Maya建模:LCD顯示器建模教程

we will now start adding the buttons to the lower piece of the frame of our lcd screen. go through edit polygons;split polygon tool to access the tool that will let us split that piece of the frame into two faces. you will then have to click on the horizontal edges of that face to create your first split point, the percentage of the location of our split will be displayed in the status bar at the bottom of the window. make sure that you split it at 50%. a green dot should appear when you release the mouse click, create another split point at the lower part of the frame to split it into two.
the following shape was created using the process of extrusion with the help of the move and scale tools. this is a simple extra layer that was pulled forwards and then scaled down.
you will merely be required to extrude those faces once again and pull them forwards using the move tool.
this should end the basic shape of our model, here is how the model i made looked like without any texturing.
here is the final render i created by applying a lambert material with the mental ray render with ambient light and cost shadows on. this concludes our tutorial, if you have any comments or questions to ask please email me at sunrise300@gmail.com or simply post at the oman3d forum.
- end of tutorial.
教程已完畢,希望大家看完本教程,都能學(xué)會利用MAYA制作LCD顯示器建模,謝謝大家觀看。
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