Go實(shí)現(xiàn)map并發(fā)安全的3種方式總結(jié)
實(shí)現(xiàn)map并發(fā)讀寫線程安全
1. 加鎖
對(duì)整個(gè)map加上讀寫鎖sync.RWMutex
//keyType為key的類型,valueType為value的類型
type RWMap struct {
Map map[keyType]valueType
sync.RWMutex
}
func NewRWMap(capacity int) *RWMap {
if capacity < 0 {
capacity = 0
}
return &RWMap{
Map: make(map[keyType]valueType, capacity),
}
}
//add or update
func (m *RWMap) Set(key keyType, value valueType) {
m.Lock()
defer m.Unlock()
m.Map[key] = value
}
//delete
func (m *RWMap) Delete(key int) {
m.Lock()
defer m.Unlock()
delete(m.Map, key)
}
//get
func (m *RWMap) Get(key int) valueType {
m.RLock()
defer m.RUnlock()
return m.Map[key]
}優(yōu)點(diǎn):解決了問題。
缺點(diǎn):鎖粒度大。
2. 分片加鎖
一個(gè)操作會(huì)導(dǎo)致整個(gè)map被鎖住,導(dǎo)致性能降低。所以提出了分片思想,將一個(gè)map分成幾個(gè)片,按片加鎖。
第三方包實(shí)現(xiàn):github.com/orcaman/concurrent-map
github上用 map language:go 搜索:

3.4kstar
插曲:注意,如果你的goland ide 版本太老的話,github.com/orcaman/concurrent-map/v2 版本是用不了的:

所以我最后換成VSCode,發(fā)現(xiàn)就沒這個(gè)問題了。(因?yàn)樾掳姹镜腉oLand還得繼續(xù)想法子破解)
源碼New方法返回的map,看到key只支持string
// Creates a new concurrent map.
func New[V any]() ConcurrentMap[string, V] {
return create[string, V](fnv32)
}Example and usage
package main
import (
"fmt"
"time"
cmap "github.com/orcaman/concurrent-map/v2"
)
func main() {
m := cmap.New[int]()
for i := 0; i < 300; i++ {
go func(i int) {
m.Set(fmt.Sprintf("%v", i), i*2) //并發(fā)寫
}(i)
}
time.Sleep(4 * time.Second)
fmt.Println(len(m.Keys()))
}execute and output:
PS C:\GoWork\src\asset-manager\mytest> go run main.go 300
并發(fā)寫沒問題。
更多使用示例包里的concurrent_map_test.go里面提供了。
3. sync.Map
標(biāo)準(zhǔn)庫(kù)中的 sync.Map是專為 append-only 場(chǎng)景設(shè)計(jì)的。
sync.Map在讀多寫少性能比較好,否則并發(fā)性能很差。
Go源碼:
// Map is like a Go map[interface{}]interface{} but is safe for concurrent use
// by multiple goroutines without additional locking or coordination.
// Loads, stores, and deletes run in amortized constant time.
//=====自注釋======
sync.Map 很像Go map[interface{}]interface{}。但sync.Map是線程安全的,能被多個(gè)協(xié)程在沒有額外的鎖或者協(xié)調(diào)的情況下并發(fā)使用。
Loads,stores,deletes操作都運(yùn)行在分?jǐn)偝?shù)時(shí)間內(nèi)。
amortized 平攤的(adj.)英 /??m??ta?zd/
//=====自注釋======
//
// The Map type is specialized. Most code should use a plain Go map instead,
// with separate locking or coordination, for better type safety and to make it
// easier to maintain other invariants along with the map content.
//=====自注釋======
invariants (n.) 不變量(invariant的復(fù)數(shù))/?n?veri?nts/
sync.Map 類型是為特殊情況專門設(shè)計(jì)的。
大多數(shù)代碼都應(yīng)該使用普通的Go map + 單獨(dú)的鎖或者協(xié)調(diào) ,這種形式,來(lái)獲得更好的類型安全
以及使得在維護(hù)映射內(nèi)容的同時(shí)維護(hù)其他不變量更容易。
//=====自注釋======
//
// The Map type is optimized for two common use cases: (1) when the entry for a given
// key is only ever written once but read many times, as in caches that only grow,
// or (2) when multiple goroutines read, write, and overwrite entries for disjoint
// sets of keys. In these two cases, use of a Map may significantly reduce lock
// contention compared to a Go map paired with a separate Mutex or RWMutex.
//=====自注釋======
disjoint (adj.) 不連貫的,(兩個(gè)集合)不相交的 /d?s?d???nt/
sync.Map類型針對(duì)兩個(gè)常見用例進(jìn)行了優(yōu)化:
(1)對(duì)于一個(gè)給定的key,只會(huì)寫一次,但是讀很多次,就像在只增長(zhǎng)的緩存中一樣。
(2)當(dāng)多個(gè)協(xié)程讀,寫,重寫不相交的keys。
以上兩種情況,相比于使用Go map + Mutex(或者RWMutex),使用sync.Map能顯著減少鎖競(jìng)爭(zhēng)。
//=====自注釋======
//
// The zero Map is empty and ready for use. A Map must not be copied after first use.
type Map struct {
mu Mutex
// read contains the portion of the map's contents that are safe for
// concurrent access (with or without mu held).
//
// The read field itself is always safe to load, but must only be stored with
// mu held.
//
// Entries stored in read may be updated concurrently without mu, but updating
// a previously-expunged entry requires that the entry be copied to the dirty
// map and unexpunged with mu held.
read atomic.Value // readOnly
// dirty contains the portion of the map's contents that require mu to be
// held. To ensure that the dirty map can be promoted to the read map quickly,
// it also includes all of the non-expunged entries in the read map.
//=====自注釋======
expunged (adj.)/?k?sp?nd?/ 被擦去的,被刪掉的
dirty map 包含map內(nèi)容的部分,該部分要求持有mu鎖。為了確保dirty map能快速提升到read map,
它還包括read map 中所有未刪除的項(xiàng)。
//=====自注釋======
//
// Expunged entries are not stored in the dirty map. An expunged entry in the
// clean map must be unexpunged and added to the dirty map before a new value
// can be stored to it.
//
// If the dirty map is nil, the next write to the map will initialize it by
// making a shallow copy of the clean map, omitting stale entries.
dirty map[any]*entry
// misses counts the number of loads since the read map was last updated that
// needed to lock mu to determine whether the key was present.
//
// Once enough misses have occurred to cover the cost of copying the dirty
// map, the dirty map will be promoted to the read map (in the unamended
// state) and the next store to the map will make a new dirty copy.
misses int
}read atomic.Value
sync/stomic包里都是go提供的原子操作。
sync.Map思想:就是用兩個(gè)數(shù)據(jù)結(jié)構(gòu)(只讀的 read 和可寫的 dirty)盡量將讀寫操作分開,并最小粒度加鎖,來(lái)減少鎖對(duì)性能的影響。
總結(jié)
較常使用的是前兩種:加讀寫鎖和分片加鎖。特定場(chǎng)景下sync.Map性能會(huì)有更優(yōu)的表現(xiàn)(要滿足那兩個(gè)場(chǎng)景條件比較苛刻,實(shí)際很少用)。
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