欧美bbbwbbbw肥妇,免费乱码人妻系列日韩,一级黄片

Maxon Cinema 4D S24(C4D S24) V24.037 Mac中文正式版

C4DR24破解版下載

  • 軟件大小:583MB
  • 軟件語(yǔ)言:簡(jiǎn)體中文
  • 軟件類型:國(guó)產(chǎn)軟件
  • 軟件授權(quán):免費(fèi)軟件
  • 軟件類別:圖像處理
  • 應(yīng)用平臺(tái):Mac平臺(tái)
  • 更新時(shí)間:2021-04-29
  • 網(wǎng)友評(píng)分:
360通過 騰訊通過 金山通過

情介紹

Cinema 4D是一款專業(yè)的三維建模、繪畫、渲染和動(dòng)畫軟件。世界各地的用戶依賴使用Cinema 4D創(chuàng)建尖端的三維動(dòng)畫、建筑和產(chǎn)品可視化、視頻游戲圖形、插圖等。今天Maxon宣布推出Cinema 4D 24版本(S24),需要的朋友可下載試試!

Cinema 4D Subscription Release 24(S24)包含的功能可以輕松瀏覽和獲取模型,材質(zhì)和其他資產(chǎn),并直觀地將它們放置在場(chǎng)景中。該版本還包括主要工作流程增強(qiáng)功能,以及對(duì)新節(jié)點(diǎn)的Scene Nodes和Scene Manager接口的持續(xù)進(jìn)展的簡(jiǎn)要介紹。Cinema 4D是專業(yè)的3D建模,動(dòng)畫,模擬和渲染軟件解決方案。它的快速,強(qiáng)大,靈活和穩(wěn)定的工具集使3D工作流程對(duì)于設(shè)計(jì),運(yùn)動(dòng)圖形,VFX,AR / MR / VR,游戲開發(fā)和所有類型的可視化專業(yè)人員而言更加易于訪問和高效。無論是單獨(dú)工作還是團(tuán)隊(duì)合作,Cinema 4D都能產(chǎn)生驚人的效果。

推薦系統(tǒng)要求:Cinema 4D S24至少需要MacOS 10.13.6,以及最新版本10.15才能獲得最佳體驗(yàn)。

Cinema 4D S24 Windows版下載

S24功能亮點(diǎn):

放置工具: Cinema 4D S24借助直觀而強(qiáng)大的工具在場(chǎng)景中放置物體,為創(chuàng)造創(chuàng)造了舞臺(tái)。創(chuàng)建環(huán)境,添加道具和進(jìn)行創(chuàng)造性的探索非常簡(jiǎn)單,就像將對(duì)象拖放到彼此,將對(duì)象繪畫到表面上或借助動(dòng)力學(xué)使對(duì)象落入適當(dāng)位置一樣簡(jiǎn)單。
新資源瀏覽器: 使您可以輕松地在3D場(chǎng)景中查找和使用模型,材質(zhì)和其他資源。瀏覽和搜索在線或本地資產(chǎn)數(shù)據(jù)庫(kù),包括可供C4D訂戶使用的龐大資產(chǎn)庫(kù)。資產(chǎn)使用豐富的元數(shù)據(jù)和關(guān)鍵字進(jìn)行組織,并根據(jù)需要在本地下載和緩存。
動(dòng)畫工作流程增強(qiáng)功能: Cinema 4D S24添加了更強(qiáng)大的動(dòng)畫工作流程增強(qiáng)功能,并以R23中引入的成功的角色動(dòng)畫功能為基礎(chǔ)。每個(gè)創(chuàng)建關(guān)鍵幀的人都將享受改進(jìn)的曲線評(píng)估和其他工作流增強(qiáng)功能,而角色動(dòng)畫師將享受更強(qiáng)大的重新定位和姿勢(shì)工作流。
場(chǎng)景管理器/場(chǎng)景節(jié)點(diǎn):在Cinema 4D的新核心上繼續(xù)工作時(shí),親身體驗(yàn)事物的狀態(tài)。Cinema 4D S24引入了Scene Manager,這是Cinema 4D Classic Object Manager的精神繼任者。使用強(qiáng)大的基于節(jié)點(diǎn)的資產(chǎn)在此新的基于層次結(jié)構(gòu)的視圖中構(gòu)造過程幾何或整個(gè)場(chǎng)景,或在不斷發(fā)展的“場(chǎng)景節(jié)點(diǎn)”編輯器中查看相同的對(duì)象。

新功能介紹:

放置工具

Places selected object(s) on the surface of other objects and aligns to normal 將選定的物體放置在其他物體的表面,并與正常物體對(duì)齊
Handles for rotation around normal of the surface and scaling relative to the bottom 處理旋轉(zhuǎn)周圍正常的表面和縮放相對(duì)底部
Multiple selected objects or hierarchies are treated as a single object with a combined bounding box. 多個(gè)選定對(duì)象或?qū)哟谓Y(jié)構(gòu)被視為具有組合邊界框的單個(gè)對(duì)象
Ability to clone objects (ctrl modifier) 能夠克隆對(duì)象(ctrl 修飾符)
Simple collision detection mechanism to avoid overlapping with other objects in the scene 簡(jiǎn)單的碰撞偵測(cè)機(jī)制,避免與場(chǎng)景中的其他物體重疊
Scatter Tool

分散工具

Scatters selected objects on surfaces along brush strokes 沿著筆觸散射選定的物體表面
Scattered objects are placed with the bottom of their bounding box on the surface 散亂的物體被放置在底部的包圍盒表面上
Creates "Scatter Object" in the Object Manager and outputs Render Instances or Multi-Instances 在對(duì)象管理器中創(chuàng)建“分散對(duì)象”并輸出呈現(xiàn)實(shí)例或多實(shí)例
Tool offers settings to adjust and randomise scale, rotation and object ID (i.e. which of the selected objects is being scattered) for paint strokes 工具提供了調(diào)整和隨機(jī)比例,旋轉(zhuǎn)和對(duì)象 ID (即哪些選定的對(duì)象是分散的)繪制筆畫的設(shè)置
Allows to editing of individual scattered instances through other tools (such as Place, Move, Rotate, Scale, Dynamic) 允許通過其他工具(如地點(diǎn)、移動(dòng)、旋轉(zhuǎn)、縮放、動(dòng)態(tài))編輯單個(gè)分散的實(shí)例
Dynamic Place Tool

動(dòng)態(tài)放置工具

Temporarily turns selected objects into dynamic objects for placement 臨時(shí)將選定的對(duì)象轉(zhuǎn)換為動(dòng)態(tài)對(duì)象以進(jìn)行放置
PRS gizmo to move objects around, rotate and scale the selection (as in clump together / move further apart from each other) 生產(chǎn)者責(zé)任小發(fā)明移動(dòng)物體周圍,旋轉(zhuǎn)和縮放的選擇(如在聚集在一起/移動(dòng)進(jìn)一步相互遠(yuǎn)離)
Automatically generates useful collision shapes for selected objects and for the static environment 為選定的對(duì)象和靜態(tài)環(huán)境自動(dòng)生成有用的沖突形狀
Offers the ability to run a dynamic simulation to drop the selected objects to surfaces 提供運(yùn)行動(dòng)態(tài)模擬的能力,以下拉選定的對(duì)象的表面
Asset Manager資產(chǎn)管理器
Databases

數(shù)據(jù)庫(kù)

Supports online databases to allow for individual and on-demand asset delivery. 支持在線數(shù)據(jù)庫(kù),允許個(gè)人和按需資產(chǎn)交付
The user can create their own databases or use databases provided by default. 用戶可以創(chuàng)建自己的數(shù)據(jù)庫(kù)或使用默認(rèn)提供的數(shù)據(jù)庫(kù)
Supports Objects, Materials, Scenes and Node-Based Assets. 支持對(duì)象、材料、場(chǎng)景和基于節(jié)點(diǎn)的資產(chǎn)
It is possible to hide assets from a specific database without disabling or unmounting this database. 可以在不禁用或卸載該數(shù)據(jù)庫(kù)的情況下從特定數(shù)據(jù)庫(kù)隱藏資產(chǎn)
Download

下載

Assets are now available individually on-demand. 資產(chǎn)現(xiàn)在可以根據(jù)需要單獨(dú)使用
Online updater has been deprecated. Presets library will be downloaded from the website. Notification of application updates and available language packs will now be seen in the Quick Start panel. 在線更新已經(jīng)被棄用。預(yù)設(shè)圖書館將從網(wǎng)站下載。應(yīng)用程序更新和可用語(yǔ)言包的通知現(xiàn)在可以在快速啟動(dòng)面板中看到
Search and Filtering

搜索和過濾

The assets in the browser can be searched and found with a text based search system. 瀏覽器中的資產(chǎn)可以通過基于文本的搜索系統(tǒng)進(jìn)行搜索和查找
Special search operators (also text based) can be used to find items based on specific attributes like size, creation data, dependencies, etc. 可以使用特殊的搜索操作符(也是基于文本的)根據(jù)特定的屬性(如大小、創(chuàng)建數(shù)據(jù)、依賴關(guān)系等)查找項(xiàng)
Search strings including the operators can be saved as a Smart Search. The Smart search will appear in the Categories list and will perform the search as defined every time the user clicks on it. 搜索字符串包括運(yùn)算符可以保存為智能搜索。智能搜索將出現(xiàn)在類別列表中,每次用戶點(diǎn)擊智能搜索時(shí),智能搜索將按定義執(zhí)行搜索
The option Category Search Mode displays the search results not as a plain list, but separates the results in categories. “類別搜索模式”選項(xiàng)不會(huì)將搜索結(jié)果顯示為普通列表,而是在類別中分隔搜索結(jié)果
Specific filter options are located at the top of the browser as tabs and allow the user to quickly display only the assets which are Objects, Materials, Media, Nodes, Scene Manager Operators or Scenes. 特定的過濾選項(xiàng)位于瀏覽器的頂部作為選項(xiàng)卡,并允許用戶快速顯示的資產(chǎn)是對(duì)象,材料,媒體,節(jié)點(diǎn),場(chǎng)景管理器操作符或場(chǎng)景
There is an option to switch filter options automatically based on the context (Object Manager, Material Manager, etc.) 有一個(gè)選項(xiàng)可以根據(jù)上下文自動(dòng)切換過濾器選項(xiàng)(對(duì)象管理器、物料管理器等)
Some context menus offer the command Reveal in Browser, this allows the user to find the location of the specific assets in the browser hierarchy. 一些上下文菜單提供了在瀏覽器中顯示命令,這允許用戶在瀏覽器層次結(jié)構(gòu)中找到特定資產(chǎn)的位置
Keywords

關(guān)鍵詞

The user can create and assign keywords (tags in some applications) to the assets. 用戶可以創(chuàng)建并為資產(chǎn)分配關(guān)鍵字(某些應(yīng)用程序中的標(biāo)記)
The keywords will help the user to find specific assets. 關(guān)鍵字將幫助用戶找到特定的資產(chǎn)
The Keywords can also be added to the Category list, so the user can list all assets, which have this specific keyword applied. 也可以將關(guān)鍵字添加到類別列表中,這樣用戶就可以列出應(yīng)用了這個(gè)特定關(guān)鍵字的所有資產(chǎn)
Favorites

最愛

The user can mark specific assets as favorites. 用戶可以將特定資產(chǎn)標(biāo)記為收藏夾
There is a predefined Favorites smart search in the Quick Access area. 在快速訪問區(qū)域中有一個(gè)預(yù)定義的收藏夾智能搜索
Details Area

資料區(qū)

If an asset, category or any other item in the browser is selected, its details can be listed in the Details area. Multi-selection is supported here. 如果選擇了瀏覽器中的資產(chǎn)、類別或任何其他項(xiàng),則可以在“詳細(xì)信息”區(qū)域中列出其詳細(xì)信息。這里支持多選擇
In the Preview tab of this area the user can see and change the preview of the specific asset. 在該區(qū)域的 Preview 選項(xiàng)卡中,用戶可以查看和更改特定資產(chǎn)的 Preview
In the Info tab of this area the user can see and in some cases even edit some of the specific information like name, type, size, resolution, polygon count, proxy, etc. This information is different for different asset types. 在這個(gè)區(qū)域的信息標(biāo)簽,用戶可以看到,在某些情況下甚至編輯一些特定的信息,如名稱,類型,大小,分辨率,多邊形數(shù)量,代理等。對(duì)于不同的資產(chǎn)類型,此信息是不同的
The Dependencies tab lists other the assets which are used in the selected asset - e.g. textures if a material is selected. This also lists dependents - e.g. in which materials this texture is used, and also lists dependencies on 3rd party plugins and node spaces. “依賴項(xiàng)”選項(xiàng)卡列出了在選定資產(chǎn)中使用的其他資產(chǎn)——例如,如果選擇了材質(zhì),則列出紋理。它還列出了依賴項(xiàng)——例如使用這個(gè)紋理的材質(zhì),還列出了對(duì)第三方插件和節(jié)點(diǎn)空間的依賴項(xiàng)
The Keywords tab allows the user to manage the keywords, which are assigned to the selected asset. Keywords 選項(xiàng)卡允許用戶管理分配給所選資產(chǎn)的關(guān)鍵字
The Versions tab lists all available versions of the specific asset. There the user can also manage them and create new versions. Versions 選項(xiàng)卡列出特定資產(chǎn)的所有可用版本。在那里,用戶還可以管理它們并創(chuàng)建新的版本
Asset Creation

資產(chǎn)創(chuàng)造

Specific commands to add objects, materials, scenes and files to the browser. 在瀏覽器中添加對(duì)象、材料、場(chǎng)景和文件的特定命令
Option to convert Content Browser libraries to the Asset Browser database format. 選項(xiàng)將內(nèi)容瀏覽器庫(kù)轉(zhuǎn)換為資產(chǎn)瀏覽器數(shù)據(jù)庫(kù)格式
The node editor offers commands to add nodes to the browser. 節(jié)點(diǎn)編輯器提供向?yàn)g覽器添加節(jié)點(diǎn)的命令
Scene Interactions

場(chǎng)景互動(dòng)

Drag-and-drop from the Asset Browser to the various C4D managers will automatically download and add to scene. 拖放從資產(chǎn)瀏覽器到各種 C4D 管理器將自動(dòng)下載和添加到場(chǎng)景
The Place tool can be used to place the object in specific places of the viewport. 可以使用 Place 工具將對(duì)象放置在視區(qū)的特定位置
Animation動(dòng)畫
Tween Tool

Tween 工具

Create tween frames between previous and next key 在上一個(gè)鍵和下一個(gè)鍵之間創(chuàng)建間隔幀
Interpolate Linear or Along Curve 直線插補(bǔ)或沿曲線插補(bǔ)
Adjust timing / Ripple Keyframes 調(diào)整定時(shí)/紋波關(guān)鍵幀
Character Definition / Solver

字符定義/求解器

Position and Scale Transfer (in addition to Rotation) 位置和比例轉(zhuǎn)移(除旋轉(zhuǎn)外)
User Data Transfer 用戶數(shù)據(jù)傳輸
Allows rigs/controllers to be retargeted 允許重定向鉆機(jī)/控制器
Per-component strength sliders allow mixing between source and target 單組分強(qiáng)度滑塊允許源和目標(biāo)之間的混合
Multiple Character Definition Managers can now be opened 現(xiàn)在可以打開多個(gè)字符定義管理器
Pose Library

姿勢(shì)圖書館

Thumbnail View now includes dropdowns to select Pose Database and Library 縮略圖視圖現(xiàn)在包括下拉菜單來選擇姿態(tài)數(shù)據(jù)庫(kù)和庫(kù)
Libraries, Groups and Poses can now be moved and duplicated within the Manager view 圖書館,組和姿態(tài)現(xiàn)在可以移動(dòng)和重復(fù)的管理視圖
Compose poses by Drag-and-Drop from the Object Manager 通過從對(duì)象管理器拖放構(gòu)成姿勢(shì)
Apply individual pose parameters by Drag-and-Drop from Pose Manager to viewport or Object Manager 通過從姿態(tài)管理器拖放到視口或?qū)ο蠊芾砥鳎瑧?yīng)用單獨(dú)的姿態(tài)參數(shù)
Tag Parameters can now be stored and applied via the Pose Library 標(biāo)簽參數(shù)現(xiàn)在可以通過姿態(tài)庫(kù)存儲(chǔ)和應(yīng)用
Curve Evaluation and Tangents

曲線評(píng)價(jià)與切線

Improved weighted tangents via Bezier rather than Hermite interpolation 改進(jìn)的加權(quán)切線通過 Bezier 而不是埃爾米特插值
Allows tighter curves for snappier animation 允許更加緊湊的曲線,使動(dòng)畫更加流暢
Improved auto-tangents 改進(jìn)的自動(dòng)切線
Better evaluation of Remove Overshoot 更好地評(píng)估消除超調(diào)
Legacy (R23) Evaluation mode can be enabled per-track or per-project 遺留(R23)評(píng)估模式可以針對(duì)每個(gè)軌道或每個(gè)項(xiàng)目啟用
Timeline View and Filtering

時(shí)間軸視圖和過濾

Automatic / User mode toggle to easily choose between filtered track view or specific tracks 自動(dòng)/用戶模式切換,可以方便地在篩選后的曲目視圖或特定曲目之間進(jìn)行選擇
Filter menu for easy access to Track Filtering options 過濾器菜單,方便訪問跟蹤過濾選項(xiàng)
Filter presets to easily recall various filter settings specific to your workflow 篩選器預(yù)設(shè)可以輕松地回憶起特定于您的工作流的各種篩選器設(shè)置
Other Enhancements

其他改進(jìn)

Easily create seamless looping animations with new Track Loop mode 輕松創(chuàng)建無縫循環(huán)動(dòng)畫與新的軌道循環(huán)模式
Skin Deformer performance enhancement 皮膚變形器性能提高
Keyframes can now be created outside the project time 現(xiàn)在可以在項(xiàng)目時(shí)間之外創(chuàng)建關(guān)鍵幀
Selection to Null command creates nulls based on the position of selected components (point, edges, polygons) 對(duì) Null 命令的選擇根據(jù)所選組件(點(diǎn)、邊、多邊形)的位置創(chuàng)建空值
Constraint tag tab order now reflects the internal evaluation order of the constraints 現(xiàn)在,Constraint tag 選項(xiàng)卡順序反映了約束的內(nèi)部評(píng)估順序
Car Rig Character Object preset 汽車鉆機(jī)字符對(duì)象預(yù)置
Toon Rig enhanced with updated Spine that now uses Spine IK and Volume Preservation, improved Foot and Hand Controllers 加強(qiáng)了更新的脊柱,現(xiàn)在使用脊柱 IK 和體積保存,改進(jìn)了腳和手控制器
Scene Manager / Scene Nodes (Technology Preview)
場(chǎng)景管理器/場(chǎng)景節(jié)點(diǎn)(技術(shù)預(yù)覽)
Scene Manager

現(xiàn)場(chǎng)經(jīng)理

Hierarchal creation and modification of scenes 場(chǎng)景的分層創(chuàng)建和修改
Modifier Stack 修改器堆棧
Tag access to key elements of the Modifier Stack 標(biāo)簽訪問修改器堆棧的關(guān)鍵元素
Placeholder Objects to guide hierarchal inputs 引導(dǎo)層次結(jié)構(gòu)輸入的對(duì)象
Links and Instances 鏈接和實(shí)例
Bypass individual objects / modifiers / nodes 繞過單個(gè)對(duì)象/修飾符/節(jié)點(diǎn)
Viewport / Render Visibility of Scene Manager / Scene Node objects Viewport/渲染場(chǎng)景管理器/場(chǎng)景節(jié)點(diǎn)對(duì)象的可見性
Scene Nodes Core

場(chǎng)景節(jié)點(diǎn)核心

Dedicated Scene Root node 專用場(chǎng)景根節(jié)點(diǎn)
Hierarchy definition no longer requires a Children Op 層次結(jié)構(gòu)定義不再需要子級(jí) Op
Matrix now includes Shear 矩陣現(xiàn)在包含了剪切
Distributions

分布

Surface Fill 表面填充
Surface Voxel Solidify 表面體素固化
Volume Voxel Fill 體素填充
Standard Particles 標(biāo)準(zhǔn)粒子
Thinking Particles 思考粒子
Distribution Looping Function 分布循環(huán)函數(shù)
Get Context Nodes 獲取上下文節(jié)點(diǎn)
Viewport Interactions

視窗相互作用

Select Scene Manager / Scene Node objects within the view 在視圖中選擇場(chǎng)景管理器/場(chǎng)景節(jié)點(diǎn)對(duì)象
Interactively Move/Scale/Rotate Scene Manager / Scene Node objects 交互式移動(dòng)/縮放/旋轉(zhuǎn)場(chǎng)景管理器/場(chǎng)景節(jié)點(diǎn)對(duì)象
Place Scene Manager / Scene Node objects in relation to each other and Classic C4D objects 場(chǎng)景管理器/場(chǎng)景節(jié)點(diǎn)對(duì)象之間的關(guān)系和經(jīng)典的 C4D 對(duì)象
Interaction with Classic Cinema 4D 與經(jīng)典4D 電影的互動(dòng)
Drag and drop Classic C4D objects to Scene Manager / Scene Nodes 拖放經(jīng)典的 C4D 對(duì)象到場(chǎng)景管理器/場(chǎng)景節(jié)點(diǎn)
Access User Data on Classic C4D objects 訪問經(jīng)典 C4D 對(duì)象上的用戶數(shù)據(jù)
New Nodes

新節(jié)點(diǎn)

Geometry Collision 幾何碰撞
Ray Collision 射線碰撞
Geometry Property Interpolate 幾何性質(zhì)插值
Modeling Ops: Dual Mesh, Greeble 建模操作: 雙網(wǎng)格,希望
Selection Ops: Select Bounding Box, Select Facing, Loop Selection, Ring Selection, Edge Break 選擇操作: 選擇邊界框,選擇正面,循環(huán)選擇,環(huán)選擇,邊緣斷開
Generators: Grass, 7-Segment, Atom Array, Import Geometry 生成器: Grass,7-Segment,Atom Array,Import Geometry
Debugging Tools

調(diào)試工具

Simple Port Values can be displayed within the node graph via Port Debug Info 簡(jiǎn)單端口值可以通過端口調(diào)試信息在節(jié)點(diǎn)圖中顯示
Info Overlay HUD within Scene Nodes interface displays key info about selected nodes and ports 場(chǎng)景節(jié)點(diǎn)界面內(nèi)的信息覆蓋 HUD 顯示關(guān)于選定節(jié)點(diǎn)和端口的關(guān)鍵信息
Data Inspector provides detailed introspection of port values in table format Data Inspector 以表格格式提供端口值的詳細(xì)自省
Nodes API

節(jié)點(diǎn) API

Allows 3rd-party developers to implement Node Spaces and Nodes via C++ API 允許第三方開發(fā)人員通過 c + + API 實(shí)現(xiàn)節(jié)點(diǎn)空間和節(jié)點(diǎn)
Access, create and edit Node System assets in C++ 在 c + + 中訪問、創(chuàng)建和編輯節(jié)點(diǎn)系統(tǒng)資產(chǎn)
Basic graph operations in Python and C++ (e.g. iterate a graph over nodes and ports, print port values) Python 和 c + + 中的基本圖形操作(例如在節(jié)點(diǎn)和端口上迭代一個(gè)圖形,打印端口值)
Import/Export a specific Node Space graph 導(dǎo)入/導(dǎo)出特定的節(jié)點(diǎn)空間圖
Other Enhancements
其他改進(jìn)
UV Enhancements

增強(qiáng)UV

Select All UV Seams command 選擇所有 UV 接縫命令
Fill Selection tool now works in UV Editor 填充選擇工具現(xiàn)在可以在 UV 編輯器中工作
Outline Selection tool now works in UV Editor 大綱選擇工具現(xiàn)在可以在 UV 編輯器中使用
Frame Selected UV Elements (S) and Frame Selected UV Islands (O) within the UV editor 在UV編輯器中選擇UV元素(s)和框架選擇UV島(o)
Updated Ministry of Flat / Automatic Packed UV algorithm includes improved detection of beveled edges for potential seams 更新部平/自動(dòng)包裝紫外線算法包括改進(jìn)的檢測(cè)斜面邊緣的潛在的接縫
Allow Stretch option offers user control over polygon stretching in Automatic Packed UVs 允許拉伸選項(xiàng)提供用戶控制多邊形拉伸在自動(dòng)打包 uv
Viewport

C4D Viewport on Windows now uses DirectX rather than OpenGL for future-proofing Windows 上的 C4D Viewport 現(xiàn)在使用 DirectX 而不是 OpenGL 來進(jìn)行未來驗(yàn)證
Fast Approximate Anti-Aliasing (FXAA) - screen-space viewport anti-aliasing 屏幕空間視口反走樣快速近似抗鋸齒
Shadow-hinting to assist in object positioning in the viewport. 陰影暗示幫助物體在視區(qū)中的定位
Grid fades based on distance 基于距離的網(wǎng)格淡出
Option to auto-switch view to Geometry Only on playback / scrubbing 選項(xiàng)自動(dòng)切換視圖到幾何僅在播放/擦洗
Workflow Enhancements

工作流程改進(jìn)

Store Selection command creates new point, edge, polygon selections “存儲(chǔ)選擇”命令創(chuàng)建新的點(diǎn)、邊、多邊形選擇
Improved layout of Point, Edge, Polygon tag attributes 改進(jìn)點(diǎn),邊,多邊形標(biāo)簽屬性的布局
Solo now acts as a single-button toggle 獨(dú)奏現(xiàn)在作為一個(gè)單按鈕切換
Safe Frames can now be toggled via the View Panel / Options menu 安全幀現(xiàn)在可以通過查看面板/選項(xiàng)菜單進(jìn)行切換
Integrated CV-Tokens for date/time, author, computer, username, height and renderer 用于日期/時(shí)間、作者、計(jì)算機(jī)、用戶名、高度和呈現(xiàn)程序的集成 cv-token
Instance Object now includes "Swap with Reference" option Instance 對(duì)象現(xiàn)在包含“ Swap with Reference”選項(xiàng)
Any chip within Color Chooser can be dragged into the Node Editor to create a color node (and vice-versa) 顏色選擇器中的任何芯片都可以拖動(dòng)到節(jié)點(diǎn)編輯器中以創(chuàng)建顏色節(jié)點(diǎn)(反之亦然)
Exchange

USD Import supports materials USD導(dǎo)入支持材質(zhì)
USD Export supports materials including baking of 2D maps for Node-Based Materials USD輸出支持材質(zhì),包括為基于節(jié)點(diǎn)的材料烘焙2D 地圖
Substance Update 物質(zhì)更新
Sketchup Update 更新草圖大師
Exchange Preference reorganization
GoZ Update 更新
Magic Bullet Looks 5

Magic Bullet Looks within Cinema 4D now offers all features of Magic Bullet Looks 5, including: 魔術(shù)子彈4 d 影院的外觀現(xiàn)在提供了魔術(shù)子彈外觀5的所有功能,包括:
LUT Browser 瀏覽器
Color Remap 彩色重新映射
Huenity tool for customizing a range of hues Huenity 工具用于自定義一系列色調(diào)
Channel Mixer 通道混頻器
Improved Color Handling 改進(jìn)的顏色處理
Improved Preset System and over 100 new Look presets 改進(jìn)的預(yù)置系統(tǒng)和超過100個(gè)新的外觀預(yù)置
Improved 'Send to Magic Bullet Looks' in the Picture Viewer, allowing Looks to be applied easier post-render 改進(jìn)“發(fā)送到魔術(shù)子彈看起來”的圖片瀏覽器,允許看起來應(yīng)用更容易后渲染
Redshift Integration Enhancements (in concurrent Redshift release)

紅移集成增強(qiáng)(在并發(fā)的紅移發(fā)行版中)

New Basic tab for easy/intuitive access to most important Render Settings 新的基本標(biāo)簽,方便/直觀地訪問最重要的渲染設(shè)置
Improved organization of Redshift Advanced Render Settings 改進(jìn)紅移高級(jí)渲染設(shè)置的組織
Redshift Viewport IPR enhancements 增強(qiáng)紅移 Viewport IPR
Redshift commands and objects integrated within Cinema 4D menu system/option to hide Redshift menu 紅移命令和對(duì)象集成在電影院4D 菜單系統(tǒng)/選項(xiàng)隱藏紅移菜單

中文/英文語(yǔ)言設(shè)置

中文更新:在頂部菜單找到Help-Check For Updates,彈窗選擇Optional,選擇Chinese Language Pack更新后重啟即可

中文英文切換,菜單欄找到 "編輯(Edit)--設(shè)置(Prefernece)"。在第一個(gè)用戶界面(Interface),找到語(yǔ)言下拉(Langugage),選擇語(yǔ)言,然后重啟即可

如何關(guān)閉打開時(shí)的 快速啟動(dòng)對(duì)話框?

編輯-設(shè)置-通訊,不要勾選啟動(dòng)是顯示快速啟動(dòng)對(duì)話框

載地址

下載錯(cuò)誤?【投訴報(bào)錯(cuò)】

氣軟件

關(guān)文章

載聲明

☉ 解壓密碼:www.dbjr.com.cn 就是本站主域名,希望大家看清楚,[ 分享碼的獲取方法 ]可以參考這篇文章
☉ 推薦使用 [ 迅雷 ] 下載,使用 [ WinRAR v5 ] 以上版本解壓本站軟件。
☉ 如果這個(gè)軟件總是不能下載的請(qǐng)?jiān)谠u(píng)論中留言,我們會(huì)盡快修復(fù),謝謝!
☉ 下載本站資源,如果服務(wù)器暫不能下載請(qǐng)過一段時(shí)間重試!或者多試試幾個(gè)下載地址
☉ 如果遇到什么問題,請(qǐng)?jiān)u論留言,我們定會(huì)解決問題,謝謝大家支持!
☉ 本站提供的一些商業(yè)軟件是供學(xué)習(xí)研究之用,如用于商業(yè)用途,請(qǐng)購(gòu)買正版。
☉ 本站提供的Maxon Cinema 4D S24(C4D S24) V24.037 Mac中文正式版資源來源互聯(lián)網(wǎng),版權(quán)歸該下載資源的合法擁有者所有。