http://www.dbjr.com.cn/files/media/Level2D.swf
該類是對(duì)于同平面物體的深度簡(jiǎn)單的自動(dòng)管理類,只是做到了簡(jiǎn)單的虛擬社區(qū)等,人物,建筑物等深度排列,太復(fù)雜的估計(jì)就搞不定了,但是可以繼承這個(gè)類繼續(xù)定義
index.com.main.Leval2D類:
代碼:public class Level2D implements IEventDispatcher
現(xiàn)實(shí):IEventDispatcher接口
對(duì)同一容器中的物體以Y坐標(biāo)為基準(zhǔn)進(jìn)行自動(dòng)深度管理
構(gòu)造函數(shù):
public function Level2D(range_:DisplayObjectContainer)
參數(shù)表示要對(duì)哪個(gè)容器中的對(duì)象進(jìn)行自動(dòng)深度管理
手動(dòng)排列深度 方法:
public function reset():Array
返回排列后的對(duì)象數(shù)組,如果層級(jí)無(wú)改變,則返回當(dāng)前對(duì)象數(shù)組
層級(jí)改變將調(diào)度事件Level2DEvent.LEVEL_RESET
獲取對(duì)象列表 方法:
public function getDisplay(arg:Object = null):Array
獲取當(dāng)前管理容器中,以arg方式過(guò)濾后的所有對(duì)象
若arg為空,則返回當(dāng)前容器中所有對(duì)象列表
若arg為字符串,則返回當(dāng)前容器中所有對(duì)象的arg屬性列表
若arg為Object,則返回當(dāng)前容器中,符合arg所有屬性的對(duì)象列表
遍歷 方法:
public function forEach(fun:Function,arg:Object = null):void
以某種方式遍歷所有對(duì)象,并且有arg方式進(jìn)行過(guò)濾遍歷
第一個(gè)參數(shù),在遍歷的時(shí)候,每遍歷到一個(gè)對(duì)象,都會(huì)調(diào)用fun函數(shù),將顯示對(duì)象和排列位置傳出去,例如:
function callback(_display:DisplayObject,index:int){}
第二個(gè)參數(shù),等同于getDisplay中arg參數(shù)
私有繼承方法:
protected function inOrder(tmpAr:Array):void
以某種特定的數(shù)組進(jìn)行深度改變
該方法必須繼承該類,它的子集便可以當(dāng)作私有屬性來(lái)調(diào)用該方法,外部不可見(jiàn)!
設(shè)置即時(shí)屬性:(只寫)
public function set isTime(_isTime:Boolean):void
當(dāng)參數(shù)為true,則表示層級(jí)在可以改變的時(shí)候,會(huì)自動(dòng)進(jìn)行改變
當(dāng)參數(shù)為false,則表示需要手動(dòng)調(diào)用reset方法,才能改變深度排列
range屬性:(只讀)
public function get range():DisplayObjectContainer
當(dāng)實(shí)例化管理容器后,就無(wú)法修改該屬性了,只有通過(guò)調(diào)用range來(lái)讀取屬性了
舉例:
上面那個(gè)flash的源代碼,三個(gè)小方塊都是可以拖拽的,
CODE:
import index.com.main.Level2D;
import index.com.events.Level2DEvent;
var l2:Level2D = new Level2D(this);
l2.addEventListener(Level2DEvent.LEVEL_RESET,levelResetFun);
l2.isTime = true;
function levelResetFun(e:Level2DEvent){
trace(l2.getDisplay("x"));//獲取當(dāng)前所有對(duì)象的x屬性
trace(l2.getDisplay({y:0,x:0}));//獲取當(dāng)前所有對(duì)象,xy屬性都等于0的對(duì)象
/**
*輸出:
*137,0,229
*[object MovieClip]
*/
}
mc1.addEventListener(MouseEvent.MOUSE_DOWN,funa);
mc2.addEventListener(MouseEvent.MOUSE_DOWN,funa);
mc3.addEventListener(MouseEvent.MOUSE_DOWN,funa);
mc1.addEventListener(MouseEvent.MOUSE_UP,funb);
mc2.addEventListener(MouseEvent.MOUSE_UP,funb);
mc3.addEventListener(MouseEvent.MOUSE_UP,funb);
function funa(e:MouseEvent):void{
e.target.startDrag();
}
function funb(e:MouseEvent):void{
e.target.stopDrag();
}
Level2D源代碼:
CODE:
package index.com.truss{
import flash.events.EventDispatcher;
import flash.events.IEventDispatcher;
import flash.events.Event;
import flash.display.DisplayObjectContainer;
import flash.display.DisplayObject;
import index.com.events.Level2DEvent;
public class Level2D implements IEventDispatcher{
private var dispatcher:EventDispatcher;
private var _range:DisplayObjectContainer;
public function Level2D(range_:DisplayObjectContainer){
dispatcher = new EventDispatcher(this);
_range = range_;
}
//重排
public function reset():Array{
var tmpAr:Array = getDisplay();
var getYAr:Array = getDisplay("y");
var addYAr:Array = getYAr.concat().sort(16);
if(getYAr.toString() != addYAr.toString()){
inOrder(tmpAr.sortOn("y",16));
//發(fā)布層級(jí)改變事件
dispatcher.dispatchEvent(new Level2DEvent(Level2DEvent.LEVEL_RESET));
}
getYAr = addYAr = null;
return tmpAr;
}
//返回當(dāng)前范圍所有對(duì)象
public function getDisplay(arg:Object = null):Array{
var i:int;
var tmpAr:Array = new Array;
var num:int = _range.numChildren;
if(arg == null){
for(i = 0; i < num; i ) tmpAr.push(_range.getChildAt(i));
}else if(arg is String){
for(i = 0; i < num; i ) tmpAr.push(_range.getChildAt(i)[arg]);
}else{
for(i = 0; i < num; i ){
var dis:DisplayObject = _range.getChildAt(i);
var isEnter:Boolean = true;
for(var index:String in arg){
if(dis[index] != arg[index]){
isEnter = false;
break;
}
}
if(isEnter) tmpAr.push(dis);
dis = null;
}
}
return tmpAr;
}
//以特定方式遍歷該范圍的顯示對(duì)象
public function forEach(fun:Function,arg:Object = null):void{
var tmpAr:Array = getDisplay(arg);
for(var i:int = 0; i < tmpAr.length; i ){
var str:String = fun(tmpAr[i],i);
if(str == "true") return;
}
tmpAr = null;
}
//給定一個(gè)排序數(shù)組,進(jìn)行排序
protected function inOrder(tmpAr:Array):void{
for(var i:int = 0; i < tmpAr.length; i ) _range.addChild(tmpAr[i] as DisplayObject);
}
//設(shè)置實(shí)時(shí)重排
public function set isTime(_isTime:Boolean):void{
if(_isTime) _range.addEventListener(Event.ENTER_FRAME,resetFun);
else _range.removeEventListener(Event.ENTER_FRAME,resetFun);
}
//實(shí)時(shí)重排
private function resetFun(e:Event):void{
reset();
}
//返回操作區(qū)域
public function get range():DisplayObjectContainer{
return _range;
}
//偵聽(tīng)
public function addEventListener(type:String,listener:Function,useCapture:Boolean = false,priority:int = 0,useWeakReference:Boolean = false):void{
dispatcher.addEventListener(type,listener,useCapture,priority,useWeakReference);
}
//調(diào)度
public function dispatchEvent(event:Event):Boolean{
return dispatcher.dispatchEvent(event);
}
//是否含有偵聽(tīng)
public function hasEventListener(type:String):Boolean{
return dispatcher.hasEventListener(type);
}
//移除偵聽(tīng)
public function removeEventListener(type:String,listener:Function,useCapture:Boolean = false):void{
dispatcher.removeEventListener(type,listener,useCapture);
}
//檢查偵聽(tīng)
public function willTrigger(type:String):Boolean{
return dispatcher.willTrigger(type);
}
}
}
Level2DEvent類源代碼:
CODE:
package index.com.events{
import flash.events.Event;
public class Level2DEvent extends Event{
public static const LEVEL_RESET:String = "levelReset";
public function Level2DEvent(type:String){
super(type);
}
}
}