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三維軟件Maxon Cinema 4D S24(C4D R24) V24.111 中文/英文破解正式版(附教程)

C4D R24破解版下載

  • 軟件大?。?span>552MB
  • 軟件語言:簡體中文
  • 軟件類型:國產軟件
  • 軟件授權:免費軟件
  • 軟件類別:3D制作類
  • 應用平臺:Windows平臺
  • 更新時間:2021-06-24
  • 網(wǎng)友評分:
360通過 騰訊通過 金山通過

情介紹

Cinema 4D是一款專業(yè)的三維建模、繪畫、渲染和動畫軟件。世界各地的用戶依賴使用Cinema 4D創(chuàng)建尖端的三維動畫、建筑和產品可視化、視頻游戲圖形、插圖等。今天Maxon宣布推出Cinema 4D 24版本(S24),需要的朋友可下載試試!

Cinema 4D Subscription Release 24(S24)包含的功能可以輕松瀏覽和獲取模型,材質和其他資產,并直觀地將它們放置在場景中。該版本還包括主要工作流程增強功能,以及對新節(jié)點的Scene Nodes和Scene Manager接口的持續(xù)進展的簡要介紹。Cinema 4D是專業(yè)的3D建模,動畫,模擬和渲染軟件解決方案。它的快速,強大,靈活和穩(wěn)定的工具集使3D工作流程對于設計,運動圖形,VFX,AR / MR / VR,游戲開發(fā)和所有類型的可視化專業(yè)人員而言更加易于訪問和高效。無論是單獨工作還是團隊合作,Cinema 4D都能產生驚人的效果。

新功能介紹:

放置工具

Places selected object(s) on the surface of other objects and aligns to normal 將選定的物體放置在其他物體的表面,并與正常物體對齊
Handles for rotation around normal of the surface and scaling relative to the bottom 處理旋轉周圍正常的表面和縮放相對底部
Multiple selected objects or hierarchies are treated as a single object with a combined bounding box. 多個選定對象或層次結構被視為具有組合邊界框的單個對象
Ability to clone objects (ctrl modifier) 能夠克隆對象(ctrl 修飾符)
Simple collision detection mechanism to avoid overlapping with other objects in the scene 簡單的碰撞偵測機制,避免與場景中的其他物體重疊
Scatter Tool

分散工具

Scatters selected objects on surfaces along brush strokes 沿著筆觸散射選定的物體表面
Scattered objects are placed with the bottom of their bounding box on the surface 散亂的物體被放置在底部的包圍盒表面上
Creates "Scatter Object" in the Object Manager and outputs Render Instances or Multi-Instances 在對象管理器中創(chuàng)建“分散對象”并輸出呈現(xiàn)實例或多實例
Tool offers settings to adjust and randomise scale, rotation and object ID (i.e. which of the selected objects is being scattered) for paint strokes 工具提供了調整和隨機比例,旋轉和對象 ID (即哪些選定的對象是分散的)繪制筆畫的設置
Allows to editing of individual scattered instances through other tools (such as Place, Move, Rotate, Scale, Dynamic) 允許通過其他工具(如地點、移動、旋轉、縮放、動態(tài))編輯單個分散的實例
Dynamic Place Tool

動態(tài)放置工具

Temporarily turns selected objects into dynamic objects for placement 臨時將選定的對象轉換為動態(tài)對象以進行放置
PRS gizmo to move objects around, rotate and scale the selection (as in clump together / move further apart from each other) 生產者責任小發(fā)明移動物體周圍,旋轉和縮放的選擇(如在聚集在一起/移動進一步相互遠離)
Automatically generates useful collision shapes for selected objects and for the static environment 為選定的對象和靜態(tài)環(huán)境自動生成有用的沖突形狀
Offers the ability to run a dynamic simulation to drop the selected objects to surfaces 提供運行動態(tài)模擬的能力,以下拉選定的對象的表面
Asset Manager資產管理器
Databases

數(shù)據(jù)庫

Supports online databases to allow for individual and on-demand asset delivery. 支持在線數(shù)據(jù)庫,允許個人和按需資產交付
The user can create their own databases or use databases provided by default. 用戶可以創(chuàng)建自己的數(shù)據(jù)庫或使用默認提供的數(shù)據(jù)庫
Supports Objects, Materials, Scenes and Node-Based Assets. 支持對象、材料、場景和基于節(jié)點的資產
It is possible to hide assets from a specific database without disabling or unmounting this database. 可以在不禁用或卸載該數(shù)據(jù)庫的情況下從特定數(shù)據(jù)庫隱藏資產
Download

下載

Assets are now available individually on-demand. 資產現(xiàn)在可以根據(jù)需要單獨使用
Online updater has been deprecated. Presets library will be downloaded from the website. Notification of application updates and available language packs will now be seen in the Quick Start panel. 在線更新已經(jīng)被棄用。預設圖書館將從網(wǎng)站下載。應用程序更新和可用語言包的通知現(xiàn)在可以在快速啟動面板中看到
Search and Filtering

搜索和過濾

The assets in the browser can be searched and found with a text based search system. 瀏覽器中的資產可以通過基于文本的搜索系統(tǒng)進行搜索和查找
Special search operators (also text based) can be used to find items based on specific attributes like size, creation data, dependencies, etc. 可以使用特殊的搜索操作符(也是基于文本的)根據(jù)特定的屬性(如大小、創(chuàng)建數(shù)據(jù)、依賴關系等)查找項
Search strings including the operators can be saved as a Smart Search. The Smart search will appear in the Categories list and will perform the search as defined every time the user clicks on it. 搜索字符串包括運算符可以保存為智能搜索。智能搜索將出現(xiàn)在類別列表中,每次用戶點擊智能搜索時,智能搜索將按定義執(zhí)行搜索
The option Category Search Mode displays the search results not as a plain list, but separates the results in categories. “類別搜索模式”選項不會將搜索結果顯示為普通列表,而是在類別中分隔搜索結果
Specific filter options are located at the top of the browser as tabs and allow the user to quickly display only the assets which are Objects, Materials, Media, Nodes, Scene Manager Operators or Scenes. 特定的過濾選項位于瀏覽器的頂部作為選項卡,并允許用戶快速顯示的資產是對象,材料,媒體,節(jié)點,場景管理器操作符或場景
There is an option to switch filter options automatically based on the context (Object Manager, Material Manager, etc.) 有一個選項可以根據(jù)上下文自動切換過濾器選項(對象管理器、物料管理器等)
Some context menus offer the command Reveal in Browser, this allows the user to find the location of the specific assets in the browser hierarchy. 一些上下文菜單提供了在瀏覽器中顯示命令,這允許用戶在瀏覽器層次結構中找到特定資產的位置
Keywords

關鍵詞

The user can create and assign keywords (tags in some applications) to the assets. 用戶可以創(chuàng)建并為資產分配關鍵字(某些應用程序中的標記)
The keywords will help the user to find specific assets. 關鍵字將幫助用戶找到特定的資產
The Keywords can also be added to the Category list, so the user can list all assets, which have this specific keyword applied. 也可以將關鍵字添加到類別列表中,這樣用戶就可以列出應用了這個特定關鍵字的所有資產
Favorites

最愛

The user can mark specific assets as favorites. 用戶可以將特定資產標記為收藏夾
There is a predefined Favorites smart search in the Quick Access area. 在快速訪問區(qū)域中有一個預定義的收藏夾智能搜索
Details Area

資料區(qū)

If an asset, category or any other item in the browser is selected, its details can be listed in the Details area. Multi-selection is supported here. 如果選擇了瀏覽器中的資產、類別或任何其他項,則可以在“詳細信息”區(qū)域中列出其詳細信息。這里支持多選擇
In the Preview tab of this area the user can see and change the preview of the specific asset. 在該區(qū)域的 Preview 選項卡中,用戶可以查看和更改特定資產的 Preview
In the Info tab of this area the user can see and in some cases even edit some of the specific information like name, type, size, resolution, polygon count, proxy, etc. This information is different for different asset types. 在這個區(qū)域的信息標簽,用戶可以看到,在某些情況下甚至編輯一些特定的信息,如名稱,類型,大小,分辨率,多邊形數(shù)量,代理等。對于不同的資產類型,此信息是不同的
The Dependencies tab lists other the assets which are used in the selected asset - e.g. textures if a material is selected. This also lists dependents - e.g. in which materials this texture is used, and also lists dependencies on 3rd party plugins and node spaces. “依賴項”選項卡列出了在選定資產中使用的其他資產——例如,如果選擇了材質,則列出紋理。它還列出了依賴項——例如使用這個紋理的材質,還列出了對第三方插件和節(jié)點空間的依賴項
The Keywords tab allows the user to manage the keywords, which are assigned to the selected asset. Keywords 選項卡允許用戶管理分配給所選資產的關鍵字
The Versions tab lists all available versions of the specific asset. There the user can also manage them and create new versions. Versions 選項卡列出特定資產的所有可用版本。在那里,用戶還可以管理它們并創(chuàng)建新的版本
Asset Creation

資產創(chuàng)造

Specific commands to add objects, materials, scenes and files to the browser. 在瀏覽器中添加對象、材料、場景和文件的特定命令
Option to convert Content Browser libraries to the Asset Browser database format. 選項將內容瀏覽器庫轉換為資產瀏覽器數(shù)據(jù)庫格式
The node editor offers commands to add nodes to the browser. 節(jié)點編輯器提供向瀏覽器添加節(jié)點的命令
Scene Interactions

場景互動

Drag-and-drop from the Asset Browser to the various C4D managers will automatically download and add to scene. 拖放從資產瀏覽器到各種 C4D 管理器將自動下載和添加到場景
The Place tool can be used to place the object in specific places of the viewport. 可以使用 Place 工具將對象放置在視區(qū)的特定位置
Animation動畫
Tween Tool

Tween 工具

Create tween frames between previous and next key 在上一個鍵和下一個鍵之間創(chuàng)建間隔幀
Interpolate Linear or Along Curve 直線插補或沿曲線插補
Adjust timing / Ripple Keyframes 調整定時/紋波關鍵幀
Character Definition / Solver

字符定義/求解器

Position and Scale Transfer (in addition to Rotation) 位置和比例轉移(除旋轉外)
User Data Transfer 用戶數(shù)據(jù)傳輸
Allows rigs/controllers to be retargeted 允許重定向鉆機/控制器
Per-component strength sliders allow mixing between source and target 單組分強度滑塊允許源和目標之間的混合
Multiple Character Definition Managers can now be opened 現(xiàn)在可以打開多個字符定義管理器
Pose Library

姿勢圖書館

Thumbnail View now includes dropdowns to select Pose Database and Library 縮略圖視圖現(xiàn)在包括下拉菜單來選擇姿態(tài)數(shù)據(jù)庫和庫
Libraries, Groups and Poses can now be moved and duplicated within the Manager view 圖書館,組和姿態(tài)現(xiàn)在可以移動和重復的管理視圖
Compose poses by Drag-and-Drop from the Object Manager 通過從對象管理器拖放構成姿勢
Apply individual pose parameters by Drag-and-Drop from Pose Manager to viewport or Object Manager 通過從姿態(tài)管理器拖放到視口或對象管理器,應用單獨的姿態(tài)參數(shù)
Tag Parameters can now be stored and applied via the Pose Library 標簽參數(shù)現(xiàn)在可以通過姿態(tài)庫存儲和應用
Curve Evaluation and Tangents

曲線評價與切線

Improved weighted tangents via Bezier rather than Hermite interpolation 改進的加權切線通過 Bezier 而不是埃爾米特插值
Allows tighter curves for snappier animation 允許更加緊湊的曲線,使動畫更加流暢
Improved auto-tangents 改進的自動切線
Better evaluation of Remove Overshoot 更好地評估消除超調
Legacy (R23) Evaluation mode can be enabled per-track or per-project 遺留(R23)評估模式可以針對每個軌道或每個項目啟用
Timeline View and Filtering

時間軸視圖和過濾

Automatic / User mode toggle to easily choose between filtered track view or specific tracks 自動/用戶模式切換,可以方便地在篩選后的曲目視圖或特定曲目之間進行選擇
Filter menu for easy access to Track Filtering options 過濾器菜單,方便訪問跟蹤過濾選項
Filter presets to easily recall various filter settings specific to your workflow 篩選器預設可以輕松地回憶起特定于您的工作流的各種篩選器設置
Other Enhancements

其他改進

Easily create seamless looping animations with new Track Loop mode 輕松創(chuàng)建無縫循環(huán)動畫與新的軌道循環(huán)模式
Skin Deformer performance enhancement 皮膚變形器性能提高
Keyframes can now be created outside the project time 現(xiàn)在可以在項目時間之外創(chuàng)建關鍵幀
Selection to Null command creates nulls based on the position of selected components (point, edges, polygons) 對 Null 命令的選擇根據(jù)所選組件(點、邊、多邊形)的位置創(chuàng)建空值
Constraint tag tab order now reflects the internal evaluation order of the constraints 現(xiàn)在,Constraint tag 選項卡順序反映了約束的內部評估順序
Car Rig Character Object preset 汽車鉆機字符對象預置
Toon Rig enhanced with updated Spine that now uses Spine IK and Volume Preservation, improved Foot and Hand Controllers 加強了更新的脊柱,現(xiàn)在使用脊柱 IK 和體積保存,改進了腳和手控制器
Scene Manager / Scene Nodes (Technology Preview)
場景管理器/場景節(jié)點(技術預覽)
Scene Manager

現(xiàn)場經(jīng)理

Hierarchal creation and modification of scenes 場景的分層創(chuàng)建和修改
Modifier Stack 修改器堆棧
Tag access to key elements of the Modifier Stack 標簽訪問修改器堆棧的關鍵元素
Placeholder Objects to guide hierarchal inputs 引導層次結構輸入的對象
Links and Instances 鏈接和實例
Bypass individual objects / modifiers / nodes 繞過單個對象/修飾符/節(jié)點
Viewport / Render Visibility of Scene Manager / Scene Node objects Viewport/渲染場景管理器/場景節(jié)點對象的可見性
Scene Nodes Core

場景節(jié)點核心

Dedicated Scene Root node 專用場景根節(jié)點
Hierarchy definition no longer requires a Children Op 層次結構定義不再需要子級 Op
Matrix now includes Shear 矩陣現(xiàn)在包含了剪切
Distributions

分布

Surface Fill 表面填充
Surface Voxel Solidify 表面體素固化
Volume Voxel Fill 體素填充
Standard Particles 標準粒子
Thinking Particles 思考粒子
Distribution Looping Function 分布循環(huán)函數(shù)
Get Context Nodes 獲取上下文節(jié)點
Viewport Interactions

視窗相互作用

Select Scene Manager / Scene Node objects within the view 在視圖中選擇場景管理器/場景節(jié)點對象
Interactively Move/Scale/Rotate Scene Manager / Scene Node objects 交互式移動/縮放/旋轉場景管理器/場景節(jié)點對象
Place Scene Manager / Scene Node objects in relation to each other and Classic C4D objects 場景管理器/場景節(jié)點對象之間的關系和經(jīng)典的 C4D 對象
Interaction with Classic Cinema 4D 與經(jīng)典4D 電影的互動
Drag and drop Classic C4D objects to Scene Manager / Scene Nodes 拖放經(jīng)典的 C4D 對象到場景管理器/場景節(jié)點
Access User Data on Classic C4D objects 訪問經(jīng)典 C4D 對象上的用戶數(shù)據(jù)
New Nodes

新節(jié)點

Geometry Collision 幾何碰撞
Ray Collision 射線碰撞
Geometry Property Interpolate 幾何性質插值
Modeling Ops: Dual Mesh, Greeble 建模操作: 雙網(wǎng)格,希望
Selection Ops: Select Bounding Box, Select Facing, Loop Selection, Ring Selection, Edge Break 選擇操作: 選擇邊界框,選擇正面,循環(huán)選擇,環(huán)選擇,邊緣斷開
Generators: Grass, 7-Segment, Atom Array, Import Geometry 生成器: Grass,7-Segment,Atom Array,Import Geometry
Debugging Tools

調試工具

Simple Port Values can be displayed within the node graph via Port Debug Info 簡單端口值可以通過端口調試信息在節(jié)點圖中顯示
Info Overlay HUD within Scene Nodes interface displays key info about selected nodes and ports 場景節(jié)點界面內的信息覆蓋 HUD 顯示關于選定節(jié)點和端口的關鍵信息
Data Inspector provides detailed introspection of port values in table format Data Inspector 以表格格式提供端口值的詳細自省
Nodes API

節(jié)點 API

Allows 3rd-party developers to implement Node Spaces and Nodes via C++ API 允許第三方開發(fā)人員通過 c + + API 實現(xiàn)節(jié)點空間和節(jié)點
Access, create and edit Node System assets in C++ 在 c + + 中訪問、創(chuàng)建和編輯節(jié)點系統(tǒng)資產
Basic graph operations in Python and C++ (e.g. iterate a graph over nodes and ports, print port values) Python 和 c + + 中的基本圖形操作(例如在節(jié)點和端口上迭代一個圖形,打印端口值)
Import/Export a specific Node Space graph 導入/導出特定的節(jié)點空間圖
Other Enhancements
其他改進
UV Enhancements

增強UV

Select All UV Seams command 選擇所有 UV 接縫命令
Fill Selection tool now works in UV Editor 填充選擇工具現(xiàn)在可以在 UV 編輯器中工作
Outline Selection tool now works in UV Editor 大綱選擇工具現(xiàn)在可以在 UV 編輯器中使用
Frame Selected UV Elements (S) and Frame Selected UV Islands (O) within the UV editor 在UV編輯器中選擇UV元素(s)和框架選擇UV島(o)
Updated Ministry of Flat / Automatic Packed UV algorithm includes improved detection of beveled edges for potential seams 更新部平/自動包裝紫外線算法包括改進的檢測斜面邊緣的潛在的接縫
Allow Stretch option offers user control over polygon stretching in Automatic Packed UVs 允許拉伸選項提供用戶控制多邊形拉伸在自動打包 uv
Viewport

C4D Viewport on Windows now uses DirectX rather than OpenGL for future-proofing Windows 上的 C4D Viewport 現(xiàn)在使用 DirectX 而不是 OpenGL 來進行未來驗證
Fast Approximate Anti-Aliasing (FXAA) - screen-space viewport anti-aliasing 屏幕空間視口反走樣快速近似抗鋸齒
Shadow-hinting to assist in object positioning in the viewport. 陰影暗示幫助物體在視區(qū)中的定位
Grid fades based on distance 基于距離的網(wǎng)格淡出
Option to auto-switch view to Geometry Only on playback / scrubbing 選項自動切換視圖到幾何僅在播放/擦洗
Workflow Enhancements

工作流程改進

Store Selection command creates new point, edge, polygon selections “存儲選擇”命令創(chuàng)建新的點、邊、多邊形選擇
Improved layout of Point, Edge, Polygon tag attributes 改進點,邊,多邊形標簽屬性的布局
Solo now acts as a single-button toggle 獨奏現(xiàn)在作為一個單按鈕切換
Safe Frames can now be toggled via the View Panel / Options menu 安全幀現(xiàn)在可以通過查看面板/選項菜單進行切換
Integrated CV-Tokens for date/time, author, computer, username, height and renderer 用于日期/時間、作者、計算機、用戶名、高度和呈現(xiàn)程序的集成 cv-token
Instance Object now includes "Swap with Reference" option Instance 對象現(xiàn)在包含“ Swap with Reference”選項
Any chip within Color Chooser can be dragged into the Node Editor to create a color node (and vice-versa) 顏色選擇器中的任何芯片都可以拖動到節(jié)點編輯器中以創(chuàng)建顏色節(jié)點(反之亦然)
Exchange

USD Import supports materials USD導入支持材質
USD Export supports materials including baking of 2D maps for Node-Based Materials USD輸出支持材質,包括為基于節(jié)點的材料烘焙2D 地圖
Substance Update 物質更新
Sketchup Update 更新草圖大師
Exchange Preference reorganization
GoZ Update 更新
Magic Bullet Looks 5

Magic Bullet Looks within Cinema 4D now offers all features of Magic Bullet Looks 5, including: 魔術子彈4 d 影院的外觀現(xiàn)在提供了魔術子彈外觀5的所有功能,包括:
LUT Browser 瀏覽器
Color Remap 彩色重新映射
Huenity tool for customizing a range of hues Huenity 工具用于自定義一系列色調
Channel Mixer 通道混頻器
Improved Color Handling 改進的顏色處理
Improved Preset System and over 100 new Look presets 改進的預置系統(tǒng)和超過100個新的外觀預置
Improved 'Send to Magic Bullet Looks' in the Picture Viewer, allowing Looks to be applied easier post-render 改進“發(fā)送到魔術子彈看起來”的圖片瀏覽器,允許看起來應用更容易后渲染
Redshift Integration Enhancements (in concurrent Redshift release)

紅移集成增強(在并發(fā)的紅移發(fā)行版中)

New Basic tab for easy/intuitive access to most important Render Settings 新的基本標簽,方便/直觀地訪問最重要的渲染設置
Improved organization of Redshift Advanced Render Settings 改進紅移高級渲染設置的組織
Redshift Viewport IPR enhancements 增強紅移 Viewport IPR
Redshift commands and objects integrated within Cinema 4D menu system/option to hide Redshift menu 紅移命令和對象集成在電影院4D 菜單系統(tǒng)/選項隱藏紅移菜單

安裝教程

1、運行Cinema4D_S24_24.035_Win.exe,一步步安裝即可

2、安裝完成,啟動Maxon Cinema 4D,進入注冊界面后關閉

3、復制補丁c4dplugin.xdl64到C:\Program Files\Maxon Cinema 4D R24\corelibs

在安裝目錄比如C:\Program Files\Maxon Cinema 4D R24\,雙擊Cinema 4D.exe即可打開使用

記得不要在線更新主程序,語言包、預設包這些可以在線更新,沒關系

4、C4D中文語言包安裝方法:

離線安裝方法:解壓下載的中文語言包文件,從CINEMA 4D頂部菜單欄 "Help>Manual Installation"“幫助”菜單中選擇“手動安裝”命令。CINEMA 4D將提示您選擇要安裝的.c4dupdate包。重啟即可。

更新后重啟即可

5、如何修改軟件中文/英文語言?

中文英文切換,菜單欄找到 "編輯(Edit)--設置(Prefernece)"。在第一個用戶界面(Interface),找到語言下拉(Langugage),選擇語言,然后重啟即可

如何關閉打開軟件時的快速啟動對話框?

Win:編輯-設置-通訊,取消勾選*啟動時顯示快速啟動對話框#

更新介紹

更新內容,強烈建議所有S24用戶使用此更新。

性能問題
修復了具有許多對象的場景的性能問題
Take 系統(tǒng)
修復了“獲取系統(tǒng)樹視圖”和分組的問題
建模
修復了Placement Tools工具的一些問題
場景節(jié)點
修復了場景節(jié)點和變換的問題
動作
修復了UV和移動的問題
視口
修復了Windows透明深度的穩(wěn)定性問題
Python
修復了Python Shader插件的穩(wěn)定性問題

載地址

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