3-4天總是被點火,而且火燒的血量好像也更多了(1.5-2倍)。有沒有可能只修復個別船只。(我開扶桑)
A. There wasn’t any fix. If you’re talking about 0.5.3 PT, it’s possible that many players use Demolition Expert instead of AFT. It wouldn’t explain the higher fire damage though. According to server stats, there wasn’t any significant difference.
并無任何改動。如果你指的是0.5.3測試服,很有可能很多玩家選擇縱火而不是進階射擊訓練。但是并不會造成更高的點火傷害。根據(jù)服務(wù)器數(shù)據(jù),并沒有明顯改變。
Q. What is the reason behind the nerf to Hindenburg, compared to Zao?
為什么削弱興登堡,和皂(藏王)比起來?
little analysis:
小分析:
HE damage is 2300 to 3400 (for Hindenburg and Zao respectively). Chance of fire is 11% to 19%. Why such a difference?
HE傷害2300和3400(分別為興登堡和zao)。點火率11%和19%,為什么如此不同?
If you tell me that it’s because Hindenburg AP shells do more damage, well the difference is minimal (5900 to 5400). Moreover, for AP shells to be effective, the opponent needs to sail broadside. And at tier 10, there isn’t many “railway drivers” [players who sail in a straight line, showing their broadside], and most of them are constantly maneuvering, so AP shells aren’t very effective.
如果你說興登堡AP有更高傷害,區(qū)別很?。?900和5400)。而且如果AP要打出傷害,對方要一直漏肚子。在10級房,沒有如此多耿直的人。所以AP傷害并不可靠。
Carrying on. You could say that, compared to Zao, torpedo tubes firing angle is better. Yes indeed but first of all, their range is only 6km, and secondly, at tier 10, the battles are fought at long range. And thus, they can only be used very rarely. You could say that they can catch a stray BB lost in between islands. But that is pure fantasy.
如果你說興登堡魚雷發(fā)射角更好,沒錯,不過射程只有6km。而且10級房都是遠程戰(zhàn)斗,因此魚雷很少能用到。偶爾能出島雷一下bb,不過基本只存在于想象之中。
Nexttopic. Maneuverability. Why is the German ship so sluggish in comparison withthe Zao?
Speed:also lower.
Detectionrange. In this category as well, the German ship loses hard. If theZao captain max out its detection (with skills and modules), it can nearlyhave the detection of a DD.
Theonly advantage Hindenburg has is firing range (with or without modules). Butconsidering the opponents are often maneuvering, it’s very hard to hit at thatrange. And if you take into account the nerf to HE damage, shells don’tpenetrate, and even if they do, they do minimal damage. I won’t speak about AP shellsas I have explained my standpoint above.
Itturns out that Hindenburg is worse in all categories (except range).
Explainto me why?
另一方面機動性, 為什么德國船跟藏王比起來這么笨重速度也慢
隱蔽性同樣的,德國船爛的可以. 藏王如果把隱蔽性搞到最高(通過艦長技能和插件)那幾乎和DD差不多了
興登堡的唯一優(yōu)勢就是射程了(有或者沒有插件), 不過考慮到對手總是在機動, 這么遠幾乎打不著.而且你們還砍了HE彈. 炮彈根本就打不穿.即使打穿了也是最低傷害.AP我上面已經(jīng)說了我就不說了
結(jié)果就是興登堡除了射程以外全面劣勢.為啥?
Hindenburg has outstanding rangeand ballistics. Nevertheless, Zao need a rework, thank you for reminding us.
A.興登堡有優(yōu)秀的射程和彈道. 然而藏王會挨銼刀的.感謝提醒(要下刀子?)
Q.Can you tell us how many HP do gun turrets have? It seems to me that ships withless turrets (2-3) lose one or more turrets more often than ships with a lot ofturrets.
Q能告訴我們炮臺有多少血么. 好像炮塔少的船比炮塔多的船更容易壞
I can’t disclose thatinformation. However, I can tell you that the number of turrets doesn’t matter.
A.這個保密.然而我能告訴你炮塔多少沒啥關(guān)系
Asfor turret destruction, it doesn’t seem so. It depends more on turretprotection [armor].
對于炮塔的損壞其實和血量沒啥關(guān)系, 那個取決于炮塔的裝甲
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