Python加pyGame實(shí)現(xiàn)的簡單拼圖游戲?qū)嵗?/h1>
更新時間:2015年05月15日 15:02:15 作者:songguo
這篇文章主要介紹了Python加pyGame實(shí)現(xiàn)的簡單拼圖游戲,以一個完整實(shí)例形式分析了pyGame模塊操作圖片的相關(guān)技巧,需要的朋友可以參考下
本文實(shí)例講述了Python加pyGame實(shí)現(xiàn)的簡單拼圖游戲。分享給大家供大家參考。具體實(shí)現(xiàn)方法如下:
import pygame, sys, random
from pygame.locals import *
# 一些常量
WINDOWWIDTH = 500
WINDOWHEIGHT = 500
BACKGROUNDCOLOR = (255, 255, 255)
BLUE = (0, 0, 255)
BLACK = (0, 0, 0)
FPS = 40
VHNUMS = 3
CELLNUMS = VHNUMS*VHNUMS
MAXRANDTIME = 100
# 退出
def terminate():
pygame.quit()
sys.exit()
# 隨機(jī)生成游戲盤面
def newGameBoard():
board = []
for i in range(CELLNUMS):
board.append(i)
blackCell = CELLNUMS-1
board[blackCell] = -1
for i in range(MAXRANDTIME):
direction = random.randint(0, 3)
if (direction == 0):
blackCell = moveLeft(board, blackCell)
elif (direction == 1):
blackCell = moveRight(board, blackCell)
elif (direction == 2):
blackCell = moveUp(board, blackCell)
elif (direction == 3):
blackCell = moveDown(board, blackCell)
return board, blackCell
# 若空白圖像塊不在最左邊,則將空白塊左邊的塊移動到空白塊位置
def moveRight(board, blackCell):
if blackCell % VHNUMS == 0:
return blackCell
board[blackCell-1], board[blackCell] = board[blackCell], board[blackCell-1]
return blackCell-1
# 若空白圖像塊不在最右邊,則將空白塊右邊的塊移動到空白塊位置
def moveLeft(board, blackCell):
if blackCell % VHNUMS == VHNUMS-1:
return blackCell
board[blackCell+1], board[blackCell] = board[blackCell], board[blackCell+1]
return blackCell+1
# 若空白圖像塊不在最上邊,則將空白塊上邊的塊移動到空白塊位置
def moveDown(board, blackCell):
if blackCell < VHNUMS:
return blackCell
board[blackCell-VHNUMS], board[blackCell] = board[blackCell], board[blackCell-VHNUMS]
return blackCell-VHNUMS
# 若空白圖像塊不在最下邊,則將空白塊下邊的塊移動到空白塊位置
def moveUp(board, blackCell):
if blackCell >= CELLNUMS-VHNUMS:
return blackCell
board[blackCell+VHNUMS], board[blackCell] = board[blackCell], board[blackCell+VHNUMS]
return blackCell+VHNUMS
# 是否完成
def isFinished(board, blackCell):
for i in range(CELLNUMS-1):
if board[i] != i:
return False
return True
# 初始化
pygame.init()
mainClock = pygame.time.Clock()
# 加載圖片
gameImage = pygame.image.load('pic.bmp')
gameRect = gameImage.get_rect()
# 設(shè)置窗口
windowSurface = pygame.display.set_mode((gameRect.width, gameRect.height))
pygame.display.set_caption('拼圖')
cellWidth = int(gameRect.width / VHNUMS)
cellHeight = int(gameRect.height / VHNUMS)
finish = False
gameBoard, blackCell = newGameBoard()
# 游戲主循環(huán)
while True:
for event in pygame.event.get():
if event.type == QUIT:
terminate()
if finish:
continue
if event.type == KEYDOWN:
if event.key == K_LEFT or event.key == ord('a'):
blackCell = moveLeft(gameBoard, blackCell)
if event.key == K_RIGHT or event.key == ord('d'):
blackCell = moveRight(gameBoard, blackCell)
if event.key == K_UP or event.key == ord('w'):
blackCell = moveUp(gameBoard, blackCell)
if event.key == K_DOWN or event.key == ord('s'):
blackCell = moveDown(gameBoard, blackCell)
if event.type == MOUSEBUTTONDOWN and event.button == 1:
x, y = pygame.mouse.get_pos()
col = int(x / cellWidth)
row = int(y / cellHeight)
index = col + row*VHNUMS
if (index == blackCell-1 or index == blackCell+1 or index == blackCell-VHNUMS or index == blackCell+VHNUMS):
gameBoard[blackCell], gameBoard[index] = gameBoard[index], gameBoard[blackCell]
blackCell = index
if (isFinished(gameBoard, blackCell)):
gameBoard[blackCell] = CELLNUMS-1
finish = True
windowSurface.fill(BACKGROUNDCOLOR)
for i in range(CELLNUMS):
rowDst = int(i / VHNUMS)
colDst = int(i % VHNUMS)
rectDst = pygame.Rect(colDst*cellWidth, rowDst*cellHeight, cellWidth, cellHeight)
if gameBoard[i] == -1:
continue
rowArea = int(gameBoard[i] / VHNUMS)
colArea = int(gameBoard[i] % VHNUMS)
rectArea = pygame.Rect(colArea*cellWidth, rowArea*cellHeight, cellWidth, cellHeight)
windowSurface.blit(gameImage, rectDst, rectArea)
for i in range(VHNUMS+1):
pygame.draw.line(windowSurface, BLACK, (i*cellWidth, 0), (i*cellWidth, gameRect.height))
for i in range(VHNUMS+1):
pygame.draw.line(windowSurface, BLACK, (0, i*cellHeight), (gameRect.width, i*cellHeight))
pygame.display.update()
mainClock.tick(FPS)
希望本文所述對大家的Python程序設(shè)計(jì)有所幫助。
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最新評論
本文實(shí)例講述了Python加pyGame實(shí)現(xiàn)的簡單拼圖游戲。分享給大家供大家參考。具體實(shí)現(xiàn)方法如下:
import pygame, sys, random from pygame.locals import * # 一些常量 WINDOWWIDTH = 500 WINDOWHEIGHT = 500 BACKGROUNDCOLOR = (255, 255, 255) BLUE = (0, 0, 255) BLACK = (0, 0, 0) FPS = 40 VHNUMS = 3 CELLNUMS = VHNUMS*VHNUMS MAXRANDTIME = 100 # 退出 def terminate(): pygame.quit() sys.exit() # 隨機(jī)生成游戲盤面 def newGameBoard(): board = [] for i in range(CELLNUMS): board.append(i) blackCell = CELLNUMS-1 board[blackCell] = -1 for i in range(MAXRANDTIME): direction = random.randint(0, 3) if (direction == 0): blackCell = moveLeft(board, blackCell) elif (direction == 1): blackCell = moveRight(board, blackCell) elif (direction == 2): blackCell = moveUp(board, blackCell) elif (direction == 3): blackCell = moveDown(board, blackCell) return board, blackCell # 若空白圖像塊不在最左邊,則將空白塊左邊的塊移動到空白塊位置 def moveRight(board, blackCell): if blackCell % VHNUMS == 0: return blackCell board[blackCell-1], board[blackCell] = board[blackCell], board[blackCell-1] return blackCell-1 # 若空白圖像塊不在最右邊,則將空白塊右邊的塊移動到空白塊位置 def moveLeft(board, blackCell): if blackCell % VHNUMS == VHNUMS-1: return blackCell board[blackCell+1], board[blackCell] = board[blackCell], board[blackCell+1] return blackCell+1 # 若空白圖像塊不在最上邊,則將空白塊上邊的塊移動到空白塊位置 def moveDown(board, blackCell): if blackCell < VHNUMS: return blackCell board[blackCell-VHNUMS], board[blackCell] = board[blackCell], board[blackCell-VHNUMS] return blackCell-VHNUMS # 若空白圖像塊不在最下邊,則將空白塊下邊的塊移動到空白塊位置 def moveUp(board, blackCell): if blackCell >= CELLNUMS-VHNUMS: return blackCell board[blackCell+VHNUMS], board[blackCell] = board[blackCell], board[blackCell+VHNUMS] return blackCell+VHNUMS # 是否完成 def isFinished(board, blackCell): for i in range(CELLNUMS-1): if board[i] != i: return False return True # 初始化 pygame.init() mainClock = pygame.time.Clock() # 加載圖片 gameImage = pygame.image.load('pic.bmp') gameRect = gameImage.get_rect() # 設(shè)置窗口 windowSurface = pygame.display.set_mode((gameRect.width, gameRect.height)) pygame.display.set_caption('拼圖') cellWidth = int(gameRect.width / VHNUMS) cellHeight = int(gameRect.height / VHNUMS) finish = False gameBoard, blackCell = newGameBoard() # 游戲主循環(huán) while True: for event in pygame.event.get(): if event.type == QUIT: terminate() if finish: continue if event.type == KEYDOWN: if event.key == K_LEFT or event.key == ord('a'): blackCell = moveLeft(gameBoard, blackCell) if event.key == K_RIGHT or event.key == ord('d'): blackCell = moveRight(gameBoard, blackCell) if event.key == K_UP or event.key == ord('w'): blackCell = moveUp(gameBoard, blackCell) if event.key == K_DOWN or event.key == ord('s'): blackCell = moveDown(gameBoard, blackCell) if event.type == MOUSEBUTTONDOWN and event.button == 1: x, y = pygame.mouse.get_pos() col = int(x / cellWidth) row = int(y / cellHeight) index = col + row*VHNUMS if (index == blackCell-1 or index == blackCell+1 or index == blackCell-VHNUMS or index == blackCell+VHNUMS): gameBoard[blackCell], gameBoard[index] = gameBoard[index], gameBoard[blackCell] blackCell = index if (isFinished(gameBoard, blackCell)): gameBoard[blackCell] = CELLNUMS-1 finish = True windowSurface.fill(BACKGROUNDCOLOR) for i in range(CELLNUMS): rowDst = int(i / VHNUMS) colDst = int(i % VHNUMS) rectDst = pygame.Rect(colDst*cellWidth, rowDst*cellHeight, cellWidth, cellHeight) if gameBoard[i] == -1: continue rowArea = int(gameBoard[i] / VHNUMS) colArea = int(gameBoard[i] % VHNUMS) rectArea = pygame.Rect(colArea*cellWidth, rowArea*cellHeight, cellWidth, cellHeight) windowSurface.blit(gameImage, rectDst, rectArea) for i in range(VHNUMS+1): pygame.draw.line(windowSurface, BLACK, (i*cellWidth, 0), (i*cellWidth, gameRect.height)) for i in range(VHNUMS+1): pygame.draw.line(windowSurface, BLACK, (0, i*cellHeight), (gameRect.width, i*cellHeight)) pygame.display.update() mainClock.tick(FPS)
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